Posts for Truncated


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Funny pictures! I love those! I think the most important thing to understand is that attraction isn't a choice.
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sudgy wrote:
First of all, there is a lot of evidence that the universe has a beginning. And so, quite obviously, something must have done it. Second of all, that "thing" must have been smart, for the great galaxy seeds (in the link) show that things needed to be precise for the galaxies to form. So that shows that there is a sentient God.
So galaxies formed in the last 6000 years then, in your opinion?
sudgy wrote:
God can do anything. He could make the Earth stop rotating and make sure everything on it still survives with the snap of a finger (this is a figure of speech. He doesn't have fingers).
No? So we are not made in his image then? That's what I thought. I wonder if the christian god has foreskin though. Maybe he messed up there (sorry guys!) and that's why he commands us to cut it off. He seems to be pretty obsessed about it.
sudgy wrote:
I feel that through structural homology and molecular biology (which I explained earlier) I already said that macroevolution couldn't have happened.
Well, best of luck, OmnipotentEntity...
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Heidman: many thanks for the link. Veeery interesting indeed, I will look into this at once. I think it is the same thing that happens in stage 1 (ice level) in our movie. The level ends without us breaking the ice wall. The game does collision detection to determine if the level should end before ejecting the character. Edit: REPRODUCED! Stand over the mouth of the sentinel. You can duck to see where it is. Jump. On the way down, kick forward, or kick without holding a direction (same animation, which is what matters). If the kick animation ends when you are close to the floor, your sprite ends up inside the floor for a frame, which overlaps the goal and ends the level. Somewhat optimized movie, saves 217 frames: http://dehacked.2y.net/microstorage.php/info/965880008/X-Men%202%20-%20Clone%20Wars%202-2%20test.gmv There is a 3 frame window on when to kick on the way down, so it should be doable in a few attempts for a good speedrunner. ------ About the jumpkick movement: it can be performed it in real time, to some extent. Here's how to do it: - Press C to jump - Press B and a direction to kick, and immediately let go of both buttons - Press B as soon as possible after the jumpkick ends. The sooner you press the button after the jumpkick ends, the more forward speed is retained. If you press on the exact frame the jumpkick ends, you get the "quick drop" you see us do sometimes. Don't press a direction when the jumpkick ends. That saps the speed back to jumping speed directly.
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Nach wrote:
Warp wrote:
Where did you get the "once" from? Not from the quoted passage.
In the original verse, the word is singular.
Whenever someone tries the old "well actually, in the original hebrew" trick, you can always check a page such as http://www.biblegateway.com/passage/ and compare different translations. In the 30 or so listed there, not one says "once" or anything of the sort. It is of course possible that you (Nach) knows how to translate the bible better than the several hundreds of scholars involved in all those translations. I somewhat doubt it. I also checked wikipedia's page on old Hebrew grammar, and didn't see anything to support that verbs were inflected for the number of times an action was performed.
Nach wrote:
The two really aren't all that different, except with a slave it goes on throughout their lives.
The prosecution rests.
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Warp, as much as I think you're right, I feel you are wasting your time. With indoctrination, people will believe any illogical and immoral law makes sense and is just. Even that adulterers and homosexuals should be killed, that slavery is okay, or whatever. Reason and logic does not matter. I usually think about it like this... In the past, people invented gods to explain everything. There were thunder gods, sun gods, fertility gods, etc, because we didn't understand how those things worked. But we figured out how lightning, suns and fertility worked, and noone believes in Thor, Ra or Coatlicue any more. They buy lightning rods and visit fertilization clinics instead. The only god left is the beginning of the world-god. (I hear he also creates rainbows.) Don't worry, believers. We'll figure out the beginning of the world too. It might take some time, but we'll figure it out. And then there will be nowhere left to hide for gods.
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Sonic, Sonic, Sonic, Sonic.... let's nominate something else: [1903] Genesis Castle of Illusion: Starring Mickey Mouse by Aglar in 17:33.03 Apart from my own, this is one of the movies I enjoyed watching most last year. --------- EDIT: it helps if you put the right number between the movie tags. 1903, not 1905. Castle of Illusion, not MegaMan X6.
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Hey mr netwizard, the standard around here is that the final movie you submit should complete all levels. If you want to work in different files and splice it together at the end, noone minds, but then there are desynch risks for you. good luck, post wips!
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I agree that it would be better to beat every map once in hardest difficulty. I can't say a lot about the game because I have only played it for a few minutes. I know it is famous for being one of the precursors of today's RTSes, but that's it. What is the main objective of each level? To take all bases?
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For anyone interested, this project is now off the ground. We have researched movement and damage of the different characters, basic lua script is up, and recording has begun. Sonikku has found a movement glitch which will make the movie look very different and be a lot faster.
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Norrin_Radd wrote:
Holy crap, dude! You just made my night! I am gunna be blasting this song as often as possible from now on. I'm actually on a Dodgeball team in real life, called the Comrades, and this is now the song we will play before every game! HELL YES!
