Posts for Truncated


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I don't understand if they are saying that they know it's a timeattack but it's somehow cheated, or that it's cheated because it's a timeattack. Some people are talking about how the Pakkun Flower (this is the japanese name for the fire flower, i guess) appears in unnatural places in the shooter stages, I think. On an unrelated note, that site links directly to the torrents and not to the movie pages.
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Since we had problems finding candidates for most expected movie, this one should be a breeze. Sprintgod doing movies mosly consist of him saying that he's working on them, and submitting them the next day. Which was the case with, for example SoR2, and to some extent S3&K, but that one is going to win any category it enters anyway, so I'm not going to nominate it.
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Okay, we need more than one nomination. Walking trough walls is cool, but sliding up slopes, off minecarts, and fooling switches is also cool. Quackshot. And even though it's bad manners to nominate yourself, I'll say that jumping from thin air and bugged out swords are also fun. Kid Chameleon.
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In Snes9x, you don't need to hold any buttons. You can just toggle them and have them automatically pressed. This will work as long as you're playing all frame advance. It's not as impressive as playing with your feet of course, but probably less frustrating in the long run.
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You! So now we only need a game and means of contact. I have Icq, MSN and Yahoo. And well I guess email would work as well. Choose your destiny.
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I refuse to win this category by walk-over. I will nominate Flashback and Quackshot by Nifboy. Both of these were announced beforehand; Flashback with minute calculations, and Quackshot with some updates during the making of the movie, which made at least me expect to see them. An aside: Dan, you got the wrong link. Kid Chameleon is #273.
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I like the idea also - so who's up for a game which only requires two buttons at the same time? Unless it's for SNES, then I can togglify. I don't see the need for a new forum. They are getting quite numerous already. You can already request assistance in the console-specific forums, and some people are.
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Oh, and I just thought of FODA too. I wasn't very impressed with his early videos but he has gotten a lot better and made some really impressive ones, for example Battletoads and Excitebike.
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Star was, once again, lost in obsoletion. Stars should be automatically transfered when obsoleting a starred movie, or this is bound to happen again.
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The autoselector takes an inefficient path when choosing NONE for the demos (both middle and first boss). Can you do it faster yourself just before the demo? The first boss: the right one seems to spawn first. Can you have the familiar blast him once before frying the left one that drops down? Can you jump to start hitting the left boss earlier? I'm curious about your new idea of course, but I guess I'll have to wait.
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On another note, what should we call you? /*- had the same problem and now he's slashstardash. But calling you leftbracket-circumflex-underscore-circumflex-rightbracket might be a bit too much of a hassle. Mr. Japanesesmiley? Mr. Kaomoji? Mr. Happybrackets?
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Do we really need a third version of the same game on a different system? I thought already the second one was overdoing it a little.
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Strider is bugged, but it's not published. Read the instructions again.
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>Use shuriken bursts more to maintain forward movement. I don't need to be conservative about shurikens because stages 2, 4, and 6 give me plenty of shurikens. Yeah, the only place where there is a risk of running out is stage 1. Getting the refills there relies a bit on luck (hitting the right crates with the shuriken burst), but since it's the first stage messing up isn't as big an issue as later. >I could probably dash slash through the stage 1 samurai so I can be farther right in my positioning. They can still hurt you while red and toppling backwards. So being further to the right doesn't help. You can start running too early and get hurt even if you just standing-slashed them. I'll get back to you shortly. I will do some tests in stage 6. Edit: Okay, I tested some stuff. This is all related to jutsu usage. Two mijin on first boss is probably a good idea, though I didn't time it. We should compare the time saved on two mijin on 1:st vs 3:rd boss. Or something stupid like one on each. In any case you should use up all your 3 lives somehow. Dragon boss: use ikazuchi and slash away like mad. The bird boss, while having long invulnerability periods, does not gain anything from using Mijin. The extra damage from one pattern does not carry into the next. The second and third rooms can be done a lot faster with Fushin jutsu. Cast it in room 2, before going up the wall with the boxes (Neofix casts it one room later, which I think is a bad idea). It will stay on in the next room. One problem is that it will probably stay on in the room afterwards with the spikepoles too, making double jump a bit more difficult and movements a bit quirky. I think it automatically goes off at the boss, if you want to use Ikazuchi there. (Take the hidden jutsu at the entrance in that case. Else skip it. You take it for no reason in the current speedrun.) Throwing out this idea: Final electric traproom before boss. You use Ikazuchi here. It has four hits. Get the extra jutsu point while waiting, it should be possible without losing time. Then time the last hit on the shield before the door so you can use Fushin for the final upwards jumping section. I don't know if this pays off, due to jutsu animation. Also you'll have no shield on the last boss. Then there is all the microoptimization. For example, if you're feeling brave you can jumpkick to land faster on the small platforms at around 26:44 and similar places.
