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>I don't think you need to surround your repair shop for the carry-all to transport units there. They will fetch them anyways. Yeah, they come and fetch them no matter what in the PC version too. But they don't fly them back to the battlefield unless the repair shop is surrounded. Then the tanks just appear outside the shop. Having them back on the battlefield immediately is _very_ helpful. >In what way do you mean that sandworm counts as a fremen? If you check a level editor (or just open the levels file, it's in plain text), you'll see that all sandworms are on team Fremen. You will note that Harkonnen and Ordos automatically attack the sand worm if it's nearby, while Atreides doesn't. I don't know about the general aggressivity of it towards the teams, perhaps it's the same. Fun fact: If you change the sandworm to be on your own team, it will have four commands available: 1) Attack 2) Attack 3) Attack 4) Attack How is that for aggressive? :) Perhaps I should check the movie and see if I have the patience to experiment a bit with this game.
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There is a combined speed running forum for all platform, since regular speed running is not really the focus of this site. Perhaps this topic should be moved there. (Calling moderator, come in moderator.) If you want to submit your run to anywhere, such as TG or SDA, you have to play with a real console.
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The idea about the reveal map code is very good. See what the computer is up to, check where the weak spots are, then redo it without the map. I haven't played more then 3-4 levels in the Sega version (I find the lack of mouse disturbing) but I've played this game trough countless times on the PC with all the houses. I like Harkonnen myself, but the Atreides are a close second. Ordos blows, sadly. No rocket launcher and crappy special tank. :( How much of this game is the same as the PC, by the way? Can you surround your Repair shop to have the Carry-all transport units to and from the battlefield for example? Do the turrets still not shoot at the Fremen? Does the sandworm actually count as a Fremen unit? Can the sonic tanks not hurt each other?
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>the whole "tricks" page needs a massive update What other tricks would you like to see on that page?
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Probably. If I had any idea how a hidden teleporter and a normal teleporter was stored in the ROM. But I don't and I don't have the skill to find out either. Of course, if you knew how the hidden teleporters were stored, it would probably be easier to just check in which levels and where they are placed instead. Edit: Oh. You mean the values internally in the console unit. I don't know. That would depend, I guess.
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Nitsuja: It's not just you, several people have reported that about FCEU autofire. I added Input display to the list and wrote what it can be used for. I don't remember most of the commands though, so someone (YOU!) go ahead and fix that. jxq2000: Rules - some strange wording. Example: "If your tool-assisted movie is slower than the non-toolassisted world record of the game you play, your movie will almost certainly be rejected." Seems obvious to me. Hasn't been that obvious to everyone in the past, so I think it should stay. The guy who did a sub-standard Sonic 2 video, for example.
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I'm not into hacking, but as I understand it that would only reveal which internal memory values change when a teleporter is revealed. It wouldn't reflect where (or how) in the ROM the secret teleporters are stored. If you could hack a ROM to show all the hidden teleporters, that means you understand the format for the levels and where the teleporters are located, and the problem is solved there already.
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Yes. Yes it is... Wow. The elecbeam consumption seems to be a bit high, but still. Finalfighter had better not find anything spectacular like this in the Elecman level.
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Okay, nifboy emailed me another picture and now I understand what he meant by hidden. It's one of those "bump into me from down under to reveal me" teleporters. That probably explains it. I'll check again. Someone should hack the ROM to find all of those. I guess the game is not popular enough to warrant that. I know of one more, but it doesn't lead anywhere fancy.
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In no specific order: - GameResources and all the derivative gamespecific pages. Very useful for understanding a game. - Guidelines and Rules. Mostly for linking to for people who don't get things. - UsingEmulatorTools - whenever I forget the keyboard shortcuts for some emulator. - EmulatorHomepages is also very useful. I've seen all of the rest, but that's all I've got to say.
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The second birdman is one of the later bosses. It's Epsilons old body, or dark side after he fused with the boy, or something. Moral of the story: WHO CARES, LET'S MAKE THINGS EXPLODE
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It probably does, but I didn't have it handy at the time. Maybe I should just get a load of different roms to check this.
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Wohoo. After trying five different ROMs, messing with the controllers and sound settings, I found out what the problem was. When you said NTSC you didn't mean Japan NTSC (which the game auto-detected to in my case), but USA NTSC. The explosions are glitchy in this ROM, so I suggest the next version to be done on one that works better. And that includes checking the end sequence, which has been glitched in every ROM of this game I've seen so far. As for the movie: it was good in some places and less good in others. Comparing your level times to http://www.geocities.co.jp/Playtown/7069/alisol.html , you bested some of the times but lost to many of them. Seeing this, I'm convinced flame-flame-lancer-lancer is the way to go. There were few or no places where you benefited from having homing and buster, but some where you could have used extra flame and lancer ammo.
