Posts for Twisted_Eye

Twisted_Eye
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Wow this is a silly game, but a perfect choice for a TAS. I liked this
Twisted_Eye
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Big fan of these "Just how soon can we end input? oh, REAL soon." kinds of submissions personally. That's an extremely short input file to achieve victory, nice work!
Twisted_Eye
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It's fun to have these little contests around that are guaranteed to be short runs. Makes it easier to go "heck, I've got an afternoon, I'll throw my hat in" and feel less pressure to devote all that much brain power for a long time. Throw an entry together, y'all
Twisted_Eye
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i'm so sorry but the jumping sound effects at the beginning made me think of this old video and then I was too distracted until I could post and get this out of my head. Okay watching the rest e- Yeah I've always liked this game, and your run does a really good job of both showing it off and whipping it quick. Yes vote for sure.
Twisted_Eye
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Soooo finally got a chance to get back to this. Switching to "2P Magic" and trying some different strategies, I have been able to save 20 seconds on the first level of the dungeon by itself. I'm thinking of changing this submission's goal to (1P Mode) and then submitting a new (2P Magic Mode) run later, unless anyone thinks I should just replace this submission with the new run when I finish it.
Twisted_Eye
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Incredible update, very very good work!
Twisted_Eye
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Nothing but the enemies is randomly placed in this game--'Fast Foot' is always in the same location on the second floor. Might be worth looking into, though, that could be early enough in the run to be worth it. Thanks for linking to the manual. I honestly tried to find it and wasn't getting anywhere. --hm, seems game mode 3 lets the Wizard start with three uses of 'Fast Feet.' I really may have missed a trick here, trying to show off winning in the 1P mode.
Twisted_Eye
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I was thinking to myself, don't we already have a TAS of this? But that's the Arcade Vs. rom. Which is a few seconds faster, and from watching your run, I just couldn't help but think, something's slow about this. Figured it out: You're playing Game A. Select Game B and the faster ball movement will let you start sooner and get in the bonus hole faster. Totally changes how the bonus room plays out though, so it's not some quick fix solution. Here's something I found pretty quick that's 140 frames faster but I'm wondering if your bot could beat that if it begins from this hotter start. https://tasvideos.org/UserFiles/Info/639028855930525986
Twisted_Eye
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the Intellivision guy plays pac-man and frogger, sounds like the early 80s to me also I was confused by the encode for a second--if YouTube isn't showing you a 60FPS version of the upload, one half of the screen doesn't show any pellets. Just a note in case anyone else hurries in here to ask whassupwiddat
Twisted_Eye
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It saves enough time in the Bowser fight to be worth it. Bowser can only move in one direction per bounce, so the only way I found to trick him into landing in the same spot repeatedly is to take damage underneath him.
Twisted_Eye
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Sorry about that. Was looking for the file online again after the fact using that site's search function and didn't quite pay enough attention to what I found. The site has Assembly games sorted into different folders depending on which Shell the game uses. So, some games will use the link you posted, but only if they use the ASHELL.83G shell. The 'Super Mario' TAS I posted used a different shell called 'ION,' it seems like the different games have to use different shells to work sometimes. So you have to "Previous..." back from the folder in the link you posted to see the other branches for other shells which leads to other games.
Twisted_Eye
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Love the movement in this game. "I have defeated the enemy and picked up the item they were guarding. Now to exit the room back the way I came from the most natural way possible."
Twisted_Eye
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you're all welcome for me manifesting the Mega Man reveal at the game awards show by submitting this TI-83 run hours beforehand btw
Twisted_Eye
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daaaaang that's an old movie to update. Nice!
Twisted_Eye
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The mouse goin wild, solving things before the board even loads, was pretty neat looking. Good run choice
Twisted_Eye
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reminds me a little of the terrible Total Recall NES game. Dang, Arnold, get some good games already. Entertaining enough run though, for such a rough game!
Twisted_Eye
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that PC Speaker is really, really grating, but this DOS version seems to move so much faster than the Amiga one that I think you picked correctly anyway. You're definitely doing Best Ending next right?/s
Twisted_Eye
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Some very silly looking solutions here, good run!
Twisted_Eye
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CoolHandMike wrote:
What is the geyser skip and why was that not used?
https://tasvideos.org/Forum/Topics/26600 <-check the submission text here for what it is. This submission text doesn't describe why it wasn't used so I guess they just didn't bother. If the cheat code made the skip impossible they would have said so.
Twisted_Eye
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Googling around, I'm seeing a lot of old posts online about wanting/needing to combine Redump's multiple .bins into a single .bin for various reasons. Found a Reddit post from 7 years ago where apparently Retroarch or ePSXe at the time couldn't run PS1 games with more than one .bin, for example. Even up to 4 years ago there are multiple youtube tutorials showing how to combine all these wacky .bins into one, even if just to clean up your program's library or hard drive's file structure. Makes sense why people would create Playstation Rom Collection Downloads of only one .bin per game if that's what some emulators needed instead of Redump back in the day, and that those downloads would still be downloadable nowadays by people that don't know the difference. I never would have before this thread!
Twisted_Eye
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fsvgm777 wrote:
Just checked again, and I indeed have CD audio playing during the main gameplay. Here's the CRC32 hash of the version that I have (used the Hash Discs tool):
69D023AF Revolution X - Music Is the Weapon (USA).cue
Which indeed matches Redump. Could you perhaps post your CUE? Just wanna compare with the one I have.
You're right, my collection didn't match Redump. I downloaded a new copy and it was behaving correctly in Bizhawk. Weird that the old one worked elsewhere but not in Bizhawk, but the new one definitely appears correct.
wicked wrote:
- I’m using a BIN/CUE version of the game.
wicked, does your version have a .bin file for each song? My version that did the same thing yours is doing had only one .bin file, everything jammed together. But the version I just downloaded that matches fsvgm777's result had 17 total .bin files along with the one .cue. Guess I have yet another full console collection of roms to go re-download again. I *just* had to do this with outdated NES roms.
Twisted_Eye
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fsvgm777 wrote:
I could not reproduce the issue with the USA version of the game, as the CD audio went through fine, for the record.
I think they're on to something. Did you go into gameplay, or just load up to the title screen? The music plays at first load on Bizhawk, but stops once you start a game and begin the first stage. I tested in another PSX emulator and the problem did not appear there.
Twisted_Eye
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This reminds me, I should really go back and finish that 'max final score' run someday...this game deserves a legit submission.
Twisted_Eye
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Another game I'm surprised hasn't been done yet? This is a good run, it's clearly well thought-out.
Twisted_Eye
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goodness. What next, Pyst? You're going to end up doing everything linked to here, aren't you