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You can save a few seconds right off by just not killing the agents the second time. Run to the right directly. I'm thinking there should be a way to destroy the "svichboad" without taking a break from hitting the enemies, or skipping it until last. Is there any consistant way of getting the robots to selfdestruct? Slightly off-topic: For anyone interested in Streets of Rage 3 and Bare Knuckle 3, a full translation and side-by-side comparison is now available at: http://www.classicgaming.com/soronline/sor3_bk3translation.htm
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Acmlm for Dragon Warrior, and writing a simulator for the random number generator to predict perfect luck.
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Even though I think Nitsuja will probably win because of work output, I'll go ahead and nominate Jyzero for his grand work on Gens. It's the only console I owned and I have some special affection for it (you probably noticed). So Jyzero it is.
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Walker Boh is the obvious choice. His first runs were... well, bad. Now he has risen to godly levels. I would also like to point out the fact that this category penalizes players who were good from the start.
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Crap. No, nothing happened to the server. I spelled the filenames wrong from the start so noone has ever been able to download it. The real addresses: http://133an.sytes.net/~truncated/shinobi3.gs0 http://133an.sytes.net/~truncated/test.gmv This could also be better upon viewing it again. I do the same mistake with the shuriken in the start, and the first chasm can be done in one jump if you dispose of the ninja standing next to it. >To make the first area of the second stage more exciting maybe you should let some more ninjas come out and throw shurikens, then kill the ninjas while you're dodging the shurikens. Can this be done without losing time? I thought the next set of enemies only appeared after you had cleared the current one. Perhaps there is more to it. Third boss: takes 6 hits with powerup, right? I think two mijin is the fastest way, but the difference can't be that big. Perhaps the extra lives can be better used somewhere else to get a bigger speed boost than here. Then again, in your run you finish with 3 spare lives, so maybe there aren't other good opportunities to use them. I could try to write up some comments for your speedrun, but there might be problems with the execution and riskyness that timeattacks don't have worry about. I'll see what I can come up with.
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>i cant believe someone visits this place more often then me O_o I somehow think that goes for a lot of us.
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I like this. It has speed and dancing and glitches and lots of death. I counted 11 deaths which is probably some kind of new record here. You should mention something about it in the submission text.
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You missed the running in the beginning of stage 5. You can roll up trough the wall just as the screen fades out in the ninja house. Just for fun. When you grab someone and do the flurry, and someone else comes in between so you drop the guy, you can do the flurry again when you grab them directly after. I've never seen you use it. This might both be because you didn't know or because it hasn't been useful. Zan's throw is 32 HP, and getting hit by a flying enemy is also 32 HP. Assuming 3 enemies (that's the most I saw) and 3 seconds delay, you did 32*4/3 = 43 HP/sec. Slightly more than a throw per second. Testing both is probably the easiest way to find out.
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The flame in the back is dangerous. Because of the recoil you cannot always jump as soon as you land because you would die. I think. Edit: Or maybe it's just the arms and legs. I can't be bothered to check.
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In that old submission discussion there should also be a link to a new version by me of the first level only, 13 seconds faster. I was also thinking of doing this game but still haven't gotten around to it... I'll give comments on your attempt later. Edit with comments: 1st: watching the speedrun on SDA of this game is of course mandatory for anyone making a run. http://speeddemosarchive.com/Shinobi3.html All the following comments apply to your first version: You should never have to turn back to avoid the shuriken flying after you in the beginning if you kill the right ninjas. After the climbing section, don't do a double jump. You can gain downward momentum faster with the jump kick. It also looks like you lose some forward speed. You can pick up more shuriken along the way, without losing any time, so you wont have to stop to do a jumpkick on the last enemy before the boss. The chasm before the boss can be done faster. You can jumpkick off people and land on the ground at the same time, no recoil. You can see this in the first level i posted. Do some testing on if it's faster/slower/equally fast to land from a regular jump, a double jump, and a jumpkick. Then use that info to choose the fastest possible variant in every case. You missed an extra life in the horse level. That is a very bad idea since the mijin jutsu is silly powerful and you want to use it on the bosses whenever you can. Also you can probably do something more interesting than standing to the right all the time. Level 2 boss: use 1 shuriken + jutsu and he'll go down directly. When dropping down a floor in level 3, use the jumpkick do go faster. Don't run in the wrong direction on conveyor belts. Jump. I'm not sure if it's faster to go up on the right or the left in the conveyor belt area with the sparks. Both are possible. Test. Very good agression on the brain (?) jars. Jumpkick in the beginning of the underground area. There are some other slow spots here which I think can be avoided. I suspect that the jutsu is beneficial on the level 3 boss too, but I'm not sure. Good luck with it. Don't feel disencouraged because of all the criticism, it's there to help you.
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The easter egg seems to be bugged... the chicken is supposed to explode, not just disappear. Strange. I'll watch the new version as soon as I have time. Got to run...