Posts for Tseralith

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I don't know if it'll work with the full version too, but playing the demo version on my laptop with XP works without any major problems (except for desynching that is) even while using default settings, savestates also working nicely. The game seems to run a little slower though, but that might just be because my laptop is pretty old. So I think it might be because of Windows 7 that you can't run the game, as Hourglass isn't fully compatible with it yet, but XP is.
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Ok, even though my isn't that great I think I'll try a test run and see how far I can go, but before I start I'd want to ask what sort of goals I should have for this run? Since this is an auto scroller like Gradius it'd be "hard" to aim for fastest time since the only places I could optimize it would be at bosses and areas where I have to kill every enemy on the screen to advance. I could increase the game speed from "normal" to "turbo" to make it faster though. Trying for 100% destruction on every level is impossible as certain levels have invulnerable targets which counts towards kill percentage. I could just run through every level destroying as much as possible while not taking any damage at all, bascally having similar goals as the Gradius runs. But I'm not sure if I should include the secret areas or not then. They'll make the run longer, but they also add more to the game. And I think I'll go with the story mode first for this test run.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Might I ask what operating system you're using on your computer? Is it Windows 7, Vista or XP?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
Experienced Forum User, Published Author, Active player (458)
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Made a low quality encode here. http://youtu.be/ubvjGAJGNyY
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Would anyone happen to know what settings I should use to run this game as I can't get it to start on either pcsx or psxjin myself? Might Windows 7 be the issue?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Drakodan wrote:
Tseralith wrote:
Has it been proven to be possible to win the game with defeating Bowser only twice (or once for that matter)? I mean does the game check up somehow on how many times you actually have defeated him to reach the final stage? Also can you exit the basement from the inside?
Isn't that kind of like saying "Does the game check for 70 Stars before letting you past the endless staircase?"? People have managed to get past that, so I don't see why they couldn't skip the first Bowser fight in the same way.
Principally yes, I did. But I don't know otherwise what can and can't be skipped, so I just wanted to check to be sure.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Ah, true that to both of you. Of course you'd do that then.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Has it been proven to be possible to win the game with defeating Bowser only twice (or once for that matter)? I mean does the game check up somehow on how many times you actually have defeated him to reach the final stage? Also can you exit the basement from the inside?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Probably a little vauge, but perhaps name it Toasspru? Using the two first letters from each word in Tool Assisted Speed Run :)
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
Experienced Forum User, Published Author, Active player (458)
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You've probably already thought of this, but is it possible to save that speed booster for long enough to use it after you've gotten the missile you're trying to reach?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Messing around with Hourglass, I've managed to get... the loading screen to start by having Message Sync Mode > Unchecked, but it won't go further as it freezes up before it has finished loading. And the next day the game crashes every time I try to start it through Hourglass again no matter what settings I have. I haven't actually tested every possible settings so I don't know whether you can get past the loading screen or not. And I'm using Windows 7, so it might also affect the possibility to play it.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Cpadolf wrote:
23:48 is the ingame clock time that is shown at the end, which is usually the time Metroid runs are measured by.
Ah ok, thought you timed the encodes in real-time unless mentioned otherwise.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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A minor issue, but the encode says 23:48 when it's actually 34:42.27 long.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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After some experimenting I've found out that it's my operative system (Windows 7) which makes the armour refill ships appear randomly at every playback, but the Windows XP on my laptop doesn't have this problem at all, probably because of Hourglass not completely supporting Windows 7. I would've like to try TAS this game, but my laptop is sooo crappy and won't emulate the game perfectly so I can't bother trying. If anyone else wants to have a go at this, then be my guest and try it out. I'll help out with whatever I can if you wish too.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Right after the bomb shop cutsce, is it possible/worth the time to super swim glide (in lack of better name) yourself up to the door where you find Tingle?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Does throwing things like urns, barrels or the wooden sticks do more damage than hitting enemies normally?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
Experienced Forum User, Published Author, Active player (458)
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Ah, I have no idea either if/where you can get two maulers. I just assumed you could on that level and maybe could make use of them.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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How much damage does two fully charged Maulers do compared to the Callisto? I just wondered if it would be worth the time to shoot once with the duo Maulers before swapping to the Callisto to finish the boss off?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Yeah, that's because of the difficulty I chose, but it's only active on the first level and a few other levels afterwards. Level two has none of this darkness so you won't have to struggle to see what's happening.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Huh, after checking out my laptop who has a predetermined save (on the Tyrian 2000 version) and about 2.7 million in score, the enemies are indeed even tougher and I get 8 times the normal score. Though if I were to make a run where I reach the harder than hardest difficulty, I'll already have all the fanciest weapons and ship available in the game right at the beginning, and that'd make most runs even more repetitive. It'd still be easy though, since I have max firepower already (unless I sell everything I have). I'd say the Lord Of The Game difficulty from game start is good enough since then you'll have to struggle with the enemies as well as with weapon upgrades, at least until you max them out that is.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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turska wrote:
I don't like max% destroyed as a goal; the game has a ton of weapons to show off and in Arcade modes, you can already get Zica Laser and Constant Laser on a secret level accessible from the first level. The official v2.1 data files have several boring glitches; most notably, the Charge Beam bug that can be used to gain orbiting balls of destruction much like the ones you get on that one Asteroid level, except that they destroy almost everything instantly. The data files provided on the OpenTyrian site don't feature this glitch. Also, the very highest difficulties can't be accessed without using a predetermined/modified save; see OpenTyrian source for details.
