Posts for TwistedTammer

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Joined: 11/24/2018
Posts: 10
Really cool TAS, the rooster might be a tad useless in Link's Awakening, but very useful in OoS for skipping to the tower cutscene through the usual object spam. Really great improvement to the SL and Tompa TAS, lots of clever damage boosts and manipulations of RNG, certainly brutal in these games. Yes vote.
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ThunderAxe31 wrote:
How to perform superswimming?
https://youtu.be/X4swMNrgm8Y?t=1232 Video I know has input. Basically, you clip into the wall and reach a jumpable wall(works inside dungeons too), swim into the wall and turn opposite to swim away. This can also be done unclipped with good subpixels. You cannot transition down without crashing and it ends when you jump with Roc's feather.
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Definitely an entertaining watch like the other tool-assisted demonstration runs you've made previously. I agree with the use of existing SRAM for this category, definitely improved gameplay density and eliminated a lot of the slow move-buying cutscenes, slower routes, and such. Though obviously not popular with tool-assisted runs, pre-made SRAM made this run a lot better in my opinion, though not the only reason it's great to watch. I appreciate all of the swag put into the run, especially messing around in the boss fights and the swag jumps at each of the loading zones. Hopefully a second video with the TBS camera hacked visible can be published alongside, if at all possible. Yes vote from me, keep up the good work.
Experienced Forum User, Published Author, Active player (387)
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Hell yeah, not a sight of normal to be found
Experienced Forum User, Published Author, Active player (387)
Joined: 11/24/2018
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jlun2 wrote:
I never knew this game even had ACE. That sounds like you can pull off some amazing thing to mess around with for a playaround.
The ACE method is a credits warp using a glitched chest in a wrong warp map, using some save file names to do the work, however it is Japanese version only. I'm not technical with ACE mechanics or such, so a playaround wouldn't be something I'm capable of.
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The GB version has the screen warp glitch that involves constantly opening the map, the biggest difference, it's pretty annoying. That run is already pretty optimized, with a Dethl skip glitch using screen warps.
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Amazing run! I really like all the swag, like Wario bonking after reaching the pipe and the backwards crawling, the boss fights were hilarious. Very interesting optimization that requires Wario to avoid coins, kind of a shame, but it does look cool when you dodge a torrential rain of coins. Movement looks really good. Keep it up.
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Joined: 11/24/2018
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Definitely a REALLY great TAS, I watched it on stream yesterday and watched all of the previous runs of this game, and the strategies, manipulations, and swag were TOP notch! This run in particular is the most broken I've ever seen this game be, skips half the intro, half of chapter 2, etc. Basically the whole game prior to Palace Skip was setting up the Palace skip. The fast way down to the X-Naut fortress(elevator skip) was especially hilarious. It's a real shame it didn't get down to under 2 hours, but essentially any major time save will get it there. Keep up the good work
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Mklip2001, I am considering TASing the "100%" branch with these same rules, involving the collection of all items, hearts(fight all bosses), songs, capacity upgrades, and obtaining a tunic upgrade. I'm sure that would make a more interesting run.
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I'm sure it could, Gambatte/Bizhawk is very accurate, DwangoAC verified Pokémon Yellow ACE TAS's on stream with a Gamecube homebrew program to launch GBI, which is likely similar enough to GBC. I'd love to see it verified.