Posts for Truncated


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>I don't think that is possible. I'm pretty confident it is. :) But I have at least two other games I want to do first, and progress is very slow. So this will have to wait, and I don't mind anyone beating me to it. Let me know if you're going to take a shot at it and I'll be glad to help out though.
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Because hotlinking (directly to the .txt-files) kills their ad incomes.
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O_O I have to go back and check this level, but unless I have a memory blank I had no idea about this warp. Wow. Too bad it doesn't go to hoverboard beach, or we would have a new contender for shortest path. The picture on KidChameleonMap is hotlinked, so it was updated automatically.
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>Unfortunately I couldn't understand what you are referring to. But I think I have tried grab-releasing in all applicable places and chosen the fastest way. The room I was trying to describe is number 8 in your map. You're supposed to go to the right (close to the cannons) but you jump out to the left after the first ladder instead. Perhaps you could hold the jump button for more upward speed, and kill it to 0 with grab-release on the ladder there to get a new jump sooner. That's what I was trying to describe. Just an idea, as usual.
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I checked the new version yesterday. About cutman: In one of the vertical screens, with the armoured cannons (you should number the rooms in the maps or something)... when you jump to the left of a platform and in to the right instead of going around it, it looks like you have to wait for a while to land on the ground. Could you grab-release the ladder to get faster above the floor to make your next jump? I don't understand why you did the rooms with the red blocks the way you did. In particular, in one of the laggy rooms you take damage and pause to go vertically trough one of them. At the boss, could you switch weapons on the way down on the right side of the guts block? It looks like it takes a while before you can pick it up anyway, and it's only vertical motion. I loved how you scrolled to be placed just above the lethal spikes, and then went upwards to scroll the screen down.
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I fixed the text, but I can't do much about the screenshot. Someone else who feels like taking that?
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Wow. That Alien Soldier guide seems awsome. It has all the tricks I ever used and then some. Granted I just looked at the pictures and skimmed trough the text, I will make an attempt at understanding more of it later. What's interesting is that the first list seems to be for Tool-assisted play (it says "Timeattack" in the heading) and the second list says "Factual play" or something along those lines. If so it's a very good standard for comparing if you're doing things right. So... if it's not on the site which is down and you don't have it, what then?
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Gonna watch the new version tonight. But by the time I get back here, my guess is that you'll have a new version out already. One thing I've been wondering about, how do you make any sense out of the timing tables on your Rockman page? I can't understand how they're supposed to work.
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mikwuyma: Ooh, gimme! Both the address for mrmonkeyman's site and the strategy site. I knew about the no-ammo thing (it works for all the bosses, I think). Did he use health refills+phoenix for the last boss too? It's possible, but very difficult. AnotherGamer: Aha, got it. I remember those, they are very annoying. :/
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I knew about the counter force effects, except I can't remember which the yellow triple laser is. You can block (destroy) a lot of mines and missiles with it too. I toyed briefly with Buster and Sword force. It seems Sword force uses up ammo a lot faster than Buster force, but I haven't tested the difference in damage output yet.
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Take the hint and get out FAST.
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You don't need internet to work on a run, you know. :)
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I'm not sure. But if there's a difference in number of lives as you say, I think playing in hard is a better idea. So, you get 2 lives, plus one extra in the second level which you can get without wasting time. The only given jutsu is mijin on stage 2 boss. The other two mijin is either on stage 1 boss or stage 3 boss. I need to test where it saves the most time compared to just whacking them over the head. Other options: mijin+fire and mijin+fire, or mijin+mijin and fire+shuriken. Stage 4 (water and pipes): perhaps fushin if there is some part where it's useful to skip parts of the pipe section. Otherwise I don't know. Stage 5 (electric demon): Can't think of anything here. Maybe fushin for the vertical climbing but probably not. Mijin and kariu has no effect on the dynamite, right? Stage 6 (traps): Fushin for the vertical trap rooms. There's a free jutsu point here but I'm not sure if it's useful anywhere. Stage 7 (final level): Ikazuchi for the electric floors. There's another free jutsu point, maybe use fushin for the final vertical climbing section, but I'm not sure if the jutsu animation makes it worth it. All in all I guess I need to do a lot of testing before I can get anywhere with this. I know who to ask when I have questions, at least. :) Any closer to making a new speedrun attempt at this game, by the way?
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>So, wanna see out how far we can go with the even integers? Although 82-35-43 proved that it breaks down at 93 for odd integers, I don't know how far we can go with the even ones. It would be interesting to find out. Even integers have been tested by computer up to 2*10^17. And there is mathematical proof that every odd integer larger than e^e^11.503 (about 3.3^3*10^43000) can be written by three primes. But the numbers between those two are up for grabs. :) Get working.