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Something is very wrong here. I checked and that teleporter is NOT there in my ROM (which I don't know the exact version of because it's labled badly). Does it depend on version? If so are there more of these differences? I emailed you pictures what it looks like to me in that spot.
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Why did you use a bad dump (b1)? Doesn't the game work properly in the good version or something?
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What rick wrote 12 posts up: Whistle Used to hail Benny The Cab. Heart: Used to get tips from lady in hotel room.
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Things I thought of when viewing the work so far: - I'm not imagining, in the laggy screen I asked about before where you jump+pause trough the red block enemies, you are standing still for 7-8 frames after leaving the ladder and before moving. Is this all because of lag? Usually you move directly after leaving the ladders. - At Bombman, you hit him the last time while you and he are still in the air. This delays your jump for the end-level ball. Could you change the end of the fight to be standing and jump earlier, or do you already grab the item at max jumping height? - At clone robot, he explodes a bit to the left of the screen. It seems the end level script doesn't start until all the fragments are off screen. Could you kill him more in the middle, and at the peak of his jump? - Wily 1, at the passage with spikes in the ceiling and the ground, and moving plaforms: in the screen before you perform a vertical wraparound on the ladder. If you did it with the magnet beam instead to wrap around in the top/right area instead, you would end up in the wall above the spikes, giving you a free ride. (This sounds like something you would have thought of, so I'm guessing it doesn't work and you actually end up in the spikes.) Wily 3 and the end of Wily 2 was madness. I have no idea what's going on with all the screen shifts. And I really like the 1up and enemy avoiding in Wily2. I hope you can keep that if you redo it, which it seems you are. There was something more I though of but I seem to have forgotten it.
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The Nintendo seal of quality was originally a way to stop the console from being flooded with low-quality games, which is what had happened to earlier consoles. Actual requirements? Since their console was called Family Computer (Famikon), there was limits to what level of blood and violence could be shown, nudity or sexual depictions, smoking, and religious symbols. Also, there were limits to how many titles a company could release in a year (5), something which was soon circumvented by game makers by creating smaller spin-off companies. Apart from granting seals this was enforced technically by the 10NES lockout chip. A cartridge without this chip would not boot on a standard NES console. This is something they started reevaluating when they lost market shares to Sega due to removing the blood and toning down the fatalities in Mortal Kombat. Today some Nintendo games are rated M. At least that my fairly recent understanding of the situation. I got all my info from here: http://en.wikipedia.org/wiki/Nintendo http://en.wikipedia.org/wiki/Nintendo_Seal_of_Quality http://en.wikipedia.org/wiki/Nintendo_Entertainment_System http://en.wikipedia.org/wiki/10NES
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What is the reason for switching to the fire weapon during luck manipulation sequences? In this case I understand that the cannon takes a few shots, but doesn't the switch take longer? And I remember you switching even when shooting the small blue jumping robots somewhere else. Does the shield affect randomization in some way (number of sprites on screen)?
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I have not lost interest and I do understand what you're talking about. It's just that I'm too speechless to say anything constructive. I'll watch the new wip this evening, but you said you already rolled back to Wily1, so I guess it will just be for my own entertainment.
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But why AVI? AVI's require a movie player and the correct codec. And thats like assuming everyone here has it.
Seriously, if you are too lazy to read a few paragraphs of text and get a ROM, what the f*ck are you doing on an online forum for emulated gaming?
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I'm going trough some TODOs, and found this game is named very strange. The full name is "Bubsy: Clawed Encounters of the Furred Kind" but the name it's listed under here is "Bubsy in Claws". Since the claw thing is just a subtitle, I suggest * that this game is renamed to just "Bubsy" and * that the sequel if it's ever submitted is called "Bubsy II".
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... it took you guys 60 posts to figure this out? :) Hehe.
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Well, if you want to still take no damage, then it's probably not possible. I missed that part since it wasn't in the quote you responded to. But if you're going all out to really make it as fast as possible, I'm willing to help. I don't really see the point in taking no damage, especially since, as you said, the last level takes so long that way.
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>They say it's easier for people with smaller hands, but smaller hands are usually better for everything anyway. Nah. Not for playing most instruments they aren't. Key and string instruments benefit greatly from long fingers, for example. On the topic, I have my doubts (for example how about languages with another key layout?) but maybe it works. I have trouble visualizing myself writing with a gamepad, but then again I'm a stubborn conservative reactionary.