Posts for Tub


Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
Minesweeper - The Movie not crappy, sorry.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
klmz wrote:
Then just play my movie in 6400% speed, isn't it 00:00:09?
now you're just being stupid. NTSC plays at 60 frames per second. PAL plays at 50 frames per second. Therefore, a PAL game will usually run slower than the NTSC version. This is observable on real consoles. On some games, the programmers increased the movement speed in the PAL version to counterbalance the effect, but that doesn't seem to be the case here (if you think otherwise, please share your research). Since the previous movie played a PAL game at NTSC speed, it should run as fast as any other NTSC version. There are differences like the faster intro you mentioned, but the general gameplay should be unaffected. Again, if you think otherwise, please share your research. The point of these movies isn't actually to produce a fast movie, but to produce an entertaining movie. Even if your 9.48 is faster than the published movie had been at PAL speed (11:15), the frame-count suggests that your gameplay is sloppier and thus less entertaining. Since you didn't provide frame comparisons that's a valid assumption. I haven't watched your movie yet, FCEU + wine is giving me trouble as usual.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
how to pass a green gate from the right has been known for a long time, there are even unassisted speedruns doing that. passing from the left, when there's an extra block in front of that gate (look for the red circle on page 81) is a different matter.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
it says right there: "For Linux support try Mplayer." I don't know if there's a mplayer browser plugin, but getting the video url from the html code and downloading it to hard disk works. No obvious download-link though.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
hero of the day wrote:
Soon to be proven possible: 1. The maridia green gate opened from reverse
Damn you. Now I'm going to press F5 until you post the smv or Bisqwit's server crashes. Good luck! Interesting research on the 100% route. Even if it'll turn out to be only 3 frames faster, varia-less stuff always adds a ton of entertainment, especially for the casual viewers. 5 seconds? even better.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
FractalFusion wrote:
I think it's better off examining them than attempting to guess them. Administrators can do that, right?
I really really hope that this board still used the standard phpBB-way of not storing passwords plain-text.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
yeah, good luck putting Mona Lisa into a 3d scanner. You didn't understand anything at all. And just because they were good at video editing and did not use something like fraps, you assume the software doesn't exist? Considering low quality an obstacle for "any" production use shows quite a limited horizon. Try playing oblivion once in a while. Anyway, you don't know shit about the quality limitations of the system. All you know is that quality sucks once you cram the visuals into a youtube video. Try some research before you post, thank you.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
laughing_gas wrote:
It probably takes at least an hour to download even the smallest N64 roms with dial-up.
Yeah, but we don't download roms, we dump them from our legally owned cartridges. Right?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Problably because in php, a reference is not just a plain and simple pointer, it's a 'symbol table alias' as the documentation says. And "symbol table alias" sounds like something with enough overhead to choke a horse. Somewhere the php manual stated that references shouldn't be used to increase performance (because they don't), but I can't find where. as for the bug: good find, anubis.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
if you do $data = 'value' it'll write the value to the location the reference points to. if you do $data = & $value (like the foreach does) it'll just point the reference to another location, overwriting nothing. using a reference in foreach is documented syntax, and if unset() is required, then that'd be a pretty serious php bug.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
you're not even changing the contents of $data, so why do you wish to use the reference? php internally does reference counting + copy on write, using a reference is actually slower in this case. I noticed that using foreach to change an array will often lead to unexpected behaviour, so I stopped doing it altogether, but YMMV. A wild guess: phpaccelerator has some obscure bugs (I once noticed all protected members becoming private after upgrading php), so you might want to test without.
What else did break?
find /webroot/ -name '*.php' -exec grep -Hn 'foreach' {} \; | grep '&'
What?
seconded. This isn't C/C++, you cannot load memory locations into references. And foreach ($array as &$data) is documented syntax. It should work.
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Well, Tool Assistance needs tools, and there are none for TASing windows games. And for a lot of reasons, there won't be any that satisfy this site's requirements for quite some time. If you want to see a TAS of perfect bullet dodging, there's always Gradius.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
AngerFist wrote:
I can easily reach the final area there but I have no idea how to get up on that final area.
