Posts for Truncated


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xebra: Both come and go are used in Swedish, in slightly different constructs: Jag kommer = I'm coming Det går (för mig) = It goes (for me) In Russian, I'm not aware if there are other expressions, but at least one is the same word as used for "to finish" or "to end" - кончать (konchat'). Probably one of our native speakers can clear that up.
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Looking great. :)
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>Couldn't you get the orginal source code and replace sprites with a blue coloured bitmap. You can replace all the sprites with bitmaps of course, but the sprite is not always the same size as the hitbox. Something else: A feature to reduce the amount of work for luck manipulation and lag removal would be nice... i have no idea how that would work though.
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My vote goes to just about every glitch in Rygar.
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atro city> Well, if you're recording, wouldn't loading a previous savestate mean that the later savestate is ruined anyway? No, not any more, but most emulators had this misfeature previously. Now you can easily save state 2 at frame 5000, retry from state 1 at frame 3000, decide it didn't work out, load state 2 and be happily on your way. (The secret is to save a copy of the movie up to that point in every state.) p_s> you're lazy Helpful comment, that.
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>Dopesheet: Quite doable I think. It just takes loads of CPU power to slide a savestate a step backward. You have to go the the previous savestate (which might not exist, meaning beginning of the movie) and compute every frame after that until you get to [n-1]. Moving a savestate a frame forward is trivial (read-only, read state, frame advance, save state). >SpriteInfo Display: I think this one is technically impossible. Sprites on screen are not linked to any memory addresses. >Zoom in and out: If all games for a console use the same memory positions for scoll position (which I think at least NES does, that's how Bisqwit's GIF ripper works), this one is possible. You could only see the parts of the level that is currently loaded, obviously. Not see what's behind doors and such. What would I like to see... better savestate handling. It's not unusual to load a savestate with the old/wrong contents and continue playing from it. Or loading a savestate that is not part of the movie at all -- there are some checks for this, but not enough. It's not as easy as recalculating all savestates later in the movie than the one you load, because you might be testing something and want to go back to a later savestate afterwards. I don't know how it would work, just that it should. :)
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I'd like you to try, since you seem to know the game well enough. Since others have watched it and not noticed these things, it's reasonable to assume that you are best suited for the job. :) I can serve as feedback if you want, checking the run as you progress. EDIT: Bumping an old topic is actually preferred to starting a new one for the same game, so you did the right thing. This way we can keep all the info in one place.
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I think neither EME or Gens editor was completed to any satisfaction. For example neither does frame insert/delete if I remember correctly. So if you make a tool that can do that for GMV files, I will use it. Secondly, if one program can handle all (or most) movie formats modularily, new features and ideas can be added to all of them easily when we come up with something new. I'll have to check this program out now that is seems to be functional. I think the reason most of the others were canceled was due to lack of energy and time on part of their creators, rather than it being very hard to program, but I don't know.
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>And would it be possible to customize (or at least aesthetically improve) the awful red font on the awful grey ellipse? I agree. It blocks off a lot of the graphics, and the font is so big that the frame count and input display almost doesn't fit on a single line.
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Or the adjective live, as in live concert or live ammunition. I think that's what mr Pirate meant.
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OOohh, it's THIS game. I used to have this for PC, although that version had a few differences, like position being restricted to units of half terrain-blocks, and not having that the upgrade that gives you corkscrew temporarily. Looks like it's flawlessly played, but still not very interesting except for nostalgia. I think what this movie needs is an interesting glitch.
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I could possibly think of one or two: a pacifist nightmare MAP02, because it has never been done unassisted, and nomonsters MAP07, where you normally need to kill everyone to lower a platform.
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>Does anyone have an idea of how many shots can be fired at Jaws as he makes a sweep...? And a rough idea of how many hits are required to tank the bastard per Power Level? Perhaps he gets easier depending on the Power Level? The last two of those can be investigated precisely via RAM monitoring. For the first you'd have to make a movie to test it, and even then you couldn't be sure there wasn't a method to get more hits. So your "roughly" should be in the other sentence. ;) Probably someone can help you with both of those if they feel like it.
