Posts for Truncated


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There has been a few isolated cases where movies were faster than a published movie but still rejected because they were played in a boring manner. Examples: SMB3 without extra lives, Gradius, SF2. A few movies have two versions, where one does not use a very time-saving glitch, because it skips large portions of the game and makes the movie less entertaining. Examples: Rygar, Zelda 2, ALttP. Countless movies have been rejected for, while being fast, not being entertaining at all. Conclusion: even though the primary objective around here is speed, it's not the only deciding factor. I'm not even sure what you are disagreeing about, but I hope that helps.
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My suggestion is blind. ;) Ctrl-F "rate this movie" would have worked too.
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moozooh>By the way, now we have a really democratic and reliable mechanism to determine star-worthiness. No. The reason that "best movies (recommended for newcomers)" was changed to "movies recommended for newcomers" was to make this distinction exactly.
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>24 should be possible. It is, because that's the time in JXQs published run.
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Things I noticed (I only tested briefly with VBM): - Very slow loading (as noted). - Contents of window are not shown while dragging the scrolling bar. - Selecting a few lines and selecting "duplicate lines" from the menu gave me 'Invalid pointer operation', but no crash and the program still seemed to perform the operation - Insert and duplicate line commands are also very slow - "Move up" and "Move down" commands doesn't seem to have any effect - There doesn't seem to be any way to change if a button is on or not (to remove a stray shot, for example). Space on selected column could do this. I think FMV and GMV support are the two most important features to implement. I'm surprised how good it is considering fast you threw it together.
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I find it hard to give any feedback that is not flaming obvious, such as: Obvious downsides: Nesvideos is an established name already. Obvious upsides (?): More accurate name. Initial reaction is that I don't think changing familiarity for accuracy is a good idea. But that's just after 5 minutes of this. ----- If this change is made permanent, by the way, can we please decide whether the "real" name which channel, forum etc are named after, is Tasvideos, tasvideos, or TASvideos?
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Upthorn: >One of the things I like about GMV is that it's static. Input always starts at the same byte. This makes hex-editing significantly less complicated. Also, SMV has a wasted nibble per player per frame. I like that too, but it also makes it impossible to include "starting from savestate". Perhaps both could be included in some way (Putting savestate last in movie file? Having savestate first but a static (far enough forward) location for movie data?). GMV has 2 whole bytes wasted per player per frame (in the case of one player, 3 buttons). But bytes are cheap these days, so it shouldn't matter. One unused bit could be used for the reset button, perhaps. >I'm not sure about including the checksum. It would be useful, but as far as I know, Gens doesn't have any routines involving the checksum, so I'd have to write them myself. What nitsuja said, just steal it ("borrow") from any of the other emulators. Checksums are calculated the same way regardless of the filetype. >Okay, Gens+ has some pretty substantial SMS emulation flaws That's sad. It sort of invalidates the whole idea of this project. :(
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Shouldn't there be a note about this in Forum announcements? How many parts testing and how parts permanent is this change?
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>What is hexediting? How do you do it? As you might have guessed, those questions are asked fairly frequently.
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pirate_sepiroth>I was talking abut copying & pasting big input strings, and that's not possible with notepad, since it selects entire lines, and the VBX files have the frame number and the input value in the same line. But the frame numbers are ignored when the text is converted back to VBM. (That's what's so smart.) So assuming you have this portion:
1158|>L 
1159|L 
1160|>L 
1161|A>L 
1162|>RL5 
This is a valid edit
1158|>L 
1159|L 
1160|>L 
1161|A>L 
1159|L 
1160|>L 
1161|A>L 
1159|L 
1160|>L 
1161|A>L 
1162|>RL5 
Get the idea?
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If we are changing formats anyway, I think there are a few important improvements we should make while we're at it. (We in this case being the nesvideo community via the sucker that has to code it) For GIR: - an author comment - a rerecord count For GMV: - everything new in GIR (savestate, SRAM, and more players) For both: - ROM checksum and filename - Audio frequency and other options which potentially influences timing Updating GIR seems to be the better option to me.
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>Why does your HP fall when you fight Don Flamingo II? adelikat stated the reason already. If you're wondering about how it's done, you hold select (or was it start) as a round starts. If you have full life, you lose life, if you have less than full life you gain life. It can only be done once every match.
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pirate_sepiroth> ... we can't copy&paste. (well, not with notepad) I'm sorry? Of course you can copy and paste with notepad. zefiris>I've just read description of FMV and FCM files... FMV has almost similar format, even when using 2 player controls, but FCM is very different so ... You don't need to, people can use nesmock to convert between FCM and FMV: http://bisqwit.iki.fi/source/nesmock.html You could have our program convert them automatically with nesmock before letting the user edit them, of course. Or just let the user handle that themselves. I suggest implementing FMV and GMV next. Both should be relatively easy to make in text format.
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There is a category for that: Pacifist. You are allowed to kill bosses if it is absolutely necessary to continue, for example.
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Your movie file says "Savestate required" when I try to play it. (Gens movies sadly do not include the savestate.) You shouldn't record movies from save states anyway, if they are with a competitive purpose.
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>What in the world are you talking about? o_0 This: "The trick behind the clip is that it was created using a hacked version of the original game ... " But it was beaten to death already.
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It's hard because he plays incredibly bad. I have never played it before, but I tried now and made it trough the three first levels losing one life. And I'm not exactly good at shooters (never finished Gradius for example).
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I get major desynch. Country is Japan, and controllers are configured correctly. What's even more weird is that your old movie also desynchs now, so it almost has to be some error on my side, but I can't figure out what. Ideas? ---- EDIT: I'm an idiot. You are of course using the (UE) rom in U mode, not the Japanese rom.
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I'm added. We are only two people from Sweden there so far, come on now and show our total dominance on this board.
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Callmewoof>I don't have any clue about 8-bit or 16-bit or 'rotating right'. :-( I think it means shift bits right, and move least significant bit to most significant bit. Example: You have a 8-bit number: 01110001 (decimal 113) If rotated right once, it becomes: 10111000 (decimal 184) Feel free to correct me, my assembler programming is rusty.
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>Golden Axe movies get published quite quickly around here. I'm not sure if boobs and a chainmail bikini have anything to do with this. You can't go wrong with boobs and bikinis. However, this movie has a lot more positive feedback, and anything with a previous published movie is a lot easier to judge. >Ach--now that move gets support. I'm afraid I got rid of it with almost all of the rest of the strobe effects. (Too many complaints about left-right-left movements and all.) I think you did the right thing and that your movie is better off with it, if that's any comfort. If noone has any objections (now that the final boss issue has been addressed), I think I'll go ahead and accept this one since it's a big improvement on an already biggly (?) improved movie which everyone seemed to like.
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Random: >Estimated time just on intro and story: 32 minutes (!) This is why I can't stand these kinds of games. I've never played this one, but reading this convinced me that I never should.
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I got 10 points on this one (2*, 3*, 4*, 8*, 10*), still not nearly good enough to be worth sending in.
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Both. The Japanese version has different sounds in some places, and Famtasia emulates those sounds incorrectly.
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>You mean it falls off Meggyman's head? Obviously. I mean, why else would it be lying around in Bisqwit's avatar?