Posts for Tompa


Tompa
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Joined: 8/15/2005
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Location: Mullsjö, Sweden
Taken during the Florida trip... Not that I like it but... ;D Also: Swedish chips are much better than those in US
Tompa
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Kept laughing after every suicide ;D. Nice run Kartongius the third Maximus.
Tompa
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I didn't watch all of Euclid's run, was too long and suboptimal to me ^^. He hardly knew where to go sometimes, hehe. And he didn't actually got all the heart pieces, he missed two of them. Still a good movie if you need help finding everything! I really like that sePH has started the 2.0 progress again. I'll start planning a serious TAS as soon as it's done. My current routes will probably not work so good anymore...
Tompa
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I suggested this idea as I have had plans on doing this my own... I've never beaten the game, only played up to the third level. And I know hardly any tricks or such that are useful in a run. So that was one of the reasons I didn't continue. But hopefully there are some people that kick cucumbers in this game. Or else I'll have to be one ^^.
Tompa
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I just discovered something in Parallel Worlds that might work somewhere in ALttP as well. http://dehacked.2y.net/microstorage.php/info/465779739/PickingUpRock.smv I'm able to lift the rock without even having the power bracelet if I stand in both the rock and the bush besides it. It might work, somehow, in ALttP if for example throwing a bomb besides a rock or something similar...
Tompa
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Location: Mullsjö, Sweden
Mupen is an emulator which has been modified to be used to record Nintendo 64 Time Attacks. http://mupen64.emulation64.com/
Tompa
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Location: Mullsjö, Sweden
Missreading, I fail.
Tompa
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Joined: 8/15/2005
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Location: Mullsjö, Sweden
I think the only new thing that I didn't know about was the death glitch, I was pretty surprised by that one actually. But most of the rest have I done on console and isn't really that special when you are used to the Demo World runs for example... And no invis Yoshis :(.
Tompa
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Kyrsi: The glitch doen't work on the NES version.. it works on SNES and GBA only. I can do it on my console without a modified controller. It's just well used.
Tompa
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You missed out a few glitches which I would like to see... The "going-into-pipes-from-the-side" one for example. Doing that in 3-9 will make some weird things happen. I won't vote to this one. I found it entertaining most of the time however.
Tompa
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Maniacs... That's basically all I have to say... :) There can't be a SM64 run without at least one star, so give this one once it's published.
Tompa
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Joined: 8/15/2005
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Tompa
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Joined: 8/15/2005
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Location: Mullsjö, Sweden
Yepp, the Noble Sword will be taken in Seasons, I did in my speedrun if you happened to see it... And it's really easy to hit him with the seeds, even in real time. So no problems there. The only real hard thing about TASing these games is the manipulation, which can nearly always only be changed by swordslashes. And to get the best manipulation possible without losing several frames in order to get it, is more or less impossible.
Tompa
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I think I need to help you out with some more planning: Item drops. There will be loads of times when you need an enemy to drop a specific item for you, bombs, arrows, hearts, rupees etc. And that's a bitch to plan. I'll see what I can do.
Tompa
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Yes I am that Tompa. Seeing the game being destroyed, hehe, just check my testrun. I destroy some parts.
Tompa
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Given up yet CrispyYoshi? :)
Tompa
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It's always a big LOL when I watch this type of run. Favorite part is, without a single doubt, the leveling up. And the beginning when they say "Keso", but I don't like Keso.... Yes vooote.
Tompa
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Another neat run guys! I liked when you entered the door before the screen scrolling, lol. Wasn't really prepared for that one. And thanks JXQ because they could use you as a tool to run faster.
Tompa
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Lol Moozooh. Very nice run. Toad is awesome in every game he is in :D. Voting antino.
Tompa
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I tried some more things in the level, but my lame ideas didn't work at all, so... :). Nice job on the rest of the levels. Time to buy this game :D.
Tompa
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I found a way to improve the first bonus with a few frames.. =). [Url=http://dehacked.2y.net/microstorage.php/info/1450523137/FasterBonus.smv]5 frames faster[/url] I took the coin 3 frames faster, but I ended the bonus 5 frames faster.
Tompa
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Go go the JXQ crew! Nice run Deign. I just was as confused when I saw it this time as in the last run ;D. Yeeed.
Tompa
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You won't get the switch hook until dungeon 4. And I have a few enemies where it will be faster to use the switch hook at. E_alert found one of these in the end of Ambi's Tower which saves quite a bit. Most of the time it will be slower to use the switch hook, as it takes some time to use before you switch places. But when crossing three holes, or more, it could be faster to use that instead of pitwalking or switching to the pegasus seeds (Which shall be used nearly always anyway ;D) and the feather. I'll check this things more clearly when Swordless is done with everything up to the switch hook (Which will probably take a month or two...)
Tompa
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Am not able to watch it yet, but I will. It's best to make a "Beginning of the level checkpoint" on the first frame something of the level is shown = not black. That works best.
Tompa
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I agree with no including the save barrels, because that would suck in some levels (Like Ropey...). You don't seem to be that bad at TASing this game. I suggest you use the speed address 7E0E8D 2 byte for Diddy. It is very useful. Well, I don't want to say much about our run, but we used a different method in the end of the level that is faster. But being only one frame slower is pretty well done for a first time attempt (I belive?) About Rambi... How did you time that then? My testing proves you wrong. But however, when you for example enter the first bonus using Rambi, if you jump the first thing you do, the speed will be increased faster. But when it has reached its maximum (1008) another jump will have no effect. If you do, however, jump and land in the exit of the bonus diagonally you could leave the bonus 1-3 frames faster. Every time you land after a jump, and shall continue to the right (Or left, depending...) you shall start a roll. That increases your speed. That's all I have to say for now I belive...