Posts for Twisted_Eye

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Twisted_Eye
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Joined: 10/17/2005
Posts: 629
Location: Seattle, WA
The run would be nothing more than a walkthrough, slightly sped up. I dunno. It worked for Shadowgate and Deja Vu pretty well, for example, but here we'd have to watch Graham walking across the screen. Every screen. I don't anticipate a TAS of this to be super-fun to watch, but who knows? And I haven't been keeping up on it the last few months but yes there's a rerecording Dosbox. If it can do mouse input, it would be better to make and watch than the inferior NES version.
Twisted_Eye
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I was going to make a run a few months ago, but wow I didn't know about the run-from-boss glitch! That's awesome! I still watched this whole run trying to think of path changes--is it not possible to manipulate battle, i.e. make the robots miss? You could get away with not putting those characters in your party. At which point, was getting all of those characters necessary for the game? I don't know if it'd save any time to telepipe to slightly farther away cities for the dam chapter. Other than those things I couldn't think of anything I'd change with this run at all, other than the sound glitch at the end, if there's a way :| That was a pain. I liked the run, I just don't think it's publishable, being so uneventfully long. MAJOR props for going through to the end, though! :D
Twisted_Eye
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Rridgway wrote:
Warp wrote:
Is there any non-pornographic console (only including those being possible to TAS) game where there is nudity, even if briefly? Women in very tiny clothing surely, but nudity per se? I seem to remember that at least some FF game, at least the original uncensored Japanese version, had some fiend with bare breasts or something like that?
Miss Peach World.
isn't this just a hack with the graphics changed? I've used a nude hack to watch a TAS of Little Mermaid, but I hardly think that counts, ha.
Twisted_Eye
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Location: Seattle, WA
hee what a pleasant game! Excellent choice for a TAS. Fast-paced, flexible, decent length for an outcome, and the graphics, sound, and music were great! Nice glitch in the last stage there. Good job rescuing the babe in the somewhat transparent dress!
Twisted_Eye
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This game is just completely unpublishable. It was ridiculously repetitive from the start. I was already fast forwarding in the first stage. Sorry, I don't think this one is any good.
Twisted_Eye
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Loved this, awesome work! Efficient, smart, and funny, too! The fighting between the players was hilarious-- I loved how they seemed to keep getting a little bit wiser to the other's actions, and the fight would deepen. I got worried at Level 8, though, because even though I had read the submission text I still thought the game was desyncing strangely. And then tada! This was an amazing run, guys, very entertaining. I'm just curious how large the resulting tradeoffs were, but still you steamrolled this game.
Twisted_Eye
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I was entertained by this. Very short, so the repetitiveness didn't get to me, and the between battle stuff was okay, mostly due to the 80s chick that mmmmmbossman mentioned that briefly flashed between levels. The ways that you ended the levels were quite entertaining; I was hooked from the frame that you seemed to punch a little boy in the FACE Played well, short, and funny, I think it's a keeper.
Twisted_Eye
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JXQ wrote:
I like the new tricks you've found, but I think the new parts that you've played in this run can be optimized a good amount more
I thought I noticed that, too, but I was quite impressed with the new glitches used! Good finds
Twisted_Eye
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For the last couple days I've been thinking about Casino Kid I and if it'd make a publishable TAS. I know that the final duel seems to ALWAYS at least once give you a royal flush, so manipulating the game to win on that would be entertaining. Otherwise I suspect the game would be boring. Your idea of saving roulette to last for money is a good one I think, otherwise I'm interested in seeing how this could play out. Good luck with it
Twisted_Eye
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I couldn't get this to sync until I stopped using (UE) [!] and started using (UE) [a1] [!], according to what my roms came labelled as, so I don't know if you used the right rom, my roms' labelling is outdated, or if this is fine as is. Movie itself was lots of fun, it's a shame the bosses couldn't have been done in any faster but I liked what I saw there despite! Levels were run through pretty darn cleanly and at a nice, brisk pace, and the floating bosses were better fun. I yessed it!
Twisted_Eye
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oooh I have been looking forward to this one quite a bit! I was wondering why you delayed so much during bosses and at some other odd times that didn't seem to make sense, but reading your explanations about the manipulation necessary for the game cleared it all up. Excellent run and a pleasure to watch!
Twisted_Eye
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The only irritating thing about the pause thing to me is that it quiets the boss music! Grr! I'm very much so enjoying this run so far, lovin it
Twisted_Eye
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The creatures in that room do not give you hover when killed; health only. I have tried to get up there with only Hover for hours and in different ways but no go. It'll take an as-of-yet unfound glitch to get up there. Once you do, though, it's entirely possible to beat the game without glitching, I've tried that, it's simply getting up that one shaft that is in the way.
Twisted_Eye
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aaahh people keep popping out SMS runs and I can't get to my computer to watch or contribute. How similar is this to Adventure Island? I thought it was pretty much a clone, but I haven't played this one much.
