Posts for TriHex

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Joined: 7/21/2005
Posts: 7
Location: Louisiana, USA
NxCy wrote:
Thanks for all the comments so far!
A huge thank you to you Mr. NxCy! I remember a glorious summer in 2011 where I was eager to get to know the mysterious amazing duo who was working on the YI 100% TAS way back, catching the World 1 WIP when it was publicly released! Out of desperation to find anyone interested in Yoshi's Island as much as I was, I PM'ed you through YouTube (seriously) for quite a while before we all eventually collided at #yoshi on IRC. Thank you so much for being (let's see if I can name 'em all): smart, social, kind, inventive, creative, expressive, shy~ (no mic during the stream? -- soooo cuute~), clever ... and an amazing friend. Its crazy what that starting spark of friendship has led to now: #yoshi with ~80 people constantly present/idle; tons of speedrunners of YI from the birth of that community; and, perhaps most cool, a speedrun scene centered around the best game with no sign of dying or fading! I love you, and wish you luck in whatever you plan to do next -- whether it involves Yoshi or even speedrunning altogether. <3 (Do tell if you have any idea yet!)
Baxter wrote:
not sure if the juggling is very well captured in a screenshot
Thank you very much for being kind and granting me access to the WIPs of the TAS, to comment and give some mild inspiration to NxCy and Carl whenever I'd provide some at-the-time crazy wishlist of ideas I had that I could never do real-time (that you all totally did, then shattered all my expectations). I love that your "conservative" playstyle choice contrasts with Carl_Sagan's. It was really something to show that a game as unique as Yoshi's Island allows stylistic choices between TAS authors to be so evident! I also wish you luck on your ... RL journey/college/future TAS adventures. Please keep me around and informed! Love to hear from ya!
Carl Sagan wrote:
[blah blah]
Carl, I love you. This TAS -- your work -- your existence has totally motivated me through slumps of getting burned out of Yoshi's Island. I feel like I'm more passionate about speedrunning YI more now than I have been at any point since I got into it in 2004/2005! Thank you. Never stop being awesome!~ (hard request I know)
spezzafer wrote:
An enormous gap in the TAS collection has finally been filled. Thank you for making this, and I'm very glad I was able to have contributed to making of this run in one way or another.
Spezz, don't know if you know me. But I wanted to get to know you (and admittedly, tried) for a long time! Your original 2005(?) any% TAS completely changed the way I played Yoshi's Island! You could say I got obsessed with efficiency through the fascination of "swag" mechanics through your demonstrations in each level. I tried to find ways of contacting you, but you're quite the hermit crab! Haha. I always credited your TAS as the starting inspiration for how I play now. Thank you.
FractalFusion wrote:
Here are a lot of screenshots. Which one would you choose?
Bro! Don't think for a second I forgot about all the great work you contributed to the routing for Jet Set Radio Future way back in 2007! I put JSRF speedrunning on hold, after trying out Jet Set Radio HD -- the right analog stick camera control really changes how the game is played (for the better), and I'm eager to see JSRF get the same treatment. IMO, there's little incentive for me to route or get really good at JSRF when JSRF HD will be easier/better/less frustrating to speedrun -- there's plenty of Yoshi to play until it happens. :) Come stop by my stream sometime. It's great to hear from old friends! <3
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Joined: 7/21/2005
Posts: 7
Location: Louisiana, USA
Bumping your thread with my initial reaction of "OMFG AWESOME!" Here's my direct words to NxCy when he told me the WIP was online (he also asks about what I could implement into any of my console Yoshi Island speedruns):
As for y'all's WIP, it's amazing. I figured I'd have an orgasm throughout 1-5, but you guys really went all out. Consistently had my jaw to the floor at how long you juggled the original shy guy and flower enemy. I especially jizzed at the parts near the checkpoint ring. The idea in 1-6 to shoot both red coins in the mole transformation cave part have me feeling really stupid for not realizing such an obvious idea. Also, I officailly "lost it" at the end when you catch your shot red egg. I immediately thought "Oh no! They wasted an egg for showing off! They're probably gonna realize real soon that they'll need that at some point in World 2!" ... then the NEXT Yoshi is able to grab the same (what I thought, at least) "dead" egg?! OMFG! I HAD TO PAUSE IT IN AMAZEMENT! The 1-7 camera pan upward to shoot all the red coins without the beanstalk does look super hard. I don't know if I can hit them all that well blind. I'll play around with it and see if I can muster up an un-TAS-friendly version. Wink The 1-8 trick with the "goo platform" thingy looks doable. I'll have to see what I can do. Overall 6 out of 5.
Seriously, I feel like I should just wait until your new WIPs come out before I bother to revisit my 2006 speedruns of each level for improvement (since they reveal so much I never think of and completely blow me away and make me want to obilterate my current stuff immediately)! Bravo to NxCy and Baxter! And a special thanks to you NxCy for notifying me of the WIP. Very appreciated. :)
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Joined: 7/21/2005
Posts: 7
Location: Louisiana, USA
Just wanted to give this thread a congratulatory bump on deciding to share your 1-1 through 1-4 100% WIP on NcXy's YouTube Channel. The more attention that perfection-in-progress gets the better! You guys are awesome, and do know that your work is heavily inspiring my own work on destroying all my old Individual Level 100% Records back at SDA in my Yoshi's Island thread. :)
Experienced Forum User
Joined: 7/21/2005
Posts: 7
Location: Louisiana, USA
Graveworm wrote:
Kitsune wrote:
The time for this run is going to stomp any time SDA can come up with.
