Posts for Truncated


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>Where can I store my WIPs? I'm almost ready to have my first mission picked apart =/ See http://tasvideos.org/GenericTips.html Good luck with it.
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>sigh... i sure miss pilif's hosting. There are plenty of other places though. There's a list at http://tasvideos.org/GenericTips.html
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Mwahahaha. This was hilarious. It will certainly be very entertaining once it's done.
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>and me getting caught that one time is unavoidible as far as i know. Is getting caught the same as being spotted? I thought caught meant = arrested and locked up, or some such. Okay about the flood thing. I still think you could stay with what the game is about (stealth and obtaining the highest rank), just push it to the limit where you are just about to lose the highest rank. We could probably figure out the precise requirements with a bit of effort, and abuse them without looking sloppy.
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>I also don't know anything about Yuu Yuu Hakusho. It's listed as Yuu Yuu Hakusho - Makyoutohissen (J), it's a fighting game for Genesis. The great part about it is that you can play 4-free-for-all or 2-vs-2 tag teams, which can be hilarious. (The CPU can play the leftover characters.) The bad thing is that it's in Japanese, but once you figure out what menues does what that shouldn't be a problem. There's a demo by me if you want to see the game's potential: http://tasvideos.org/forum/viewtopic.php?t=2998 >Say NO to drugs. How about "Say YES to a moderate amount of drugs"?
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I have started watching this game, but only finished a portion of it. So far it's entertaining (especially how stupid the guards are), but I suspect it will get a bit drawn-out after a while. One thought I had was, you said you should never get spotted, but I saw that the end-level statistics once marked you as being spotted one time. And you still (I presume) get Big Boss rank. Perhaps finding the limits and utilizing them to cut out the biggest waits and still get Big Boss rank is a good idea. Also once during the flood is seemed like you were waiting inside a door passage for a wave to pass, but then still took damage when the wave came, meaning you could have just ran for it to begin with. But I don't know how the game works there, so...
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>Super Street Fighter 2 (our fav) I agree with this. Other games i can remember enjoying in low-IQ mode include Contra: Hard Corps and Yuu Yuu Hakusho (the fighting game)
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>Unfortunately, it's not just a boss I would have to re-record. It's a boss, a miniboss, and two very difficult passages where I narrowly avoid getting hurt (and both places I've had to rerecord 20+ times in order to just barely avoid getting hit) Well, 20+ rerecords is not a lot at all. Seems like an easy tradeoff if the option is trying to hexedit it. But that's your choice. >If I was to hex edit the movie, is there any way of telling exactly where the save state points? Yes. Turn on the frame counter with full stop (.) , and load the savestate. Maybe you have to do it when the movie is playing, I can't remember if it's like that in Snes9x or not. You can find all kind of keyboard shortcuts at http://tasvideos.org/UsingEmulatorTools.html But what you really want to know is not where your savestate is, but where the movie does the wrong thing, and try to fix that position. You might also want to read http://tasvideos.org/HexEditing.html and http://tasvideos.org/DesyncHelp.html The FAQ is your friend.
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The savestate somehow has different properties from what your movie gives when played up to that point. You could try to pinpoint the frame where things go awry and fix it by hex-editing. (Make a backup of the movie and the savestate you used first.) Other than that, not much, I think. Replaying the boss is probably easier.
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I have nothing against it either, but I thought the Mega Man 2 thing too. While I guess this kind of thing isn't what FinalFighter was targeting with that, this site could now potentially make money.
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Usually you can check your shortcut key needs on http://tasvideos.org/UsingEmulatorTools.html but I noticed now that the info for Snes9x is outdated. Press "+" or "-" to change speed.
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Phil>First, GENESIS SUCKS!!! I feel like it's somewhere around 1993 again. This is the sort of argument 12-year-olds have. Anyway... Enhasa>Does any of this imply that one day the El Viento improvement might get published? =/ Actually the submission is accepted, and the AVI is already encoded and ready, it's just that noone has taken the effort to publish it.
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I don't understand why you made another verison when most people seemed to think that this game was a bad choice for TAS the last time. But I'll reserve judgement until I've actually seen it. >I'm using more glithes then before-all glitches invented by my self (I'm a genius)! And humble, too.
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>But so far the longest movie is Mario RPG, and no one's come close to finishing a longer movie yet ... Far from it. http://tasvideos.org/movies.cgi?id=450 I have similar problems with linking, I think it's the forum can't handle parenthesis and some other characters which should be legal.