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BomF> But then people will pronounce it like the name "Kate", and that's no good! No, they would pronounce it like "kite" is pronounced today, obviously. Spelling reforms do not attempt to change pronunciation. Kate would be changed to Keit. If you still want your name to be spelled Kate, get used to having it pronounced kah-teh. :) Gorash> ... one of them is almost dying ... Genetive case? I always had trouble with that, so I would be most pleased.
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Encoding issues aside, I would just like to say that I support the idea to publish Doom movies here. Doom is a huge game and has a complex physics engine, but I don't know if all these facts are compiled somewhere, just spread out within its community. A trick list here perhaps? I don't know if we should have a board here, since all Doom TASers seem to be gathered on doomworld.com already. Doom speedrunning has expanded to a very big selection of categories; max (100%), fast modifier, Tyson (only hands and gun), pacifist etc. Also since the standard levels are pretty much optimized it has expanded to a selection of total conversions and extra levels. I don't think we should publish any of those. Instead concentrate on these five: - Doom 1 episode 1 - Doom 1 episode 2 - Doom 1 episode 3 - Doom 1 episode 4 - Doom 2 I'm a bit skeptical of including Final Doom. Only NM difficulty would be the obvious choice, but the version mentioned above plays UV... Only full runs, no single levels (unless it demonstrates something very cool that cannot be done during a normal full run).
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AKA> Well I can swear at when I was at school, when I was learning how speech recognition software works, that my teacher specifically stated and wrote 48 sounds on the board, although to clear it up. This is in relation to sounds like e.g. oo,lo and op. Ah, but all sounds are not vowel sounds. There are about 28 consonant sounds as well, counted together there are about 46 sounds, so 48 could very well be correct for the dialect your teacher was talking about. AKA> I also remember when I was watching a begginers program to Chinese that it stated that one of the chacters represented a mother and a child and the meaning of that is "good". This is true. But these characters form only a small part of chinese characters. Hyena> ... if someone gets it really wrong, it just sounds hilarious. I think it is like this in almost any language. I've been laughed at for saying some pretty stupid things in foreign languages... Comparatively I don't feel that English has very hard grammar. Bisqwit> English has also became a logographic writing system. I agree. And like I probably made obvious too many times already, I'm not too fond of logographic writing systems. Just an aside, "kite" also sounds nothing like you expect it to (like "kitten" without the n). When I'm made world dictator (any minute now) it will be spelled kait or kayt. Additional reading for anyone interested: English orthography. xoinx> I noticed that there isn't much talk on German, isn't it supposed to be quite similar to English in some ways? I heard my friend say before that 1 good thing about German is that each vowel is pronounced always pronounced in the same way, which sort of eliminates those promise/compromise kinds of confusion. German has a quite consistent spelling system, yes. I remember my first German teacher saying something to the effect of that she could teach anyone to read a German text aloud with acceptable pronunciation in about a week. Gramatically there are several differences between English and German. Around a quarter of English vocabulary is of germanic (not German) origin. There are probably people here who are much better informed on German than me, though. Long post. I should really be working. :/
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>This is true about 50% of the time in Chinese. I have heard figures between 85% and 90%. (For example Breen and Wikipedia.) That's why I said that the absolute majority of characters are a combination of a meaning element and a pronunciation element. For comparison, the purely pictographical characters represent somewhere between 1% and 4%. >But for the other 50% of the time, the words with the same main component may be pronounced with much variation ... This is because pronunciation drifts with time, at creation these characters probably accurately reflected pronunciation. It is also a good argument for why logographic writing systems are a bad idea. :) But perhaps that's an argument for another topic.
