Hi! I've been using your LUA scripts for a few years now for my own Gain Ground scientific research, and have known your TAS for even longer than that. I noticed here that you had exact measurements for the movement speeds of the characters. Did you use some kind of tool or method to measure these speed values that I could use? Having a way to get exact numbers (mostly for enemies now, since you did these characters, but as explained later in the post it would be VERY useful for characters once more with one of my older projects) will make my data much more precice than just describing them as relative to "Flinthead-Fast", "Standard Speed", and "Heavy-Slow".
Some other minor notes/questions:
- I assume 256 subpixels in a pixel?
- If subpixels are reset to zero on direction change, and that prevents movement, does that mean if I press a directional input for exactly one frame, my character won't move if in a standstill and said direction turns them in a new direction? This would make centering sprite rips easier, as there would be a point to focus around and ensure the character hasn't moved.
- What do you know about Score? I've been trying for years to generate infinite score with the W4 Tank, but due to bugs specific to that boss, the score counter doesn't update live until an outside factor influences it, like the end-of-level bonuses. Having a way to read my actual score at any time would be useful- or better yet, knowing what (if anything) happens when I reach the maximum score (I assume the int limit, or something like that) could save me a lot of time. My current math is that 4,294,967,295 (the assembly int limit) could take anywhere from about a few days to a few weeks with Glow Knight and an auto-clicker (an an infinte time Game Genie code, of course).
Anyways, in relation to the "Exact numbers on speed for characters" thing, here's what I'd want to use that on:
https://docs.google.com/document/d/13KUCRY2CxFfoIcE4UrqBn0OUJ80aHQAhW1XUAEMNxNE/edit?usp=sharing
My research into "Illegal Character Generation". My hope is to one day do a challenge run, beating the game with only these guys- but I need more testing and routing before I do that. Being able to directly measure speed would make ranking these things WAY easier, and prepeare the document for a more public release in alightment with said challenge run, if I do it.
Not to mention, it could provide proof to my theory that Gain Ground has Paralell Universes a la Mario 64 (see characters labeled as “Nearly Uncontrollably Fast”).
I also have some old recorded footage of me testing these characters out, if you ever want to see what I mean by "...hostages start looping the screen top to bottom over and over again to try to catch up with the player."
Thank you so much for all your work for all these years, and insipring me to do the same!
-Arial