It can be difficult at times to get it up and put it in. Maybe this helps. http://tub.homeip.net:16180/tmp/bloxor.avi
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
unfortunately, this movie lacks two important things: - good image quality. That's what happens when you re-encode an already lossy video :/ - an effort to explain what's going on. The TAS-Disclaimer is shortened to almost nothing, and there's no explanation like "intro and door transitions have been removed from the video because they're boring" anywhere. I's not your job to make sure nobody misunderstands anything you do (that'd be impossible), but making sure that a reasonable person has a chance to understand what's going on without guessing would be helpful. If someone who doesn't know about TAS finds a copy of the video on youtube, how would he have any chance of figuring it out?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
Being mostly a PC gamer and not a console guy the first speedruns I saw were qdq. Their site had a link to sda. That was back in the days when sda was a quake-only site. I was there when Radix created the "other" section in march 04 and became hooked to speedruns. And somehow, somewhere during that time, I noticed nesvideos, probably by a link on the sda forums. I've been sticking around since then, someday registered on the forums, and I still regularly visit both sites and enjoy both assisted and unassisted speedruns. But I'm not active at their forum any more, it.. well.. became less attractive over time.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
They don't mind tentacles raping schoolgirls, but when we start raping their precious video games, they take offense.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
I don't know why you care about the band if you consider the music horrible, but the first is Linkin Park - Papercut. The second one is someone else I don't know.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
FODA wrote:
7,740,796 on first map of vector TD. :)
Nice one :) I made several mistakes which I didn't notice until the last waves were rolling in: - I didn't know what "Interest" really did, I thought it increased the amount of money the enemys were worth. So I spent all my money as soon as possible, not getting filthy rich. - I was unaware of the possibilities of stacking the special towers. So I had lots of blue ice towers, 6 of the red guides missile towers (which I couldn't upgrade to 10, they were just lvl 4 or 5 at the end), and just one of the boost towers. Well, I still succeeded. My next attempt, had there been one, would have looked quite similar to yours. Makes me wonder how the points are calculated, though. More points for faster kills?
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
3.745.684 on the first map of vector TD.. died in lvl 49. so close.. edit: 2nd attempt, 4.129.652, finished all 50 waves.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
my attempt at the 10K game. Failed somewhere around ~85. I should have taken it slower, building those squirt towers earlier, not wasting my money on upgrading before the first level, building a full maze, taking the time to blueify all buildings and most of all putting the swarm towers in the middle. Just showing what an "optimal" position for a bash tower looks like. Also note the added frost towers, they're worth a lot in increasing bash tower damage output. http://www.authmann.de/misc/DesktopTD_10k.jpg
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
SXL wrote:
a flash player, including the appropriate emulator + rom + movie would be a lot more feasible. it'd really help for submissions especially, since by definition there is no .avi for them.
yeah, except that including the rom inside the flash is a copyright violation. If distributing roms was allowed, we wouldn't have this problem in the first place. Apart from that, who is daring enough to convert ~20K lines of c or c++ source code to Flash while maintaining full compatibility? Why don't you just install the real emulator and use that?
m00
Tub
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Joined: 6/25/2005
Posts: 1377
as said, you probably don't need tcl scripts anyway. If you cannot join the channel, there's a different reason. But since you didn't provide any additional information, I'll go consult my crystal ball..
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
Fabian wrote:
Not that many sweet 3200x1200 images avaliable I'm guessing.
a lot more than there were a year ago. deviantart has a whole section with multi monitor wallpapers (not all in the desired resolution though) gamewallpapers.com has some, but since they stopped providing the images with easy-to-guess pathnames, you'll have to pay. You can also use one of the panoramashots from Two Worlds, if you like the game or at least the game engine. Then there's a couple more at hebus.com (warning: french and ad-contaminated), or just google for "dual screen wallpaper" or something. you can also use scalable vector graphics (svg's), kde-look.org has some (and probably other sites I'm not aware of). In your case, you'll have to convert them to something windows-readable.
m00
Tub
Experienced Forum User
Joined: 6/25/2005
Posts: 1377
maybe you should read the error message? if you wish to use tcl scripts, you have a problem. They won't work unless you install the thing that url points at. If you don't know what a tcl script is, then you probably don't need them, and can safely ignore that warning.
m00