Posts for Tremane


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HeyHo Moth & I are back and we have Skullman in our Bag saved ~16 frames due better RC placements and subpixel optimizations enjoy~~ Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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here we go again another 26 frames saved in dustman due to better subpixel and a better boss fight. stay tuned! Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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Next Wip is out: this time Snake+Gemini+Wily1 we gained: ~19 frames in snake; ~28 frames in Gemini; 0 frames in wily1 Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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watched the process of this TAS and must say worth a watch - i like the playaround when bosses or enemies are invis. a YES from me
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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since this is the last one of the mmgb series that didn´t receive an update - moth and i decided to do this: sofar we´re around 100 frames ahead in the middle of sparkstage ( 15 f in shadow; 80~f in spark ) stay tuned for a wip~ o/ added: Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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never seen that amount of re-records.. holy god
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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i finished the well and the first stage of the strange Planet Link to video as always, open for discussion/ideas/ etc..
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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so i have done the two stages of the 2nd level Link to video i´d really appreciate if i could get some feedback - since in my opinion this game seems kinda boring without any glitches or gamebreaking stuff. what´s more it will only force you to collect leaves in the later levels, as seen in stage 2 of the library where you have to have the somersault jump to make it to the boss..
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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As far as i know: - No heart refills after the stages - enemies take more damage before they die - more enemies PS: i already improved the Kitchen level will upload a vid soon Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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ok the first level is done Link to video i put some notes in the yt video i´ll just copy paste them here: - collect as little leaves as possible, some are just in the way and it would be slower to not collect them.. - figure out a way to reserve some hearts for the 2nd level - those DAMN forks.. - making the strawberries explode isn´t as easy as it may look - you can´t make it from the far right to the far left berry and since you bounce up after you land on them i figured it was fastest to dont jump on that middle one and go for it as seen in the run - boss fight is as far as i tested optimal he spawns right when i´m able to hit his head i´m open for suggestions/constructive criticism and help :P let me know what you think
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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Congrats MUGG ! :)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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dont worry moth, if mugg wins the award goes to germany as well :D - he deserve this for his great gb tases!
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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idk what exactly happens - but hardknuckle freezes you in place for the shot-animation - so basically you stop between the next screen and the current one and the game can´t handle it and just loads the next screen without enemies and graphics.. i´m not technically knowledged so i can´t tell you what exactly happens in the game.. sorry :(
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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so thanks to tompa i have some values and did a first attempt on the stage. Link to video what to improve: - dont collect the gift-boxes since at the end they ( leaves & boxes ) will be counted
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Post subject: The smurfs nightmare
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Sup guys, I haven´t found a topic for this game so I just start this one. the plot is that the smurfs have fallen into nightmares and you have to rescue them. I also think someone requested this game in the GB/x thread and since I don't have a game currently to TAS I might aswell do this one. Any help/ideas/notes is/are appreciated.
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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Well, i dont think it is worth doing it, since the hardman fight would take so much time without weakness and magnet-stage doesnt offer so many places to screenwrap ( doing it too often also freezes the game ). The only way to Further improve the TAS would be to Figure out how RNG works and dont lose frames by just standing around to manipulate it.. PS: also here is an encode for those who dont wanna dl the file Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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xy2_ wrote:
User movie #27281741461353451 Fixes ending input, as well as accidentally improving the boss fight by 7 frames due to earlier jumping.
well hello, thank you sir.
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
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ok so since i want to improve the current TAS with the new Screenwraps i wanted to ask if somebody could help me with the values in the game. for some reason i´m unable to find stuff with ram watch in bizhawk what i´m looking for would be: x/y speed , x/y position any help is appreciated
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Experienced Forum User, Published Author, Active player (464)
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tremane was created by a nice typo "the man - tre man" what´s good about it: * "tres manos" in spain means "3 hands" and for speedrunning doing insane shit 3 hands would be totally awesome (think about all that mashing^^) | Primal85 came up with that | * also the word "tremendous" is pretty close to it.. in the end a really fitting nickname i have to admit
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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mmgb with screenwraps?! yes there is! https://www.youtube.com/watch?v=TV9_gjWBSP4
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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mklip2001 wrote:
Thanks for the responses! With the Wily station, the chicken and skeleton are the last two enemies before you switch back to Flash Stopper. I am suggesting that you change to Flash Stopper earlier and use it to stop those enemies instead. You'd go into the menu the same number of times, use Flash Stopper one or two more times (but it has plenty of ammo), and you'd use Rush Jet two fewer times. Anyway, your detailed comments show me you really did your optimization homework :)
