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>I think that "drop a Mr." is bad manners. Not in western countries, no. You sound very official (maybe even a little silly) if you add "Mr." everywhere. Western people have the same problem when visiting Japan, I think. "Do I really have to add -san to every name all the time?" Yes, otherwise you will be seen as a bit rude. To a westerner this seems very strange. This weekend I saw a Japanese man introducing a Japanese musician to an audience with almost only foreigners. He said something like "We would like to welcome Takahashi Naoki... ", hesitated confused for a split second, and then added "... -san." The audience found it very funny. The thing I want to say is really, that "Mr. " and "-san" are not the same, and that you should take the customs where you come. :)
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I was thinking of rewriting that sentence, because I thought maybe it was hard to understand. But I didn't, sorry. >is '31039times' little? No, it is a lot! I meant: it is strange that you can do a new movie in such short time, with so many rerecords. For comparison, my Kid Chameleon movie has 15000 rerecords, and I've worked on it for more than a month. Your movie has double amount of rerecords and was made in only two weeks, or maybe less.
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>before letting a user register we should make them take a multiple choice test on the FAQ and forum rules. :P I know it's a joke but the more I think about it the more I like it. :D Are ROM requests allowed? Yes / No Where do I look first if I have a question? Forum / FAQ Etcetera.
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This was fantastic, as we've started to expect from you. I don't understand how you can make a 31000 rerecords movie in so little time. Yes vote. If it wasn't obvious already.
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>My way. :P I did it maaaaah weeeeeeh... Okay bisqwit, thanks for the clarification and sorry for bringing this thread off topic. I've been thinking of screenshots for the KC guide, as well as a generalized page explaining cornercuts (if that's a proper word), since it's present in pretty much any platformer and people seem to miss it often.
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> I have'nt rom for Famtasia or some emulator. Please help me to find rom. I can make a good one. Thnx. ROM requests are not allowed. http://tasvideos.org/forum/viewtopic.php?t=4 That, plus I have no idea what you're talking about. (A SEGA game for Famtasia, the Nintendo emulator?)
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>I didn't test it. But I believe it's faster I'm confused, which way is faster? It sounds like you're saying my suggestion is faster, but that doesn't seem to make sense in the context. Hm, another thing: can you edit posts without the "Last edited by..." label showing up somehow, or am I going crazy? I can swear your post didn't look like that the last time I read it.
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If walls are anything like the rest of the things in this game, Beast is twice as strong as Wolverine. You could try him for the boss-only stages at least. >the part that makes him go down fast is a pain. it irritate the hell outta me in the pyramid. It could be useful for falling quickly in some places probably. Also, what I wrote above about character selection wasn't as simple as I thought. Here's more: 6+6: Beast + Gambit 3+3: Beast + Psylocke 3+6: Wolverine + Cyclops 6+3: Wolverine + Cyclops By waiting some time before pressing start the second player can get other characters. You can get Nightcrawler after a while. If you like 6-button controls (do the extra 3 do anything in this game?) you should go for 6+3. On another note, the music changes depending on players. Beast has a bass like track added, Wolvering has a metallic saw-wave sound. Cyclops has long arpeggio sweeps. Psylocke has an beeping echo track, and Gambit has a melodic sweeping track. Nightcrawler has beeping and conga drums (Yoshi anyone?). Probably not of any use but I think it's fun.
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Download doesn't work for me either. Is it supposed to be fixed?
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Guess what I just found out. :D Your starting character depends on if player one is using a 6-button or a 3-button controller. 6-button: Player 1 Wolverine Player 2 Cyclops 3-button Player 1 Beast Player 2 Psylocke Just change to 6-button and you can do the first stage a lot faster. I haven't found any way to start as Nightcrawler. One of the faqs says that Beast is stronger than Wolverine. I doubt it, but something to test in the boss-only stages perhaps. Also, I did some testing on jumpkicking with NC. He can indeed only kick once per jump, but if you jump low and kick on the way down instead of the way up, he'll 1) be ready for a new jump sooner 2) glitch forward a bit when he lands (if he's still in the jump kick animation) I think this is faster than doing long jumps with jump kicks, at least for long straight passages. Wolverine can foward-slash any number of times in the air. There is one point you can slash in the jump which makes him go downward very quickly.
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Getting a lot better every time. This one only has some minor stuff, most of it questions: Level 1, when you cross the bridge, I don't think you have to go on the middle of it. Stay on the bottom and you'll save some walking distance. Water level: the boat is a lot faster than walking obviously. Can you shoot the other boat so that you won't have the torpedoes after you later and be forced to exit the boat early? On level 5, you could have walked more diagonally left in the beginning. Now you are forced to walk straight left later on instead. Later on you have to kill a tank to pass, can you be further up the screen when it dies? Also you finish this level with two bombs, are there really no use at all for them? The boss here is very slow... do any of the other weapons have more reach, so you can shoot him more often? (probably not but I'm gonna ask anyway.) You seem to take a little too long way to the elevator on level 6. Go upwards earlier. Same thing with some corners on upper floor. Use the frame advance if you have to and test which frame you can start moving diagonally upward without hitting the wall. You could end the movie as soon as you blow up the last engine (I think). No need to wait. Good luck with it. Don't be afraid to use a lot of rerecords. Try every possibility and every frame.
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You only use the fire flower at one place after the forced wait spinning fire. Did you test if it's faster to run through and power down? There is one missed shot which I don't see any point in (5:16), and once you shoot the beetles (2:17). Is there a reason for this?
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Yeah - the missile refill only stocks up your standard missiles. That's why.
