Posts for True


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Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Patashu wrote:
Is there no such thing as a 'reprogrammable NES cart' that you can put any NES ROM on?
They don't use original mappers, and can't be expected to work like an original cart. Some have menus or init routines that interfere with power-on compatibility. Whereas using an EPROM will have very similar characteristics to the mask ROMs originally used on the carts. In fact, some games from Nintendo (usually repairs) actually have EPROMs inside. As I am trying to console verify; I want to be as close to original as possible. If I verify a game with a donor cart, it is sure to sync with the original cart. Re: boards, I have donors for SGROM and AOROM. I need carts for (at least): NROM (also used for memory clearing cart) UNROM TLROM SLROM SNROM (!!)
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
OK, I am trying what I can to get more NES games to sync and play, but I have a few problems: * I still don't own my own NES (borrowing, still looking for one) * I don't have many games * Some games cannot sync for various reasons I would like to try to make a RAM prepare cart to set WRAM in the console to the state it is in in emulators. This cart can run before the game to "prepare" the console. While not strictly verifying from-power-on with true randomness it will confirm that there are not other emulation glitches getting in the way of sync. (This will probably get at least Final Fantasy to sync.) However, I need a cart to do this. I also need either games to verify or donor carts from shit games to convert into better games for verification (I already have parts like EPROMs for this, just no carts). I am looking for these myself but not willing to spend much money, already dumped a lot of time and money into verification... if you have old games you don't care about and want to send over, or have games you want run/verified, or have extra funds and want to see this done let me know... --- Apart from NES, I have some some SMS being sent to me, and I am still looking for a Genesis, various gameboys, N64, A2600 for even more for verification purposes. If you can help in any way let me know :)
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
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I'm not so sure If want to verify this... :( Maybe I should finally make that boot memory cleaner I was talking about? Anyone have a spare game genie I can rip apart?
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
sock
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
If any game doesn't sync, I need to see how it actually polls for controller data to see if there are glitches there.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
OK, so I've console verified Zelda and Rockman 2 on NES, two games that people were thinking wouldn't be verifiable. What about other games? Also, I don't have other games. I do have dozens of EPROMs. Anyone have games or donor carts I can verify with? :(
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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Console verified. Link to video Edit: Updated video to input-display version
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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Joined: 1/18/2008
Posts: 663
Leeadamaa wrote:
Ilari wrote:
Leeadamaa wrote:
So are you involved with the TASBot project?
Nope. Just have followed it a lot (and dealt with emulator side of things, including adding necessary features, and fixing bugs).
cool im thinking of buying one to have a little fun with it and my raspberry pi dont know if they ship it all the way over to canadialand....
"They" would be me. Keep in mind it is a work in progress, the software is kinda clunky and command-line only, the hardware requires being very careful with the connectors that are at the board end of the controller wire. If you are fine with this, I can probably work out something, I just need to figure out shipping to canadialand.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Personman wrote:
I think everyone is being very silly here.
Personman wrote:
I think everyone is being very silly here.
Personman wrote:
I think everyone is being very silly here.
Personman wrote:
I think everyone is being very silly here.
thanks captain obvious, wish the rest of the crew would get with the fucking PROGRAM just tag this shit "playaround" or realize that this isn't a fucking TAS of snake or pong, the intended goal is to do the input exactly as shown, THE END SMILEY FACE
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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Joined: 1/18/2008
Posts: 663
WST wrote:
ixfd64 wrote:
Anyone else here a member of the EEVBlog forums? They have a lot of useful information.
Not me. For me TASvideos is the only place (at least in english-speaking world) where I discuss electronics.
Don't see why; EEVblog would at least get you people telling you to buy $1000 multimeters and critiquing the whole basis of your design while not offering any real help or, sometimes, bad information disguised as help - when all you ask is some basic question about one component on your design. But it'd certainly get you more thoughtful and informed commentary on your projects. BTW I don't know what any of that russian marked component stuff is.
WST wrote:
Some solder hacking
Congrats on the now un-plated tip that will surely corrode rubbing against all the TH stuff. I guess it is pretty well loaded with solder so maybe it won't oxidize so bad but I'm sure that copper will wear away. I don't know, I'm just as fast feeding wire in for TH stuff :/
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Post subject: Re: #4156: Masterjun's SNES Super Mario World "Executes Arbitrary Code" in 02:25.19
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
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Masterjun wrote:
So this TAS was designed to sync on the TAS Bot by true and dwangoAC. For example, I was limited by using only 3 multitap frames while I'm able to do 30.
At your current spacing for timings you can do about 25 full 8 controller clockouts/frame. And because your program is small enough, I could probably just increase the buffer and we could try getting this loaded in 2-3 frames...might work? :) OR, if you work on improvements, my bot without these limitations will hopefully be done by the end of the year.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Console verified. Link to video
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Console verified. Link to video
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Console verified. Link to video
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Console verified. Link to video
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Console verified. Link to video
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Does not sync on console. Area 6, second screen, when the protagonist gets hit by the spike ball that the guy throws, he does not continue going upward.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Console verified. Link to video
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
For last page viewers, console verification is here. Is this the first NES console verification for Legend of Zelda?
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Console verified. Link to video
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Multitap support is coming along nicely, and subframe input works. I don't know Masterjun's plans, maybe he will come through with something nice? This may not be actual 100% multitap compliant right now (data1 doesn't go high when done, is it supposed to?) but that's easy enough to fix if it comes up as a problem...which it may if a game tries to detect the multitap. this is the first multitap input of Masterjun's test file, 16x16 buttons in about 1.6ms, can be made faster too
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
why
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
no
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Thanks for the good and bad news.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Experienced Forum User, Published Author, Player (68)
Joined: 1/18/2008
Posts: 663
Alright, it's been a while, but I will start on it if I have time, a very precious resource :( This game is very basic so it shouldn't take long.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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