ahh i know what you mean.. well yeah the problem with that was my damage calculation the refill after the 2nd wily eye is perfect if i take more dmg/or waste time killing the enemies i is not worth it :) still you have good ideas, gonna hire you for my next TAS (✌゚∀゚)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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Pharoah Man's stage: Many of the vertical shafts feel suboptimal. You don't prejump before them to go in with more vertical momentum (though I don't know if that would actually help), and you swing pretty wide in the fall. You can see this in any of the wide shafts when you finish moving right and fall into one small room. -> jumping before going down is 1 frame only - and it only saves 1 frame if you did the jump perfectly ( mothrayas tested this for me ) - -> the game has momentum, which means you increase or decrease speed over time so by taking a wider angle i increase my speed in the direction and try to cut some corners ( saving frames ) Ring Man's stage: Whenever you fire a small Pharoah shot up-right, to kill a little planet enemy, the game lags a lot. Perhaps it would save more time to jump closer to the enemy before firing. You'd lose some horizontal momentum, but you'd get rid of lag. You notice something similar when you fire at one enemy near the BEAT letter. -> well lag in this game is some part, in my testings it was better to kill off enemies as early as possible -> that car-enemy is unhitable if he closes his front that´s why i have to wait before i go on - and if i dont kill him at that point he stays on screen and even increases lag :( Toad Man's stage: Like in Ring Man's stage, I wonder if it's really worth it to kill some of the enemies overhead. You get some lag from Pharoah shots, I think. -> same as in ring, not killing them and let them be on-screen is creating more lag :( Bright Man's stage: When setting up the Rush Coil jumps over the spikes, you seem to have some small awkward adjustments before doing the first coil jump. Would it make more sense to make the platform do two medium-size descents instead of one big descent followed by one adjustment? I think it would use the same amount of break time, but the platform would spend less time rising. -> the adjustment is to increase the movement speed in x-direction -> havn´t tested if doing just a halfway dive of the platform is faster ~.~ ( i just believe that going all the way down is faster ;P ) Ballade 1: Perfect. -> thanks (✌゚∀゚) Charge Man's stage: I feel like you lose more time than normal in the boss fight letting Charge Man do his charges. There may not be much you can do about it to make this fight faster. I know you're manipulating away his real time-wasting move already. -> yeah chargeman is a hugh dick Crystal Man's stage: Perfect. -> thank you (✌゚∀゚) Napalm Man's stage: I feel like the last few shots on Napalm Man could be done more quickly. You seem to lose some time with the first shot when he jumps in the air. -> i´ll look into this (✌゚∀゚) Stone Man's stage: With the second hippo, you shoot a small shot at first, instead of coming in with a charged shot. If you could do a big-small combo at first, it seems like it would save you some time. Is that not possible with the amount of ammo you have? -> you can´t charge up a pharaoh shot over such screen transitions :( same as going in/out of those boss doors i would have charged up the pharaoh shot for the tiger in the wily spaceship Ballade 2: I can't think of anything concrete to make the escape part better. Perhaps more usage of Ballade Cracker would be good, but it does produce lag. -> That's the crux of the matter.. find the PERFECT solution to this :< Wily Space Station: After the first miniboss, you have a couple uses of short-lived Rush Jet to jump over enemies. They seem to create some lag. For the last chicken and skull guy, would it be better to use Flash Stopper earlier? You don't seem to run into ammo problems with it. -> well the route is pretty simple with rushjet we can skip those falling stones, changing into another weapon is not worth since you have to use either coil or jet to get over that last spike pit. so my decision was -> stay on rushjet go over the enemies changing weapons cost ~60 frames so i have to save ~120 for changing away from rush and back to rush -> can you explain what chicken and skull guy you mean? i can´t seem to find the right spots you´re talking about Side question: when you fight the second hunter miniboss, your 4th Napalm Bomb hits the wrong one, but the boss still takes damage. Why is that? -> simple: if the eye is open he won´t shot at you, if it´s closed he will shot ;) damage is the same. In the Pharoah Man refight, why don't you instead manipulate him to charge his big shot? He'd stay still for that, and this time you have a flat floor to fight on. It seems like he creates more lag jumping and firing small shots. -> will look into this (✌゚∀゚) In Wily 1, you deliver one last blow using Rush Coil. Instead of making that last shot, why not make it the first shot? It seems like you have a little spare time to make that work when dodging the shot the boss shoots at you. -> you have to be exactly centered to not loose frames for running into the middle and wait before the punch comes in that´s why i change, a normal jump wouldn´t enable me to do this In Wily 2, you have a noticeable pause before firing the last shot. What is that for? -> explained in the submission the 3rd phase starts after megaman walks out to the right that´s why i go to the right side before finishing off.
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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ALAKTORN wrote:
I’m pretty sure I saw vids by Mothrayas of this game. Was he TASing it as well or something? Were the runs compared?
as far is I know, moth didn´t do anything for mm4gb. he has improved mm1gb and has done the TAS for mm5gb - i asked him to help me with mm4gb but he said he had no time/interest in doing this game. so he just helped me getting started
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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mklip2001 wrote:
It didn't feel as polished as some other runs for GB Mega Man games, but maybe that's because this game is just a little slower anyway. Nice job.
i´m interested in which spot you think it needs some more polish :)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
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Nach wrote:
SmartFrame wrote:
well despite the fact that even if you aim to get the arm cannon upgrade it will show a cutscene with dr.light saying you got it which would waste time..
Uses time for getting the upgrade, but not for Beat.
SmartFrame wrote:
i understand your point, but I believe dying a lot and abuse the fact that you get all your weapons be refilled after a game over is not the way of handling this game :P
It all boils down to what type of run you're doing. If you're aiming for a 100% run, it certainly is an option to consider.
and there we go together ;) in 100% i would absolutely be on your side - but as i said i doubt it being faster in any%
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-