True. A playaround in arcade mode could be more interesting than seeing someone using the same weapon over and over in every level, though that's open to debate. By the way, which of the three secret levels do you get the two lasers in? I haven't played enough Arcade mode to find it myself. Which difficulty are you talking about? Is there one that's even harder than Lord Of The Game? I can easily access this difficulty from a new game with no saves in beforehand. Could you please link the page where it's mentioned? Also Bobo, the Lord Of The Game is just a difficulty setting to make everything even harder, and as far as I know you don't get any bonus levels or purchasable upgrades. BUT you get four times the score you'd normally get, including from the coins and gems (and food and ale) you find, so you'll be able to upgrade even more after each level.
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Truncated wrote:
Nice. I loved Tyrian, so it would be cool to see a TAS. I think you should go for max % destroyed. For this, you obviously need a lot of firepower. In the first level, the first enemy holds a power-up, but it only leaves it if it is destroyed after it has turned around at the bottom of the screen. I am not sure, but I have a vague memory that it is possible to restart the level and get this upgrade again. I think you can also focus your firepower forward by switching the mode of your rear weapon. The default key for this is Enter.
Just looked it up and you do get a rear weapon power up from the enemy you mentioned, and I didn't know you could switch modes on your rear weapon. You learn new things every day. :) And yes, max % destroyed would probably be the goal of this game, but unless I can find a way to avoid having the armour refill ships appearing anywhere on top of the screen I won't be able to unleash the full destructive potential of this run, as well as some enemies will bump into me from a different direction than what they did first. If I can get those refills, I can throw out two nuclear bombs at will against at the cost of one armour, making my life a lot easier by killing the enemies even easier.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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Tyrian is an arcade style shoot-em-up game where you control a single pilot and shoot your way through each level to survive, upgrading your weapons, armour, shield and ship in between with the "score" you get during the levels. It's now a freeware game and has been ported to several operating systems and to both 32 and 64 bit for windows. Since when I saw Patashu's comment about the OpenTyrian version of Tyrian working in Hourglass, I tried to TAS the first level of the game to see how well it fares. As I have Windows 7, I used the 64 bit version as well as r81 of Hourglass. Made a simple encode on my performance here. http://www.youtube.com/watch?list=UUhH8mZVxn8IxuJ4EIJkQpBA&feature=player_detailpage&v=NzQmc9m3ZeM As is noticed right at the beginning, I unlocked the Lord Of The Game difficulty, which is the hardest one available in this game. In short, this makes all enemies a lot tougher, those who shoot projectiles shoot them more frequently and the projectiles themselves travel at a much higher speed. Also you get four times the score you'd normally get. The harder difficulties are unlocked by pressing a code for each difficulty. Yes, I know I lack some finess in the beginning of the run as I'm new to tasing in general and isn't interested enough to try to do it flawlessly. The game behaves pretty nicely as long as I disable Mutithreading and Wait Sync, or else an error message randomly pops up a while in the run and stops the recording, and the sound is a bit funky when I play, so I muted it to not be in the way. This might've been a good TAS partly similar to Gradius, had it not been for the random parts in the game. I'm talking about the small triangular ships, armour refill ships and other things who doesn't have any direct path to follow. Every time I replay my input file, they appear at different areas, thus making it more than likely to desync the game. Unless there's some settings I should change which prevents this. My imputs for anyone who wants to check it out. http://www.mediafire.com/?2dgava3pmn8b5zt
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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A few minor details, at 13:42 where you jump the second gap in the bridge, you wouldn't save a few frames if you go a bit further to the right before jumping? Also at 13:55 right before the church entrance, same thing there if it's possible to run closer to the brazier before turning? And right at the end where you knife and kick the two people, there's no way you can bypass them without attacking them? Like circulating around them, forcing them to do a futile attack until Ashley catches up? Maybe even swap to your gun and shoot one of both? As the knife/kick combo takes roughly 4 seconds and a weapon switch takes ~2 seconds, you maybe can get a grenade or so too from this.
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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What would you say is the hardest part in TASing this game? Trying to manipulate the right cars to both appear and not appear when you want them to?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
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