Posts for TtestPL


Post subject: Generic key exception error in tastudio on psx
Experienced Forum User
Joined: 8/17/2016
Posts: 3
Not sure if this question belongs here. While making a test TAS with Bizhawk I had trouble using the frame-by-frame piano roll feature of TAStudio. Every time I set an input, it will give an error message, something like "generic.key.exception", and recommends using JIT debugging. After a bit of googling it appears to have something to do with Visual Studio and .NET, with no solutions specific to bizhawk as far as I know. I'm TASing a PSX game if that helps. This error doesn't seem to be harmful and bizhawk still emulates and records the inputs just fine, but it is very annoying to close off error messages every single time I try to make an input, and makes the TAS process a whole lot longer. I can still TAS the traditional way, but keyboard rollover is a hindrance when using frame advance. How can I make the messages go away? Also I have one more less pressing problem: the piano roll in tastudio doesn't display colored backgrounds for me, even though I have the relevant option checked. Does this indicate an error of some sort?
Experienced Forum User
Joined: 8/17/2016
Posts: 3
Might be a bit unusual, but what about a TAS of the Cooking Mama series? The game is fairly popular among casual circles, and gameplay is all about making precise actions in a limited time limit, so it lends itself well for tool-assistance. Problem is the minigame can get old if trying to do every recipe, so something like a quick playaround would be more suitable.
Post subject: Some questions from an aspiring fighter TASer.
Experienced Forum User
Joined: 8/17/2016
Posts: 3
I've been thinking of TASing fighting games for entertainment, not quite like the half hour demonstrations on the site, just the standard single character arcade runs. I've got some concerns before I start. I'm familiar with the TASing process, but have never made a TAS myself. Is it wise to jump right into the fighter genre, or should I start with simple platforming games as the beginner's guide suggests? I ask this because playarounds tend to be less optimization heavy, with the only major obstacle being the CPU. Can TASes be done on weaker computers? My laptop is fairly new but has some lag when running the games I want to do on Bizhawk. Will this affect the movie playback? Lastly, since fighting games TASes heavily depend on the AI's actions, is the movie likely to desync? Or are there ways around that?