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You need ffdshow. http://tasvideos.org/CodecProblems.html If you already got it I'm out of ideas.
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Okay, here's my suggestion. Make a quick test in the beginning of the movie if savestate fast-forward works at all: 0) get the latest improved Snes9x from here if you haven't already. 1) open Snes9x 2) load ROM 3) play movie, and make sure to check Read-Only! 4) let it run for a while... 5) make a savestate 6) let it run for a while more... 7) load the savestate you made You should rewind a few seconds. If THAT doesn't work, there's something fishy. I think you can basically give up getting your previous savestate to work. I don't know if this game is especially sensitive to desynching with TAB fast forward, but it should work normally. Worst case scenario, you watch it again, or someone is kind enough to provide a savestate, or you get the AVI.
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What you described sounds like it should have worked. I'm not sure what you could have done wrong to get that message... - Did you have read only on? (would have been another error) - Did you use the same Snes9x, same ROM, and same movie file? (would also have been another error) I'm not a lot of help.
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Rewatching the Contra 1-player movie (which is for Famtasia, bleh), it seems everything just breaks faster. Perhaps enemies have more health in 2-player mode. Or Genisto does something genious which I fail to realise. The 1-player Contra was also around 10 minutes until Genisto came and improved about 30 second in one version, which is the current one. I wonder if that has any significance. Probably not. EDIT: i'm also not a big fan of twiching like a madman whenever you have some free time. Maybe that's just me.
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>Shouldn't a two-player run be faster than a one-player run? Or does the lag cancel out the additional firepower? The one-player pure speed movie is 09:34. You would think so, but the lag is apparently quite big. There was another attempt at a 2-player movie which was 10:08, so this improves on that at least.It's at http://tasvideos.org/753S.html I guess I should reject that now, but I will watch this first.
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Just a question: do you really need to turn on the light the first time around? Is is impossible to climb down the ladder without having done so?
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Doesn't look very optimal to me... not that I'm familiar with the game, but it looks like you pass over destroyable scenery when going between soldiers without shooting it sometimes. And use up your grenades in the levels when they could have been used to speed up the boss. You didn't use any grenades on the submarine boss, but perhaps they are ineffective. At the boss at 53200 it looked like you could have taken potshots at the other two parts when the one you're focusing on shields itself. The bosses would probably be very much smoother with two players (twice the firepower) unless the game also gives the bosses more health. I could imagine voting yes for such a movie, but probably not this.
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Looks very good. Some questions: 64223: You stay quite far to the right when the skeleton collapses... can the super missiles be manipulated to appear more to the left? 68338: Could you have been pushed right from the damage? Perhaps you can choose to be damaged by another (earlier) enemy. 71650 and forward: can you shoot the door before you take the upgrade (for example while jumping up before grappling or just after grappling), and wait less for the door to open? 76668: The stop at the door looked weird... i guess the stop is necessary, but can you stop earlier and have more speed as you pass the door? Alternatively, not run as fast in this corridor so the door has time to open before you get there. 78940: why no damage boost to the left? I know you need to drop a super bomb, but anyway. Doesn't the damage boost travels faster than the super bomb explosion? 82916: I don't understand why you have to pull back to the left so much.
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Oops, this went under my radar. Watching and voting now instead. At 2:58 somewhere (i paused too late), could you have walked further ahead before switching sides, so that you landed on the wooden box instead of the ground? (I's a shorter jump so it should take less time.) I really liked how you played the Statue of Liberty level. At 7:28 something (again..) it looked like you had to pause in mid-air to grab the prisoner. Could you just jump earlier? The bonus levels and final boss are sort of repetitive no matter what you do. I think four frames is an easy trade-off for making them a little more interesting. Keeping all the ninjas alive for the final jutsu was also cool.
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>It may have received negative feedback, but it does indeed have more yes votes than no or meh combined. So does a lot of other movies that were rejected. I think almost 50% no/meh is very high, even 25% is high. I'm going to wait for a while and see if everyone gets mighty upset, otherwise I'll go ahead and put my decision into effect.
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I did some research, and it appears that the name of this anonumous person was "Zaku" (or some variant of it). Proof: http://tasvideos.org/forum/viewtopic.php?t=86&postdays=0&postorder=asc&start=176 I agree that his name should go in the movie description with the others.