Posts for Truncated


Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I liked it too. I would have liked it even more of not as much of the movie was spent inspecting the ground, but I know why that is.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Tub: It was a university project, the last course before we go on to write our thesises. We were five guys doing this together for one semester, which would make it about 5 months. I don't even want to start to think of how many hours we put into this. :) feitclub: It's at the bottom as already pointed out, but perhaps I should make it more obvious. Oh, and something I forgot to mention: all of the #nesvideos crew was of course duly thanked in the Acknowledgements section in the documentation.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
It desynched for me in the seveth level, you got hit by the boss (or if it was the subboss of that level, I was fast-forwarding at the time). Anyway: >One it hadn't been done yet which strikes me as odd given the scale of the “all your base” craze. If you had seen the fate of most of the movies for auto-scroller games you wouldn't be so surprised. They are usually deemed too uninteresting and eventless to be considered for publication. In the case of this game, even more so, because the only interesting part is the intro, which of course is skipped in a speedrun. If you do want to make a movie of an autoscroller, some pointers: - show off everything you can in the game, for example all the weapons - play with death - you did this sometimes - keep some homing enemies alive (unless it causes slowdown) and just avoid them - kill the bosses as fast as possibe (i.e. save the bomb for them) A suggestion for a game: Bio-hazard, 2 player. It has a lot of weapons (8 if you play 2 players), and interesting shield-swinging acrobatics. This is no guarantee that people will like it of course, but I think it has better chances than this. For the record I voted no.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I wonder if this will confuse people.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Copy the link address and paste it in a new window.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
It should be in the play movie dialog window, bottom right. If you don't see it there, upgrade to the latest version like JXQ said.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I was about to Accept this submission when I noticed something: If you hold B as you come out of the ball form, you run instead of walk. You don't spend that much time outside of ball form, but the times when you do you could be moving a lot faster. Unless I'm missing something important, that would spell rejection for this movie.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
The last post seems to contain a video that hits the capsule (via debug mode), but nothing happens afterwards. Link: http://rapidshare.de/files/22068515/Untitled3.avi.html
Post subject: A big thanks for all the help lately
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
You might have noticed that I have been bothering everyone in #nesvideos with a lot of questions the last few months about C programming and whatnot. I'd like to thank everyone in #nesvideos for their fantastic help with all the questions I've had. I think it's safe to say that this project wouldn't have gotten far without your help... I thought it might be interesting for you to see the results of all the things I asked about: Sleipner, the robot we built and programmed from scratch. Properties: - Top speed: > 20 km/h - Ground clearance: 25 cm - Weight: 30 kg - Width: < 70 cm (can run indoors) - Operating time: ~1h - Individually suspended wheels with variable damping (terrain driving capabilities) - Low center of gravity - Zero turning radius Actuators: - Three brushless DC motors Sensors: - Motor encoders (RPM) - Rate-gyro (platform angle, angular velocity) - Angle sensor (steer wheel angle) - GPS What I did mostly - the main operating program - Threaded - Runs via WLAN on ssh - Manual and autonomous steering (waypoints) - Logging of all variables - Tuning parameters during running - Kalman filter for estimating position Thread and communications overview Actual position as calculated by Kalman filter and by GPS. (GPS signals tends to distort close to forests and walls. Also it doesn't work indoors.) Finally: Demonstration video (21 MB download) of Sleipner in action! Hugs and kisses for everyone. :)
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
> Is there a way to completely redo one level without hurting any of the others if a sequence of events is too complicated to hex edit? Not really, no. If you want to change something not at the end of the movie, your only option is hex-editing it in.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
That's a lot better. (I'm still not convinced this game is good running material though.) In the dark cave, the slope with the people on barrels where you have to jump over a pit of spikes looked strange. Airship, skeleton and bird bosses also looked improvable. Other places it looked like you could have landed earlier to be able to start running earlier.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
It's funny that you made the exact same mistake as the last time you suggested this game.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
What happened to this submission? The first one for the same game, in 11:40, had 5 yes votes, the next one had 3 yes votes, and now when he improved it again, it still got 3 yes, but also 5 meh. What do the people who voted yes to the previous submissions think about this one? Is it less interestingly played in some way? First submission for reference: http://tasvideos.org/forum/viewtopic.php?t=2619
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
You really shouldn't encourage that kind of behaviour.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I have an idea: everybody continues to make movies the same way as before, and submit them just like before, because it was working nicely and the movies were nice to watch. How about that? Thanks.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Shining Shinryuu: Please stand on your head in front of a mirror and then take a picture of it and post it here. That would be neat.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
ゼフィリス> 英語で話し止めろ!そのバカの文字を読むのは面倒臭くて、日本語かロシア語を使え! Ну хорошо. (I'm such a show-off.) AngerFist: WTF? This is Internet. Therefore I recommend you to use internet ways of communication, STFU n00b.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
>In the play movie dialog box, add a text field that accepts a frame number to start the movie on, and then have the movie start at the specified frame. I don't know how easy this would be, ... It would practically mean that the movie had to be fast-forwarded to that point before starting to show anything. It's not impossible (I don't even think it would be that hard) but you would be much better off by a savestate which gets you there in no time at all.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
dtm: I'm confused. Was that written to be long and wordy just to make fun of the people arguing here? Or was it serious? Zurreco: Either one is fine with me, as long as elbows are allowed. Elbows rock.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I think it looks very good. The only possible improvement I can think of is to jump off corners rather than walk off them, but I doubt that this makes much difference since you have to wait for other characters. It has been a while since you last posted and I really hope you haven't given up because this looked very promising.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Smoothies are for wimps. I think we should have a fist fight instead. That should settle it. Perhaps something to include in the schedule for the Tasvideos meet, should it ever come into realization.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Seems like quite a few people got hooked on this game. Me, I seem to get stuck all the time. Currently with the stupid good-for-nothing red ball. But I'll figure it out.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Is it possible to limit the maximum number of hits with "&ratingsort=Y"? It would be nice to have a "List the _top 20 rated movies_" on the front page.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I like the idea, and it has been suggested before, it's just that noone has done it yet. Would it be a good idea to also show what buttons that are recorded, and how loading a state jumps backwards and erases the button presses? >But I doubt most of the new people actually read the FAQ though, so we need a "READ THE FAQ" button. That we already have one at the top of the forum, and it's linked to from every page on the nesvi... tasvideos homepage.
Editor, Experienced Forum User, Published Author, Reviewer, Experienced player (969)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
>This is the primary objective in the real world, but the goals say… You know the drill. Apart from the guidelines, the goal section mentiones speed only in "the run must be entertaining, but fast as well; not sloppy" kind of context. Which section(s) would you change, and how?