Posts for Truncated


Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
All input files, whether complete or partial, will be submitted via the TASVideos private messages system
Unless it was implemented without me noticing (which is entirely possible), admins have access to private messages. Watching others' submissions could be done without it being possible to detect. Due to this, submissions have been done through email or Discord PMs in previous DTCs. I recommend changing the rule to submit via Discord PM or email instead.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I've played this game a lot, believe it or not. The only trick I'm aware of which isn't used is to push the boat to the left, when one player arrives significantly before the other. The only stage where this looks like it could be applicable is stage 6. But there isn't too much downtime before the second player arrives, and the boat moves slowly, so it might not save any time in the end. Usually I use the car boosts in the upslopes, where they feel like they contribute more than using them on flat ground. But I assume you tested this.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I liked watching this movie. I have never played the game, but I can tell that a lot of planning went into it.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
This is the first run of Yuu Yuu Hakusho: Makyo Touitsusen ever in TASVideos
Well, sort of not. I made a playaround of this game in 2005 and posted it here. I reuploaded it to userfiles now since the link was dead: User movie #637964568855631759. It was never submitted. In the thread for this game, Thread #2998: Yuu Yuu Hakusho, there was also a guy named FLY117 who posted some combo videos.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Amazing movie, voted Yes. One question:
Shortest input time is the most logiacal universal goal for all TAS. Tetris should not be an exception of this rule.
I disagree, but anyway: if this is the goal, shouldn't you put the final slot in the middle, so that you only have to rotate the final I-piece, and not also have to move it to the right-most edge? Then you could end input slightly earlier.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Instead of staying right in the face of bosses, like at 3:14, would it save time to use the doppler effect? That is, start further away so you can begin shooting earlier, and move towards the boss as the fight goes on?
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
> every game deserves a TAS Strong disagree. Anyway, I voted No. I didn't like watching this. Sorry.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I thought this was great, interesting optimizations and crazy strats which are clearly impossible in a real-time run. The atlas encode is great for games like this, and the subtitles were very helpful for understanding what's happening. If there is any feedback I can give, it is only that the active strip of the atlas encode sometimes ends up in the very bottom of the screen, and is then obscured by the subtitles.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I saw that the video was posted yesterday. I added it to the publication. Here it is for anyone interested: Link to video Very nice! I especially liked the stages where it's animated what's happening outside the screen, matching it to when it actually comes into view.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Thanks! I added all of them except Bomberman, which didn't seem worthwhile (10 seconds of playtime, barely shows more than the normal window). But if anyone wants to add it for completeness' sake, feel free. Are you working on any upcoming Atlas map encodes?
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Very impressive! The new zipping techniques really elevate this movie a few notches. Sniq, will you fill in the todos in your submission text with how the new tricks work, more exactly?
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
As most of TASVideos staff now is on Discord and nearly no one uses IRC, it would be interesting to hear the people who posted in this thread debate against themselves from 4-5 years ago, to hear what made them change their mind. :)
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
feos wrote:
Can somebody please translate what this man is saying? At least the general idea. Link to video
Audio is much harder than text, but it's short so it wasn't that bad. There's only one word I couldn't figure out. All the language is overly polite. 今宵の興は如何なでしたでしょうか? How did you find this evening's entertainment? お楽しみいただけましたか? I hope it was to your enjoyment. (applause) 実は(かく?)ストーリの結末は一つではございません。 Actually, (kaku?) story does not have only one ending. 只今お客様がご覧になったのは本の一部分です。 What you have witnessed just now, dear guest, is but one part of the whole book. またのご来店お待ちしております。 I am looking forward to you coming here again. (This is a standard phrase used by shops, restaurants, etc.) (laughter)
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
feos wrote:
Sounds good!
This change is now complete. In all, there are now 59 publications which have the Atlas Map tag. Almost all of the partial movies were on obsoleted movies, though. The currently active publications with the flag are 27. I am subscribed to Atlas Video and Selicre, so I will try to add future Altas encodes if they pop up.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Alright, the Atlas Map Encode flag has been added on all full-length movies I could find, from AndyDick and Selicre (which I found from your link on S3&K ring attack). These are the only two sources of Atlas Map encodes I am aware of. The youtube links were added in the descriptions/markup, with a mostly standard message.
This movie has a full [https://www.youtube.com/watch?v=xxxxxxxx|Atlas Map encode], which shows the standard encode overlaid on a zoomed out map.
For partial levels, which will be next, I am planning on using this standard message:
This movie has a [https://www.youtube.com/watch?v=xxxxxxxx|Atlas Map encode] of yyyyy, which shows the TAS overlaid on a zoomed out map.
Where yyyyy would be for example "the Magnet Man stage" or "World 1".
