ROM SHA-1 Data: 89A70D374A3F3E2DC5B430E6D444BEA243193B74
After using English patch: D881629AF139EDB6ACF36498654401508501FF69
Game objectives
- Emulator used: Bizhawk 2.8
- Fastest times
- Abuse 1-frame links and special cancel
- Perform parry just like Street Fighter 3
About the game
YuYuMD is a 2.5D fighting game featuring a cast of 11 different characters comprised of most of the shows leading characters leading up to the end of the Sensui arc, with a "lane-changing" mechanic similar to fighting games like Real Bout Fatal Fury Special, or platformers like Shantae. Its gameplay style and presentation would largely serve as a base for other fighting games developed by Treasure: sharing extremely noticeable similarities with Guardian Heroes, as well as Bleach: Dark Souls. While a majority of competitive players gather around the 1v1 aspect, an extremely notable feature of YuYuMD was its 4-player Tag-Battle and Battle Royale modes. With very little slowdown during battles, it was touted as an impressive feat for the Mega Drive at the time of its release. During some game festivals, Japanese players will still meet and organize 4-player Battle Royale and Tag-Battle tournaments to this day!
This is the first run of Yuu Yuu Hakusho: Makyo Touitsusen ever in TASVideos, this movie was recorded for showing all the skill you're never seen in fighting game era at 1994
Tricks
Hyaku Retsuken cancel
You need to hit the enemy with extractly 4 hit, then press back at right time to dash into enemy while facing backward
ReiGans Loop on Mid-air
You need to lure your enemy in corner , and the keep spaming Reigan on mid-air for 5 times !
Street Fighter 3's Parry
You have to get the clash happended by perform Dash at right timing when your enemy hit you, then charging by holding B at right times , then double tap the forward button again before the charging animation happended .
Cancel Yusuke's Super Moves
Required to perform Clash at first hit of your Super Moves, then press Down+Backward+B after the 6th hit to whiff your 7th hit, then do anything your like after that !
That's it! Thanks for reading !
feos: Claiming for judging.
feos: I couldn't find any information about a stat that could have been minimized in this run to make it "low%", so I'm removing that from the branch. If there's some explanation of it in the future, it may be restored if proven relevant.
feos: Removed blank input at the end of the movie file.
If a playaround is not entertaining enough for Moons, it's still tricky to judge its technical quality and whether it's still well-done and can go to
Playground. Arguably, if some variety is still there, and effort behind it can be noticed, it's not so bad. Thought it still doesn't mean that a playaround is meant to generally present the game itself, with dialogs and cutscenes, like a longplay. Speed may not be the main focus, but it shouldn't be outright ignored either. Things that are not related to main gameplay still need to be decently optimized. A lot of advises are given on our
Guidelines page. As mentioned by Spikestuff in the post I linked above, optimality in this movie is still very questionable, in places where entertainment is not a factor.
Another issue is the fact that this run doesn't sync on a clean ROM and requires using an English translation,
which we don't allow.
I asked the community about whether people feel like we can give fan translations a chance. And I couldn't quite get a consensus that right now is the right time to consider making such a rule change.
Due to the above reasons, I still can't send this submission even to Playground, therefore I have to reject it. This was a decent start though, so maybe you can return with a better run in the future, pftmclub!