Glad to be of service! BTW, thanks for the work you and everyone else involved put into this project! Lots of nice tracks I hadn't heard before. So... what system are you doing next? :) Other stuff i noticed: Track #3, Silver Surfer Stage Theme 1, reminded me of the music for Tom and Jerry... so I looked it up, and sure enough, same composer(s?). His (their?) music in that game is also all over the place. Here is a taste of it: http://www.youtube.com/watch?v=hFGKzc66XtQ I hadn't really listened to #73, Shatterhand Ending, when I watched the TAS. But now when I listened closely, I realized that part of it is ripped right from Duck Tales, The Amazon! :O Hear for yourselves: Shatterhand ending: http://www.youtube.com/watch?feature=player_detailpage&v=lzQIZMXVVxk#t=46s Duck Tales Amazon: http://www.youtube.com/watch?feature=player_detailpage&v=NQtRnc1D7YY#t=18s
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Oh, MM2 Wily fortress hasn't been on yet either? Well that's a pretty obvious second choice then... it's an OK song, not #1 for me, but I understand it's extremely popular.
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Ah, there's The Moon! Soooo... what could be left for place #1 and #2 then? Shadow of the Ninja stage 1 hasn't been in the list yet, right? That's my first guess... I have no idea what else to guess. Another Mega Man or Castlevania track? Had to comment on this, #39 - Super Dodge Ball - USSR Theme:
Norrin_Radd in his review wrote:
... as it stands, there are almost no examples of Russian folk music on the NES. Since Tetris is actually based on real songs, that basically just leaves this track as the only example of an original Russian song on the NES.
This song is actually also based on a real traditional Russian song, called Katyusha. You can hear the original here: http://www.youtube.com/watch?v=2SLvtP6KMUM
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Hah! I know the last one! Tineye reverse image search to the rescue. It's from the movie Stop-loss, just like another one of your pictures. You can see the corresponding screen cap here: http://www.latinoreview.com/film-previews/images/stop-loss/658/15502/8/movie
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At the moment, I haven't started anything. If you are interested though, we could do it. Let's talk on IRC.
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I really like #61 - Akumajou Densetsu: Overture (Dracula's Room)! :) I had completely missed this track from the Castlevania series. Also, for music nerds:
Jace in the review wrote:
I have no idea what's going on in this song rhythmically.
It seems to be 11/8 all the way, until the last 4 bars before it loops. There it switches to 9/8, 7/8, 6/8, 6/8.
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:(
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So, I managed to get Warcraft running on Dosbox. Testing: - Tree chops don't stack. They are counted on the worker, not the tree. The workers will need some micromanaging, because they are stupid and often select the same tree to cut down, which leads to waste. - If there are workers nearby, the enemy will focus on killing them first. Sometimes they even ignore being attacked by other units. Perhaps this can be abused by bringing a worker to the battle and running him around like bait? - The pathing sucks and units need to be micromanaged to take good paths. They often run into trees and take detours to reach somewhere. - Sometimes, hits seem to miss and no damage is dealt. Random? - It would be nice to know how much extra damage the upgrades do. There are no numbers for the lifebars or the attacks.
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Walls? .... what walls?
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For lumber I guess the only important thing is to chop the trees closest to the drop-off point. Do number of chops at trees stack, can two workers chop the same tree twice as fast? Or does that mean that chops are lost? I can't remember. I guess there is some optimization to be done about roads, and where units exit buildings. I think the standard is top left, what happens if you block this square? I guess I should test stuff myself instead of just asking questions...
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I think most users here are in the age bracket 15-35, but that's just from my experience of talking to people here. I have no statistics to back it up. Even if we did have an age requirement, it's not like it could be enforced online. If you are nine and submit a TAS with a short description, nobody would know. It's a bit like those site who say you have to be 18+ to enter, completely pointless question. In any case, welcome to TASvideos! Hope you have a nice time here. What do you plan to TAS?
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I don't remember exactly how it works in Warcraft 1, is there a limit to the number of peons that can be in a mine at once? Maybe the only limit is that workers are still "solid" in collision detection so that there can be a traffic jam between the mine and the base. (In later games, workers can pass through other units while mining.) About collision detection, I'm pretty sure it works like this: when a unit starts moving from square A to B, the B square is directly the "real" location of the unit, and the unit can be hit by a unit next to this quare. For this reason, it is best to stop your units when charging, so that the enemy units walk the last step to you.
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Kyrsimys wrote:
Loving the list so far. There are two tracks on the list, however, that I think are there just because they are from popular games: Brinstar from Metroid and the Overworld theme from The Adventure of Link. They would definitely not be in my top 100 or even 200 list. Anyone else with me?
I agree on both counts, especially on Zelda 2. Did someone find the vibrato button 1 week before shipping and decided that all notes in all tracks in the whole game must have it? It sounds awful. EDIT OMG:
Norrin_Radd in the Top 100 NES tracks wrote:
But there is one amazing quality that it shares with every other song on the Zelda 2 soundtrack. That sparkling sheen on the square waves due to the fact that they are always vibrating. Always. Right from the start of the note to the end.
Yeah.
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The subtitles are great. Thank you for taking the time to write them.
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This is nice. I hope for some Batman and Rygar. And Blue Shadow of the Ninja. Judging by how similar the music there is to Shatterhand, I'm guessing it will be popular.
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ALL CLAER I liked this movie. Good variation. I wonder though, why the same fighters as the published movie for SF Alpha 2? Isn't it possible to do something interesting with any of the other 20 or so fighters?