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>Finishing off the stage 1 (ruins) sorcerer/demon boss with the mouse's weapon lets you skip ahead to stage 7 (bubble cave, with the invisible platforms). Only the final attack matters - the mouse must be selected when the boss dies. Thanks a lot for clearing that up. Looks like both a warp and a non-warp version could be made then.
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Hey. I've been away for the weekend, so I've only seen the current run up to the end of bombman level. One thing I noticed was that you used a magnet beam in the "the room which has absolutely no use for the magnet beam". This had me very surprised. Anyway, I noticed that you ended the level with one magnet ammo extra. At first I thought about using this to fall faster after the door, but then I remembered that you incorporated the weapon switch with taking a hit just in front of the door, so that wouldn't work. But, how about using it in the other vertical screen, the one with bombs flying in from the right? There's an identical gap in the platforms there. I'm very excited you started up this one again. :)
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I was thinking of doing this game as my next project. Would you really want to see it with 0 shurikens? The only difference would be a slower first level, either to pick up more shuriken or to avoid more enemies. After the second level autoscroller you would have more shuriken than you would ever use anyway, so it doesn't enter into the rest of the game. Personally I think playing it on hard would be enough. But I would like to hear people's opinion on this. Another thing, I'm not sure what's harder on hard mode really. Is it just that you have less health? Then that doesn't matter either since there's never any point in getting hit.
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BiroZombie: is the checksum the same when you play the movie? There's usually a warning if it isn't. I could play this movie too without problems, so it's likely something on your side.
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Hey Highness. I wrote down the error message I got now. I remembered incorrectly, it wasn't a DLL file, the filename was comdlg32.ocx. Hope that helps. Aqfaqs suggestion sounds good too. And perhaps allow showing Player 2 buttons with the space that is freed up. All this is moot of course, if not Travis is still around, or someone else who knows Python feels like fool around with his code.
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I haven't (can't, actually) watched this, is it exactly the same as the English version? I remember one previous video skipped a few levels somehow. But I cannot remember a password being used. Anyway, the version which skipped levels somehow was still slower than the one which didn't, because it was very sloppy. I've been thinking of running this game myself. But for the moment I think I'll just shout from the sidelines.
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Kijitow: Just play the movie once and make a savestate near the end. When a new segment is released, play the movie in read-only mode and load this savestate and you will watch from there. This works as long as the new version doesn't change anything before your savestate. I use this all the time, and keep the savestate one or two levels behind the last released one. Saves a lot of time.
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>I also recall watching and enjoying: ... both Kid chameleon runs... Yeah! :D >... (though I enjoyed the longer a lot more) ... Awww. :(
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I'm at a school computer, so I cannot install programs. :/ And there is no program to open RAR files here either. And also I forgot my flash memory (which is very irritating since I wanted to see nitsuja's Ninja 5-O). So you'll just have to wait. Sorry.
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I don't remember the name of the DLL file, and I was on a computer without internet access at the time, otherwise I would have downloaded it. I can check the name of it for you.
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Ok, I actually had to do some hexediting yesterday, so I decided to try out these programs. Gens Editor v1: Couldn't get it to run because of a missing DLL-file. :( EME: got it to work and fixed my movie without too much trouble. Suggestions for improvements in EME (if Travis Wells is still around): - Insert empty frame command. (inserts a blank frame between current frame and previous frame, movie becomes 1 frame longer) - Duplicate this frame. (inserts an identical frame as the one you're standing on) - Remove this frame. (removes current frame, movies becomes 1 frame shorter.) All of these deal with movies being off-sync. My movie was two frames off after fixing an error at the end. I had to manually move all starts and ends of button presses two frames earlier after the point I modified. Some kind of numerical option - insert 230 frames, or remove 230 frames, could probably come in handy too. - Copy frame(s). - Paste frame(s). Sometimes you need to do the exact same things as you did earlier in the movie. Rather than writing down all the key sequences and putting them in by keyboard, this would come in handy. Multiple frame selecting would have to be implemented. - Split screen - Two formats for viewing frame number - Go to frame Split screen is just a window divisor so that you can see two parts of the same movie file at once, without scrolling back and forth. Two formats would be good because Gens internal timer is in min:sec:frames, so you have to do some maths every time you check a frame. But sometimes (for additions and subtractions) the raw numbers are preferred. Put them next to each other in the leftmost column. Go to frame is just to cut down on all the scrolling. It would also be nice if it accepted both formats. What I really liked about it was that I could save my movie file without closing the program and just load a savestate (in read-only) in Gens without reloading the movie file, and it would play the modified movie. Because of this it was very easy to check what results your edits had.