Posts for Truncated


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Use the full stop => . Seriously. And it would probably help if you told us from which address you tried to download it. General advice when things don't download: Click save as instead of standard click, or if that doesn't work, try again later.
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Kill an enemy, put ecco where you found it, and look at the map. Used to happen to me aaaall the time in the ice and prehistoric levels. Ecco's tendency to get stuck in spikey objects is another big factor for frustration.
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I've had a similar problem, that the graphics smear and don't update as they should. But not with the H264 codec, it was some older one I think. Specifically I remember Rad Gravity looking like that, whatever codec that movie uses. No idea what your problem could be. It's really a shame with all the codec problems... I suspect we are losing a lot of viewers because of it.
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>honestly ecco always pissed me off for some reason. dont ask why, i dont know. Let me guess: the impossible level of difficulty and that enemies respawn inside you every time you look at the map?
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>Yeah, mikwuyma mentioned that already. Whoops. I missed that. So, are you going to redo earlier parts to include that trick? Another thing I mentioned was that when Blechy beats the first big robot, he is standing in the middle of the screen and teleports a shorter distance than you, standing on the bottom of the screen. I didn't time if this made any difference, just throwing out the idea. Thanks for doing this. It looks like it's going to be great. I'll read up on the other MMX threads and educate myself some more in case it comes in handy here.
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Some comments after reviewing this: You jump in the corridor just before Wire Sponge and Flame Stag. I thought someone decided it was faster to dash twice, as you did with Wheel Gator. You don't charge up before going in to Wire Sponge. Is the damage the same? You grab all the ladders on the way up... I remember someone just jumping up all the ladders by positioning exactly in the middle. Perhaps that was another MMX game but the engine is likely the same. Flame Stag seems to wait with exploding until he hits the ground. Can you manipulate him to take the final bullet closer to the ground? Jumping up just before the water draining part of Bubble Crab's stage, it looks like you fumble a wire. And just for reference, how far ahead of the current version are you?
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>no, truncated, if they go themselves then they take a while instead of going as soon as they appear. Well, of course... if you let them go by their own pace it's a lot slower than skipping them. They are meant to be readable. But they do disappear themselves after a few seconds, you don't HAVE to skip them. Since the game is completed already I don't see the need to finish the end credits as soon as possible, but that's your choice. Since you already have to record up to the point where the password is given I guess it doesn't make that much difference.
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I checked now and actually most of the credits skip themselves... it's only one screen that wont go away, the one with the password to the last fight (which you get earlier, so it's kind of stupid). After that the names of the makers roll themselves. Kind of a pity since you have to record 2 minutes of nothing. But I guess there isn't much to do about it.
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He did, but it runs fine in the good ROM too, so it doesn't matter. There seems to be a number of problems with the actual performance though. Such as: - Not being very aggressive against the bosses - Taking damage out of lazyness where it could easily have been avoided (not just the werewolf boss) - Not staying at the right side of the screen when a scene finishes - Not entering doors as soon a possible. - Wobbling too f*cking much. As in every waking second. - I don't know if the shotgun would have saved time but it doesn't sound like a good idea to not get it on principle instead of testing if it's beneficial or not.
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Am I missing something, or wouldn't reset be unneccesary if we supplied SRAM? It just seems a whole lot easier than using a savestate.
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Good luck. I've found your submissions for this game very interesting and new one wouldn't hurt.
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I thought you had quit this one for good. I was going to do this game sooner or later (probably later), but perhaps now I can get some extra motivation. The earlier parts were done at low speed instead of frame advance, and it shows. (Perhaps the later parts were low-speed too, who knows.) Which action to perform where doesn't seem that well tested everywhere - is it faster to attack or to just C-dash for example, I couldn't see any consistent pattern. I also have memories (but they could be wrong) of grazing the diamonds and still getting the "key". That could be useful in some places. Also I think you can turn around 180 at the same time as you perform an attack and sort of hit the enemy with your tail, but that might not be so useful. I'm not sure what to vote, because it's obviously improvable in a lot of places, but it's still entertaining and a better one isn't likely to come our way in a while.
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Looking great. I'm voting yes. I thought you were doing a 2-player version also. How is that going?