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>Plethora starts to move up pretty soon right? It moves up as long as you're above the middle of it, and down otherwise. >Doesn't matter if you release the jump button so that the trajectory get's smaller? I have a little trick, i cling to the side of the lift so that I'm below his middle point for a slighly longer time. Therefore I don't need to jump at all, I just press left to release. (This also causes a graphics glitch for some reason.) I hold the jump button when I'm close enough to the ceiling so that I can hit my head and fall down faster. (As nifboy said.) With frame count it's easy to tell when it starts being advantageous. Maybe I should just delay it for a second and see if I'm still missing two frames at the end. It will have to wait until next weekend in any case. Thanks for the input, I appreciate it.
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I passed the pesky passage mentioned before by walking for ~20 frames so I got there later and got a different spawn for the moving block. It looks retarded but it's actually faster than moving ahead at full speed. I'm now at the final boss and not surprisingly it's doing it's best at thwarting my attempts to kill it quickly. If you've played this game or watched the previous submissions you know that you should jam him to the ceiling so the hits score faster. In my first attempt I was two frames from scoring all the hits in one go. "Okay, I'll just jump on top of him 2 frames later then" and so I did... now, I found, I was still 2 frames from scoring all the hits. Huh? Jumped on him another 10 frames later, and I'm still missing 2 frames. I mean WTF... I thought I understood the mechanics of this game by now but I can absolutely not understand how this works. Anyway, I'm giving up. I was hoping I'd get this done this weekend but no. It's 3 in the night and I'll have to postpone it yet another week. :(
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So did we get a verdict on this? I'm about to finish my Kid Chameleon video (finally) and I can finish input a few seconds before the movie ends. Doing this means that I will touch the last goalpost a lot later though. Should I 1) Stop movie as early as possible and finish the level later? (other previous KC videos have done this) 2) Stop movie earlier only if the completion time of the level is the same? 3) Stop the movie when I finish the level? (my previous KC video did this) Quick answers would be appreciated.
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No, the voting system is good the way it is. I also agree that it should be non-anonymous, but that's just a coding matter that shouldn't be too hard to fix. There is no reason to switch to posting only, that would only lead to a lot of unneccesary work.
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>I say this because he shows up in a different spot in the video i make, he shows up in a different sopt yet Link goes for the worm where he was when i was recording. Well that's a new one. O_o Usually a frame is lost or skipped somewhere and the character is in a sligtly different position than last time so that he's hit when playing back, but wasn't when recording. >If there is i can just take my shitty boss fight and put it in until i find a way to fix the desync. Yes. If you know how to use a hex editor, you can copy the relevant buttonpresses from your old run to the correct place in your new video. Note that only the button presses will be transfered - if monsters decide to behave differently because of pseudorandom factors, you're out of luck. (This is what usually happens.)
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Gens doesn't save resets to the movie file, so that's not gonna work. If not pushing buttons at the start helped, the only way I can think of is dying, which I highly doubt will be faster. Yes - the head stomped boss. It should be possible, even if it's hard, to stomp him at the first possible moment every time. Same thing with the bull - even though he charges at specific times, he looks like he could take damage faster. I'll have to look into that jump kicking thing.
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>Is it the competition that drives people to secrecy? More like lack of interest. If, as you said, no people reply, there's not much point in posting updates. I usually put them on my users page instead. The Genesis forum is a lot worse than the others in this aspect though. Perhaps there just aren't enough Genesis fans around here.
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Culden: How does it desynch, in what way? Do you move too far or too short a distance, what happens? If you're desperate, analyse it and try to copy or delete a frame and see if it helps. Deviance: Route discussion would be fun, but less so until we know it's recordable. Also it's easier to optimise a path which is known to be good (meaning TSAs vid) than starting all over from scratch. Personally, I'm not wellinformed enough to have much to say about this game...
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Much more insteresting than having a computer analyze code, would be to have it analyze the video output and press buttons according to that. The lab I'm currently sitting in does mostly control systems research, including visual feedback systems. This would be interesting to try... ... but it's near impossible. Games are designed by humans for humans. Just take any platformer. What is the object, how do you win? To any human this is obvious - run to the right. To a computer not so. Why should going right be better than any other action? Computers have amazing calculation speed but worthless pattern recogniction, humans are their complete opposites.
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44100 should really be the default. I think it will be in the next version of Gens. Anyway, the movie: while this is a lot better than the previous attempt, I'm still not sure. Isn't it possible to do Nightcrawler's jumpkick closer to the ground so that you can do a new one quicker? You don't take a whole lot of damage, and often end levels with a full bar, even though there are places which you could have taken hits to speed things up. Say, inside the pyramid - can't you go through some of the spike poles instead of waiting? Or at the end of the falling stages to land at the door. I looks like you don't teleport at max power sometimes. Since it's instant movement, there's no reason that I can think of not to use the maximum distance. The flying spaceship boss with Nightcrawler seemed to stop blinking some time before he got hit again. Same with the bull thing with Wolverine. Is it possible to manipulate the game to get a less sucky character for the first level? Is it faster to die and get a new one peraps? Just throwing out this idea, I'm a bit unsure if it could be worth it. The low rerecord count, 2000 for a 30 minute movie, makes me think that you didn't try all possibilities very thouhroughly. I think there's a few minutes more to squeeze out in there.
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I don't think this movie should be published. As I wrote in the previous message, I improved the first level by 13 seconds, even though I was could only use two buttons at the same time. This should give a hint that this movie isn't very well played. Even the regular speedrun at SDA is faster than this video in some places. (E.g jumps over the chasm before first boss instead of climbing.)
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Much, much better. There were only some minor things I though of, I'll watch it again later. One thing: I thought you were going to do a multiplayer run? What happened to that?