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It's true that English has lost masculine/feminine/neutral gender for nouns. But English is not a highly contextual language - it must always have a subject, for example - and this is in no way connected to how many grammatical genders a language has. Not having grammatical genders might make it somewhat easier to learn a language. There are about 18 vowel sounds in English (which by the way is not 48) if you count the diphtongs, but it varies a bit with dialect. The -ough example you posted refers more to the fact that English has very inconsistent ortography than that it has a lot of vowel sounds. Each character in chinese/japanese writing does not represent a picture of the meaning it conveys (but this is indeed a common misconception). The absolute majority of characters contain a component hinting the meaning, and a component reflecting the pronunciation. It is very unusual to memorize characters visually, the overwhelming majority of people remember them by which components make up a character. In short: no. Everything you said was wrong. :/ You get +1 originality point for thinking your native language is the easiest instead of the hardest. ;)
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MahaTmA> I believe I read somewhere spoken Danish is supposed to be the most difficult language to learn, ... feitclub> I know the Japanese themselves are at least accomplices in maintaining this idea, because when you talk to Japanese people they act shocked by even the simplest understanding of their native language. Truncated> Also, everyone seems to think that their own language is the hardest one to learn. :) feitclub, I think you pretty much nailed what's hard and easy about Japanese. Those are all the same things I usually mention. Lemme try Swedish for the benifit of Maximus. Pros: No verb inflection by person (am is are), relatively straightforward spelling, no cases for nouns and only three for pronouns, rich verbalizing and adjectivizing possibilites. Cons: Difficult pronunciation; about 18 vowel sounds and at least one completely unique consonant sound, big dialectal differences, and both pitch and stress accent. Only two articles, but they are irregular and have to be learned by heart.
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Because the one you're making is faster, and the queue for accepted runs is crammed as it is.
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Warp> English nouns are not inflected at all Well, almost... genetive can be seen as an inflection, and they do inflect by numerus (but I understand you were thinking about case). Pronouns, which are just standins for nouns, inflect by case. Nibelung> We have a lot of rules about grammar that even us don't understand. It is like this for every language. A native speaker can identify a correct sentence, but they don't know why it is correct, just that it is. Any way this whole "hardest language" thing that always comes up is not very interesting, because it always depends on your background and which languages you already speak. The hardest language to learn is always the one most remote from your own. Also, everyone seems to think that their own language is the hardest one to learn. :)
Post subject: Learning Swedish
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>I've looked into Rosetta Stone and Berlitz, but seeing as there's a good sized Norwegian user base here, I'm just curious if you guys have any suggestions or recommendations as to a good place to start? Methinks you meant nordic as opposed to Norwegian, no? If you know both English and German, you have a lot for free in Swedish. The grammar is very similar to English, the vocabulary has a lot in common with German (to a lesser portion, French and English vocabulary is present). Like I wrote elsewhere, native German speakers usually become fluent after about a year here. Native English speakers... usually don't, because they can get away with only talking English. Some resources: Online Swedish-English-Swedish dictionary: http://lexikon.nada.kth.se/swe-eng.shtml It doesn't contain a lot of advanced words, but all the basics are there, with explanations. It's aimed at immigrants in Sweden, but I use it all the time. Picture themes (Duden-lookalikes): http://www.skolutveckling.se/vaxthuset/bildteman/ http://www.skolutveckling.se/vaxthuset/lexinanim/ No translations, just pictures. I wish I had these for languages I'm learning. A brief online introduction course: http://www2.hhs.se/isa/swedish/ But, the best I can recommend for learning is really to sign up for a university course (probably there aren't a lot of them for Swedish or Finnish)... evening courses, teach-yourself CDs etc have been insufficient for all languages I've tried. I have a lot of experience learning foreign languages, and also some teaching Swedish to foreigners, so feel free to pester me via PM or IRC as often you like. :)
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To clarify a bit, Atma's run was un-obsoleted, and made into category any% glitchless. Your (Yrr) run will compete in this category. If pirate_sepiroth completes a 100% movie which is accepted for publication, it will obsolete the Julius run (which is not an optimal solution, but there will not be 4 different categories). Good luck with your run Yrr, it is looking promising.
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Contrary to what common opinion would have you believe, I am not homosexual. Guybrush got it right. To kareshi, we're still waiting for the Jaws info that would help us (whoever is willing) improve this.
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>this is like, 6 minutes faster than the currently published run. Like moozooh explained, it's actually 1.5 minutes due to different ROM versions. If I understand the situation correctly, there was also a WIP by JXQ which was faster than this, but which kirbymuncher has since beat. See the NES topic. >... more fun to watch than published runs on games like crystalis, final fantasy 6, adventure island and all the ridiculously broken glitch runs Entertainment is in the eye of the beholder. Speed is not, and this has obvious imperfections in this area (or so I've been told).