Posts for Twisted_Eye


Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
That actually turned out to be an interesting gimmick to watch, knowing you had to juggle enemies while only controlling one player per frame at a time. Otherwise it would just be another normal 2P run of a game.
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
This is a gorgeous improvement, awesome work! I'm super impressed with all of the discoveries the community has found since the last TAS was posted.
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
Definitely my youthful years' most played Rampage so I'm biased, but I definitely liked the run. The effort to maximize efficiency is clear! It only seems repetitive because the game is so dang long. But getting the run under an hour really is impressive, good job!
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
i have no idea what i just watched but it was mesmerizing nonetheless
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
so, judging by the island layouts, i take it the person who programmed this was named "Tim"
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
god i love this game. Using an adaptor back in the day to play 4-Players with my cousins. The gray truck turns green if a human controls it! But wow I can't believe it, this game actually has an end, kinda. I always thought it just looped forever. The way your bot abuses the collision physics to careen around the course in crazy ways is really fun to watch. Race 6 is a good example for people that don't want to watch TOO much of this 50 minute run. Thanks for making this, I really like this.
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
The first period was actually entertaining to watch and didn't take too long. I chuckled at the second period and then skipped to the advertisement part. The "Gradius" demo sure was a thing. But what a clever idea for an april fool's submission though!
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
Absolutely incredible hack, everything between the long straight walking sequences was mindblowingly creative.
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
I used to play this a bunch after I bought it at a random department store in Oregon when I was a little kid. The game makes it look like you can only have two characters in a 'Cartoon' but you can swap them on the fly to rotate a cast through the story. Just only two on screen at a time is all. Not the best kid's animation suite out there but had potential for something on the NES. I guess you've technically created a run that could described as having a win condition, so hey props on the creativity there. (also the time of the movie according to the site bot is sus
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
Really really good-looking run for a crazy hack, but it's a shame about the saber destroying the fun of the boss fights. The stages themselves look insane enough to make up for it, though.
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
The final boss is "B. King?" Burger King? They got Jerry Lawler to do this game??
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
i dunno that final score screen kinda suspicious
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
Hey, Taker was a great high flyer--his running flying clothesline and his dive over the top rope to the outside both were always damn gorgeous, especially for a near-7-footer! This run is a surprisingly quick and easy watch for a wrestling tournament with 6 countout finishes. I liked!
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
Your Introduction says hurting is not okay, your first category rule says only killing is not okay, and your second category rule goes back to saying hitting anything is not okay. Feels inconsistent. I still get annoyed when I think about that one "Zipless" Sonic TAS that uses zips in the last couple levels, just because they could call them by a different term. oh god that was 12 years ago jeez let it go, twistedeye I also feel like "pacifist" implies no damaging non-required enemies for any reason, so that's my vote. (lmao not serious here but: Suicide in the final stage, does that still qualify as pacifist if you're killing...yourself) Watched the whole run and whatever any thoughts on the knight whipping are, the run is really well made and a solid watch. insert thumbs up emoji here
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
I appreciate this TAS thank you. This has always been one of my favorite games to tell people exists.
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
Kinda cathartic for these NES word games, where you can cheat the engine with all these crazy big or illegibly short responses, for your final word in this run to just be "bird" and you type in "bird"
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
Can a mod please replace the submission with this file? User movie #638053375915642915 Credit to Winslinator: They looked at my run and realized I'd left in some test inputs at the final sequence that caused the run to finish 4 frames later than necessary. So I was actually under a minute the whole time, though it does help to remember that accurate emulators are 59.whateverFPS not 60...
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
Awakening Zelda is best Zelda. This run is fantastic too. For a movie that has no major skips or glitches, it still starts crazy and gets more and more nuts as it goes along. Awesome run.
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
The streets of Onett have gotten really rough these days Nice run! good variety of stuff and a short runtime is a great combo
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
Great game choice and nice start, but the run is noticeably improvable. Most notable is before the first room of Stage 5 where you wait for a monster to get out of your way, instead of rng manipulating him away at an earlier point. There are other times where you bump into the wall as you're moving, which is always a time loss. Also, the second room of stages 1 4 and 7, the one with the moving walls that you have to wait for--it's faster by over half a second to grab the treasure, turn around, and go around the bottom way, instead of grabbing the treasure, going straight through, and having to sit and wait for the moving wall on the right to get out of your way. The game is simple enough and short enough that being really really precise with your movements to save a frame or two at every opportunity is worth doing, you'd be surprised how much time you could save with the extra polish. I bet this run could be done without shooting a single enemy, for example also, in typing this post, i discovered a glitch where if you enter a room and the smiley face appears on top of an overworld monster for the one frame that it hasn't fully despawned yet, you'll immediately die :(
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
I liked this, great example of what an Atari 2600 run should look like
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
w, why is the game's song based off of Baby Elephant Walk Solid run though
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
absolutely no idea what inspired you to put scott steiner into your description text but I like it
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
I can't help but look at the background of the cutscenes with the Great Gazoo and think "that's just what I see when I lay back in bed"
Twisted_Eye
He/Him
Experienced Forum User, Published Author, Active player (333)
Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
How to win at baseball: "We use one of the Edit Teams because the leadoff batter is a tank with a gun" Excellent idea to use the tank's charge attack to do way more damage than the intended maximum per fight. That cuts out a lot of repeated battles and makes this a really quick watch. I'm happy this game got such a solid submission finally.