You shouldn't compare Spezzafer's movie to SDA movies, you know how some of them get. On a more serious note, this movie crushes all SDA times, but there's also a very good reason for that. Also, Spezzafer is doing the extra levels after Bowser's defeated, there was a one frame gap between game finish and stage finish or something like that, so that it would be possible to quit the stage. I don't know about that one though.
I think I did a pretty awesome job for what I accomplished so far on SDA. My 1-1 100% is only 7 seconds behind Spezzafer's, and that's only because I can't manage to get stars 20-25 without lagging my SNES, so I have to purposely flutter kick slowly towards it, losing 1.5-2 seconds. But that's all irrelevant. Spezz, I still want to do a 100% SS, but I'd rather wait to see what you reveal that can be done. Um, I did do 100%'s of levels you haven't yet (World 4-6) that should be up on SDA within 3 weeks at worst; I look forward to destroying my own times with new techniques you reveal. ;)
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Joined: 7/21/2005
Posts: 7
Location: Louisiana, USA
Turambar wrote:
Okay, so this "wide room" propably appears when the game is going to crash i.e. a bug occurs. Perhaps something similar to Zelda's Chris Houlihan Room. Anyway, this bug could propably be used in other levels than 1-1 and 2-1. That would shorten the game a lot, but would result a really boring movie. I wonder if it would be possible to skip boss levels this way.
Only certain levels are interlinked by the "wide room." But any level that is makes it possible to do what Spez did in his 2-1 100%.
Post subject: Re: New trick?
Experienced Forum User
Joined: 7/21/2005
Posts: 7
Location: Louisiana, USA
Turambar wrote:
I just remembered one thing about this game. I remember that ten years ago when I got this game I encountered a glitch or bug, whatever. It is the same trick that is used in the published run in level 2-1. The difference is that while playing bored I did it in level 1-1. I'm not sure if it is already discussed here or in the SDA, but anyway I'm going to explain it a little. I think this would shorten level 1-1 or perhaps someone finds out what causes the glitch and therefore it could be used in other levels too. My own cart was bought in 1995 and it is PAL version. I know there are versions 1.0 and 1.1 around, and I think mine is 1.0. Not to mention: I have pulled off this trick more than once. If I recall right, I did it another time because it was so much fun. I took a shot to reduce the amount of writing: http://koti.mbnet.fi/jsp_/yoshi.png The thing is that if I remember correctly, I stomp-jumped (press down in air) many times on the stones under the arrow sign. I'm only sure that the glitch happened when I landed on the area made by those two blocks. The enemies were propably killed, because I was doing this weird thing. What happened next was that Yoshi was taken to the sky (same, long room as in the movie), I always died there, because the room has really wide pit. I tried to hover to the far right, but I couldn't back then. I'm pretty sure it is the same room as in the currently published movie, and if Yoshi could hover to the far right, Yoshi would end near the end of level 1-1. I tried to reproduce this glitch with Zsnes, but I failed (didn't try long though). I tried it also tool-assisted, but I don't have a clue how you people do it :) I hope someone would try this, and I also hope this would prove to be useful.
There are easier ways to pull that off, and I doubt that's faster in 1-1 anyway. I've managed to do that with the pipe to the right of what your picture shows, by grabbing the above shy guy simulteneously as I press down to go into the pipe. I'm sure spezzafer knows of this, and realized it's not faster to do this. By the way, spezzafer, I've checked out your 100% progress so far, much of what you're doing is helping me along with my progress towards speedrunning individual 100%'s. Thanks man, and this is an example of the TAS community helping the SDA community. ;) EDIT: Also, you said it's possible to skip the outro completely on 6-8, I understand that's easy to manage on a TAS, but for my future 100% SS speedrun, what do I do exactly? After the final shot is fired, then makes contact on Big Bowser, but BEFORE the 5 colored ring explosion happens .. press start + select? If you can tell me, then I can easily save 5+ minutes on the run whenever I get around to it.
Experienced Forum User
Joined: 7/21/2005
Posts: 7
Location: Louisiana, USA
I've been wanted to congratulate you on the awesome run. I'll spare you of all the crap you've heard 100 times already. I recently did a half-baked SDA run of YI. If you care to check it out, it has alot of dimmed down, safer versions of shortcuts I got from you: http://speeddemosarchive.com/YoshisIsland.html I couldn't keep my cousin's GBA Player long, so I was forced to record the run before I was actually ready, or prepared. =\ So I do die more often than I'd like. There's about 10 minutes of mistakes, but for a legit console run, it's still somewhat impressive. I hope to redo my run before the end of '05 with a sub 2 hour run. Oh, and I also outdid David "marshmallow" GIbbons on his 1-1, and 1-2 100% times as well. ;) My last question would be, if you've ever tried a console single segment, what would you think is the best possible time?