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I have the same problem as hopper. On the two first levels, isn't it possible to take more damage to save time in the health countdown? You seemed to do this later.
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Wow. This turned out bad quick. The people throwing one-liners at each other (you know who you are), could maybe be as kind as shutting up because it's not leading anywhere. I'll say something more constructive later. Maybe.
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Looks good to me. And it obsoletes a Famtasia version which had bad sound and loads of wobbling. The improvement isn't that much but the previous one wasn't that big either (11 seconds). Just check out the suggestions in the Duck Tales topic first and answer them and I'll vote yes.
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Very good. And it fixes the major issue I had with the previous movie: it concentrates only on speed, and doesn't go for points in some levels. I thought hitting the targets made you go faster. Perhaps this is an illusion... but if it's not you should skip the last target and not the first.
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This is obviously improvable, but it's very hard to get perfect because it's such a complex game. I wonder if someone will have the guts to take it up another notch because it seems many have tried and failed... In any case, I can agree with publishing this anyway.
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So this was published anyway... is Donamer or anyone else planning to update it with the possible timesavers known?
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I have been thinking about this game too. The way you put it I think of two possible ways: 1) Easy, no bonus levels, just run trough as fast as possible. Would be labeled "easy, skips semi-important goals". As I see it, since you're not playing hard, you might as well make it even quicker. 2) Hard, all bonus levels. One option would be to go 100%, because the movie is plenty long anyway, but you'll miss out on the strategy in choosing which levels to go for bonus. Would be labeled "plays all levels" and possibly "items: 100%" if you do that. I have only played the Genesis version of this game. Are there any substantial differences?
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Sounds good. I'm looking forward to it. How about posting your WIP in the SMB2 topic, and canceling this submission?
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If it's important, have someone well trusted play trough the game once and saving the SRAM, upload it here, and have everyone start from the same SRAM when making their movie. Then we can be relatively sure that the SRAM doesn't contain any trickery, and if the author tried something or used another SRAM the movie will desync when everyone plays it back using the "official" SRAM. No?
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The framerate doesn't matter except when playing the movies side by side. Ultimately your movie will be judged from the total number of frames anyway. You should not switch ROM. For comparison purposes the rules state that you should use the same ROM as the previous version. Also I would strongly recommend against switching to Famtasia. Why on earth would you do that anyway and how did it enter the discussion? The Megaman series are known to be a bitch. Bisqwit started over Megaman 1 from scratch I don't remember how many times (4?) and Morimoto's and Finalfighter's MM2 was in production for well over a year. If you wanted something easy you sure chose the wrong series... Suggested course of action: Calm down, save a backup of your current movie files for reference, and start over. If possible, convert the current Famtasia run to FCEU with Nesmock, or ask someone to do it for you, and get frame counts from that for comparison.
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>Anyways, till as a preposition is as reliable as the words ain't or y'all; they exist, and they sure are used a lot, but that doesn't make them real words. How do you think "real words" (whatever that is, hearing a clear distinction from non-real words would be nice) come into being, if not by being used a lot? Anyway, it was already pointed out that till as a preposition has been around for quite some time. Maybe that helps making it a "real word", I don't know. Actually it's remained unchanged in swedish (and probably the other nordic languages, but I'm not sure), not adding the un- part as middle english did. >If one thing should never falter under the strains of societal influence, our languages shouldn't be bastardized for lazy people. Languages are flexible beings created only by societal influence and nothing else. They are constantly bastardized (or you could say evolved) to admit for new words, meanings of old words, and sometimes (but very seldom) new grammar. Language "bastardization" has been going on since words were first spoken. Oh, and Omni: it's spelled unintelligible. ;) And before someone complains, because we are obviously all a pack of nitpickers, I decapitalized (I don't know, lower-caseialized? Divert your attention to finding a good word for this instead.) the languages on purpose.
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I remember one of my programming teachers telling us about writing a Sokoban solver. And also that it ran out of diskspace while solving a particularly large puzzle, even though it only followed legal branches and had lots of methods for realizing when a move made completion impossible and stopping. Is yours better? Optimization is a favourite topic of mine.