Twisted_Eye
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Hey, since the last time we've talked, a lot of things have gone down in my world, and I am hundreds of miles away from my computer for another couple weeks. I might still be up to helping out with this with what time I have once I get things all back together. Awesome seeing that there's still progress going on! Also, I don't see how the 'turbo speed' would be unallowed, it's probably preferred actually. As long as you don't turn on 'control CPU' in the process ;) hm. I wonder if turning on 'Game completed' and waiting after the credits for the bonus Boss Only battle would be cool?
Twisted_Eye
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I had a chat with Mr. Kobold and I could make the run if given the tools, but I have no idea how long I'd take to do it. AND I wouldn't start right away, I'm going to be busy for the next week especially and in coming weeks somewhat but if I had the tools to make it work I would have the motivation to get it done. It's a seriously fantastic game and I already did a bunch of work to get a TAS ready so I could see this panning out beautifully--provided the manipulation comes out well!
Twisted_Eye
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I liked it. Course I skipped the intro at such a fast speed it went by in just a couple seconds, so I don't know from experience how this will affect the video version. So what I did see was just the movie, and it sure seemed well done. Having never played the game before I thought the fireball Wario and the flattened Wario were pretty entertaining, and that everything just seemed pretty darn seamless. Lots of little waiting periods with doors and post-level business, and one point had a wait for monsters dancing around, but that didn't detract from the movie to me. So to me it's just a matter of deciding how seriously the wait to get to the action affects the movie. I fast forwarded it. I've fast forwarded longer before. I liked this run. I yes it.
Twisted_Eye
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mmmm publishable SMS runs...<3 Better get back to frame perfecting that Psycho Fox run, and I might just get started on a Wonderboy as well
Twisted_Eye
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I'm leaning on the positive side of meh. The most interesting parts of the run came from the game's wackiness itself. Silly having everyone on skateboards and trying to kill you and spikes and drills and boulders and everything. But the run itself like others said was just run here jump there no variety nothing too special nor interesting. In the end I was occasionally amused and all buuuuuut...
Twisted_Eye
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I do so love watching this game get trounced, and then trounced further and further. Another three and a half minutes off...Amazing
Twisted_Eye
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Whoa, sounds pretty exciting!
Twisted_Eye
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http://dehacked.2y.net/microstorage.php/info/330846341/Original%20of%20Archon%20%28U%29.fcm Hm. Shoulda checked if someone had already tried a run of this first. My run is roughly 6 seconds faster than Adelikat AFTER you take into account the fact that he didn't know you could hurry through that cool opening animation. My battles barely total 1 second of that, entirely due to the Dragon having one of the slowest recharge rates in the game. I tested Adelikat's technique (not TASed, though) as the dark side and it's easily faster, the basilisks attack stronger and the djinn is weaker in health, so two less attacks are needed. I don't think that's enough to make up for the other 5 seconds, though. The REAL question is whether a run of this game is publishable. I'm in no hurry to clutter the workbench with a potentially unentertaining run. (I have another run I JUST made, Base Wars, that probably won't be entertaining despite being only 2:30 long). It's not right to assume it's entertaining simply because the game means something to ME from my youth, since this is a community deal and most all y'all don't played da gemz.
Twisted_Eye
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I just haven't been able to work on this at all for a couple weeks, no motivation and distracted. Your version 2 included all the improvements I was going to redo my own movie with, awesome work! For purist perfection, though, I noticed a couple improvements to your work: It's faster to open eggs with your arm as short as possible--only 2 frames until the next punch instead of around 12. So just get closer to those two eggs that get opened when you open them and it's all good. Also, you can shoot another rock out of the ...rock shooter before the first one hits the guy, might be a timesaver there. Also, after the boss dies, run at the wall instead of stand by it, that way you get the horizontal momentum to save a few frames. Great path on 7-1, you were able to keep the faster momentum the whole time. 7-2 if there's a way around the two slower parts that'd be great but it's not all that likely. 7-3 was it fastest to use the pole? It's more entertaining to viewers probably haha. But yeah, loved the work. I hadn't quite finished 7-3 before I lost momentum because of a stupid girl haha
Twisted_Eye
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you found pretty darn good paths (it's not super hard as long as you keep your momentum up, but that can be a punk so thumbs up, sir!) and you found exactly the right way to do the warps, most of the rest of the work really would be spent on optimization and adding some entertainment especially with the bird
Twisted_Eye
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I'm still TASing this. The warp is in such a crappy place that I gave up for a couple days. Then I tried again and got it right the first try. Funny how that happens. Anyway I'm at the start of 7-3 right now. I'm contemplating whether I should fix the errors in my work I keep finding or just finish up and release it here and THEN reimprove. And what in the heck is up with that ending haha edit: wow you did a darn good job for a quick hour's work. In case you couldn't tell, the reason this is taking a long time isn't that the game's hard, haha. May be a jerk to optimize at times, ways to save a couple frames constantly appear to me. But yeah, you did a pretty slick job. You make me want to get this further perfect and that right soon with this motivation :D ...which I need cause I'm lazy/hard to motivate hehe
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