Posts for Truncated


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The different characters are used to good effect, the only thing that it lacks is a variety of fatalities. I think this game is different enough to merit consideration. UMK3 and MKT are not, however. (See recent decision on UMK3.)
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>And I considered that too. What I did was the better solution but I can't remember why I thought that. Does the max firing speed depend on when the previous projectiles have left the screen, or is it timed independently? If it's the former, you should jump all the time. If it's the latter, you should shoot the first salvo as far away as possible, and the last one as close as possible, the others doesn't matter. Judging from what you did, it works in the latter way, but I remember it working like the former. I'll check again.
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Understood. I will set UMK3 to Status: Delayed until you decide. Good luck with this one. :)
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Well, if you're already dead when it happens, it's not really a death trap, is it? It's more like an extra life chance.
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I remember seeing several Batman games for Genesis. Is this one called simply "Batman", or does it have some extra title?
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>Description text needs to be updated, as he does escape a death trap besides the bomb at the beginning. I can fix it. Which one was that? I watched the run, but since I don't know the game well I didn't notice any other deathtraps escaped.
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Haven't watched this yet (I will), but I'm very friendly to the idea of this obsoleting the current Normal mode run, which wasn't even very well played, if I remember correctly. Kitsune> This submission may never make it to publication if people can't view it. It might not get a lot of votes, but as long as a judge/publisher can watch it it should get through to publication.
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DDRKhat: Most probably you would search for the value that gives you desired result if you do an action just after it shows up. That would be how you found it, anyway. Even if it works like you say, it would be darned easy to load state and frame advance until one frame before the frame that just showed up.
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I am wondering how far along the plans for a MKT run are. This game and UMK3 has very similar moves but you can morph into more interesting characters here. I think publishing both games wouldn't add much interesting, so if a run of this game is made, the UMK3 run should probably be canceled.
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>ER... movie file says rom name is "DRMARIOPONE" but when i yoinked it it was "2 Games in 1 - Dr. Mario & Puzzle League (U).gba" Internal ROM name is not the same thing as filename. The movie file only saves the internal ROM name. I'll check out the submission you made.
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gocha>And, my status will be a "Player", right? Yes, it should be changed shortly. If Bisqwit and DeHackEd somehow forget it, just send a PM to one of them.
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Very well done hack, handling is spot on, and it follows the official formula invented for Knuckles in Sonic 2. Also, this run now has 43 Yes-votes, I think that's more than enough for consideration as an accepted hack. Can we get a verdict on this please?
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A better way to measure different countries' TASness is TASers per million capita (TPMC). Assuming that theenglishman's numbers are correct (which I made no effort whatsoever of verifying), the numbers would be: Finland: 6.825 Sweden: 5.932 Canada: 1.839 USA: 0.523
Zurreco wrote:
The actual winner here would be Truncated. That kid doesn't do anything but post his picture and write ">>>" a lot.
I'd like to thank the academy... (Is this because I don't like the quote function?) My awards: Most overused in-joke: Phil's eggs (cease and desist) Most likely to intentionally use american slang to confuse non-natives: Zurreco
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Slap ahead, I say. Just be sure to put the disclaimer in beginning of the movie too, not only the description.
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>I'm guessing that if Nach had sent this to one person with very good upload before starting seeding the torrent, it would be finished by now instead of being at 66%. Is this wrong? Yes, most likely wrong. As long as he doesn't resend the same part into the swarm several times (which he shouldn't), he uploads 118 MB to them just as fast as to a single person. What it would solve though, is that people probably wouldn't be complaining, since the time to download the whole movie would be shorter, even though the end time when you have the whole movie is the same. (Awkward sentence. Hope I got through.) EDIT: clarified double meaning in first sentence
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>pinball quest will never be finished :( >I guess a lot of the current convention (all lowercase, no spaces at all) came about due to *n?x's case-sensitiveness, as well as the command line, which probably doesn't like spaces. That's because *n*x is a much better OS than Windows. Spaces are evil, because noone can hear you scream in them.
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Abaddon: There is only one person who has the whole movie (the person who encoded it), and his upload speed is not big. Once he has uploaded a full copy to anyone, download speed will increase dramatically. So be patient and it will solve itself. EDIT: If you want smaller files / faster download, try the VBM-movie with the emulator and ROM, together they should be a few megabytes at most.
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I was going to say that there seemed to be some some security issues, but it looks like you already fixed them. Did you see me trying to cheat my way in, or was it unrelated? What I managed to see before it was fixed looked neat though. ;)
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>I don't see how that would solve the problems. Usually desyncs happen because of changing lag frames: Keypresses have been recorded on a per-frame basis, and if a lag frame gets wrongly emulated the second time, the recording will obviously desync because it was created with a different (or lacking) lag frame position. It possibly solves the problem if the console does not read controller states during the lag frame, like Myria explained. There could be 10 lag frames on one emulator and it would still only read the next input after the screen updated next time, like an emulator which didn't lag at all. This is assuming that no games probe the controller during lag, and that the state after a frame of lag is the same as if the system hadn't lagged at all. Which to me sounds doubtful, but I have no knowledge of consoles' inner workings. Perhaps someone experienced with emulator cores can help?
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I recommend reading this discussion about a new format for Genesis movies: http://tasvideos.org/forum/viewtopic.php?t=3995 ... and the specifications we have worked out during it: http://tasvideos.org/GM2.html It includes some of your ideas: subtitles, savestates for rewinding, extensibility. Some other comments: >The format shall be formally documented in the hopes that various emulators would add support for it. See http://tasvideos.org/FAQ.html#emulators_ -- all the movie formats are reasonably well documented. >Controller data would be encoded as delta-time. FCM does this and everyone hates it, because it's practically impossible to hex edit the movie files. The movies are rather small anyway, and compress very well. Emulators can read ROMs in zip files, so there's no reason why they shouldn't be able to read movies in zip files. >Rather than encode the state of the controllers at each frame, I propose that instead the format record the state of the controllers at each read probe. This sounds like a good idea in theory at least. M64 (Mupen movie file) does this but has still had a fair share of desynch problems, but perhaps they are unrelated.
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>If no one's got a preference, I'll just do whatever I think'll be easiest :P (FMV perhaps? :P) I think FMV is the least needed, if you already have FCM. FMV movies are not produced any more, so there is not really any need to edit them. I vote VBM. Juding from the amount of published movies the demand should be higher there.
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There are 4 easy steps: 1) Upload not completed run to microstorage: http://dehacked.2y.net/microstorage.php 2) Find Aladdin topic in SNES forum, or make a new one. 3) Stop typing in ALL CAPS. 4) Post the movie link in that topic.
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IIRC: The lower route is taken because it's because it's the fastest way to fool the game into choosing the wrong exit for the pipe (warp zone instead of bonus room). That's all.
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After the elevator on level 1, is there a good reason to not stay on the right? Does the boss activate on screen scolling instead of character position? You are ahead of the screen after some other elevators.
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Nice info, thank you. That picture should probably be moved to the Traffic Statistics topic though. Not to be picky, but it would be easier to read if the countries had the same colors in both graphs. ;)