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Hello! On the new site, when you click the Filter button from a list of publications, the first entry in the "Flags" box is "Atlas Map Encode". There are only 6 movies with this flag (including obsoleted movies), but none of them have any clickable link in the description (now called Markup) or any URL link to the actual encode. I think the Atlas Map encodes are a very interesting way to watch some TASes, and would like to see this implemented better. See for example this prime example of Snake Rattle and Roll, where the stages are actually continuous on the world map: Link to video Atlas Map encodes are comparable to camhacks, which are usually linked as URLs, so I think these encodes should be linked as URLs too. (At the moment though, I am not able to add URLs.) An icon (like for the "Has commentary" flag) could perhaps be added later. There are some Atlas Map encodes which are only a single level or part of the game. These I think should be skipped. Excluding these, there are about 30 full-length encodes of TASes. I can go through and do this, if there is agreement that it's a good idea. Addition: Here is the list of all movies with the Atlas flag: https://tasvideos.org/Movies-atlas-Obs
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
A faster way to trigger the Cyglitch in Phalanx 4, by Orkan: Link to video And a way to zip through the ceiling when inside a closing door, also by Orkan: Link to video
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Phalanx 1 (yellow base) boss skip, found by Orkan. Two versions. Link to video Link to video Phalanx 3 (blue base) cyglitch shortcuts, by Orkan/A-Frame Link to video Link to video Siberia cyglitch skip, found by Orkan: Link to video Early hit on Apocalypse while he's doing his intro lap. It is important to note that all characters can hit him during this time, but it only results in a grunt from him and he doesn't actually take damage. But when he recoils like he does here, he takes damage, which can be verified in RAM. Link to video
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
A lot has happened. Recap: me and Sonikkustar updated the TAS with some new tech mostly found by real-time speedrunners of this game. But since then, even more new tricks have been found. Beating Apocalypse with Magneto of all characters, since his A-attack can hit Apocalypse while he is in the background layer. Found by Green Shinobi. There are two patterns, it needs to be tested which one is faster. Link to video Going above the top of Jungle 1, which saves one or two trips of going down and up the trees. Found by A-Frame. Skipping two trips is slower currently, but it might not be under TAS conditions. Link to video Faster way to activate cyglitch (inverted character, fall through floor) inside the Pyramid, found by Orkan: Link to video Shortcut via temporary cyglitch in Sentinel, by Orkan/Luigi: Link to video More to come, probably.
Post subject: Trackmania Nations/United are now internally TASable
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
There is now a tool to create TASes for Trackmania Nations and Trackmania United, called TMInterface. It's available here: https://donadigo.github.io/tminterface Examples of some TAS records so far: https://www.youtube.com/watch?v=yzqq8I3JFz4 The TAS leaderboards are tracked on a Google spreadsheet: https://docs.google.com/spreadsheets/d/1R1N4mQkRyQemJgDAGh54v9_n4fLW4Z3EGp71xrIBRIY/edit#gid=0 The situation is similar to Doom. Trackmania has its internal replay file format, which only consists of inputs and is fully deterministic. It would in other words need special treatment in the submission system, if it were to be included in this way. A different way would be to use the Linux version and TAS it as any other game.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Watching the 1st place speed run of this and putting down some ideas, so they are available if anyone ever improves this. It appears there are more places you can use the turn-around trick, to put the boss closer to the edge of the screen for more Phoenix damage. The one that was most apparent was Madam Barber, the giant crab of stage 5, but every boss should be checked for this. Another possibility that could be investigated (if going for real time) is to pick up barely any weapon refills. (The in-game timer freezes while getting them, so it doesn't cost in-game time.) This would lead to less time spent picking up refills but more weapon switching later in the run.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I was looking through the list of runs with commentary, and noticed that the commentary for this run was 404:ed. Original link: http://www.ustream.tv/recorded/10132896 "If you came here while trying to watch a video or live stream, please contact the broadcaster or publisher." Perhaps someone has a backup? I added a note that the link is dead, for now.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Hey, since this thread is active again, here is the thin floor skip in the Sentinel factory that Orkan found and I mentioned in passing earlier. Link to video I think the new method of skipping pyramid floors that A-Frame posted should be highlighted more by the way. It's no longer necessary to first take damage, and then wait for another boulder to fall. All you need is one boulder, which is a lot faster. Link to video
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
EZGames69 wrote:
I got bored and wanted to see if I could resync the current publication to bizhawk. I got past the stage with the spikey pillers before I gave up with the boss directly after that. http://tasvideos.org/userfiles/info/62899378081657479 I had to edit some of the inputs near the end to get past some things, and I discovered a clip through the last breakable wall at the stage, it happens around frame: 29100 was this already known that you can skip past that wall without blowing it up?
There is a wall earlier that we skip, at 7:50 in the encode. So the trick itself was known. How well it was tested at that particular wall, I can't remember. I'm fairly certain it was Sonikku who did this level, because I did the ones before and after. However, watching our movie, the spike pillar is in a very unfavorable position to do any skip, and we can't take damage here, or we'll only do quarter damage to the boss. Since you take damage there in your version, that is one reason that the boss desyncs for you. You also miss a health pickup at 28240, which is needed for the same reason.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Hi EzGames, sorry, I haven't been visiting lately and missed your last three posts.
I have no idea how to get the boss to do short hops or not, if that is rng dependent then that should be somthing to possibly manipulate.
It was a long time since I experimented with it, but I'm fairly certain it is RNG-dependant.
damage would most definitly be less here since kicks are not as powerful (at least it seems to be, idk if there was a better kicking powerup or somthing)
You are right that kicks aren't as powerful here. There is no kick powerup in the game, but the cat boss has a special modifier that makes it receive double damage from kicks. I don't know of any other boss with this modifier. Because of this, and because weapons are at max level at this point, going full auto on standard projectiles (especially with jump trick) is higher DPS than kicking mixed with charged projectiles.
EDIT: here we go, Desync seems to happen at around frame 2069 in BizHawk 2.4.2:
That's the exact same frame as it desynced on before, isn't it? :(