Posts for Twisted_Eye

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Twisted_Eye
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I am absolutely in love with this run. My opinion on the spinning/jumping off course to cut ALL FIVE laps business is that it's exactly what this run needs; I come to this site to see glitchfests just as much as anything else. A non-glitch version of the run would be fine and entertaining if it's done right, but in a 100% glitch course run, heck, worse comes to worse, what's so bad about hitting fast forward for two seconds? I'd rather fast forward 15 seconds of spinning in circles than I would 60 seconds of spinning in longer circles. A ru Either way, the spinning/off-track business is only used for whole courses in maybe only a quarter of the run, thankfully. The rest is inarguably one of the most entertaining runs I've seen. The feather shortcuts in Rainbow Road, Bowser Castle 3, and Ghost Valley 3 in particular just blew my mind. Pressing start to manipulate the item boxes was a bit annoying--it interrupted the flow, but it only lasted what three or four frames each, so it was tolerable. But doing that for an entire run would severely damage the run's entertainment level just to save minute amounts of frames, in my opinion. --aahh, so the item you get is determined before the roulette, I see. Anyway yeah man major Yes here
Twisted_Eye
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This is one absolutely amazing run start to finish inside and out. I love this movie so much. Geezums the things you pull off haha
Twisted_Eye
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nice, I enjoyed watching this. It ended quickly enough to not get too repetitive, and showed some variation throughout to keep things interesting--the extra lines you put in while waiting for the boss to stop moving in the last few stages, for example. Never thought I'd see Qix whooped on like this, but I'm glad I did, hehe
Twisted_Eye
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Amazing work so far! You've thrown a crapload of unnecessary entertainment into this movie so far, and the end result is absolutely spectacular. The movie would be unquestionably publishable ANYWAY, but when you took that extra time and effort to make your characters play PONG in the middle of falling down a huge shaft...Dang. Sweeet.
Twisted_Eye
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I also did a run of a baseball game--kinda! Base Wars for NES--Robots that fight over baseline non-forced outs--to see how fast I can win a game, non-TASed http://dehacked.2y.net/microstorage.php/info/5258/Base%20Wars%20%28U%29.fcm
Twisted_Eye
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The biggest issue with the random fights will be on the high seas, though there will be some walking around necessary. Thanks for that random battle stopping address, though, that'll definitely help speed research up!
Twisted_Eye
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I don't know values for RNG, didn't think to check but that might be a good idea. Gold is somewhere in the 6800 region and is two bytes backwards, meaning that the first byte is up to 256 and the second byte is the rest up into the tens of thousands. What invisibile whirlpool? If you can find that for me, I might be able to work it in. I know of the visible, moving whirlpool, but not of any invisible one. Maybe the whirlpool is still there if your level is too low, just invisible. Amazing, this must be looked into. There are coordinates to be found for its location in the memory for sure. Don't believe the mandrake spot can be abused, same old reset issue as with beggars (untested), but you get a couple dozen when you dig I think, so once should be enough. Horn island is a bit closer to Magincia, so popping over there to use its moongate is a possibility if I don't pick pick up Gate. Whicih I should, though. Walking around to gain MP shouldn't be an issue at all, overworld or not, especially if I manipulate random battles away from the dungeon so I can only worry about the rooms. I won't even have to hit as many rooms as you might expect, even.
Twisted_Eye
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HEADS UP, long post #3 in a row oncoming, hehe: *Yeah, I'll probably have to run through the game a couple times only semi-optimized to see what's fastest. *If I DO get a Wand then the vast majority of creatures in the game will be defeated in one strike. My intent for quick-cash is the loop in Destard on Level 4, which is en route anyway-19 treasure chests to manipulate 85+ Gold each and then a forced Room fight, and then back to the gold loop with every chest refilled! One loop will give enough for the key, three more for the wand, OR two loops will yield three X-Bows. (X-Bow 30-40 damage all BUT Mage and Shephard can use, Wand 50-60 damage only Mage and Druid can use) However, the Wand can only be purchased at Buccaneer's Den, whereas the X-Bows can be purchased at either there or Vesper. Vesper is on route to a couple shrines, while the Den on the other hand is an island in the middle of the ocean. *Squish will do roughly 75% damage, so even for creatures that have 50-70 hit points it brings them to less than 20, so a Squish-Bows combination would kill everything, Squish-Sling would indeed kill most. However, there are a lot of creatures that a Bow can kill in one hit, most by X-Bow, vast majority by Wand, so there is definitely some work involved figuring out what's best. *Gate will be useful, but ONLY if the route brings us back to Moonglow after we visit Cove. The guy that gives the spell is dead en route to the Candle, and Gate is SUCH a timesaver it isn't even funny. To hell with time, wind, and pirates, I go where I want WHEN I want! *Your discovery about the bridge is a good thing that I'd hadn't realized. Trolls can be killed by a bow in one hit for some quick easy experience. Perhaps in my first trip around the world, pre-Destard, I can manipulate some random battles on bridges if necessary. *Yes, I fully intend to abuse that silly reaper in Castle Brittania for my virtue raising. Such a cheap, easy exploit! And yeah I've been using the Memory Watcher and Cheat functions in FCEU already, I've been using it to figure out the best methods to gain virtue. It's surprising what does and doesn't give or take away virtue sometimes when you can see into the game itself. *400 gold upon death, and I've already considered it, yeah. It's probably the easiest way to get that necessary level 4 as soon as you have the experience, and then you're right there in the Britain area, which has the best virtue gaining in the whole game, between the reaper, a beggar, and a healer, along with two runes and friendly access to pirates. *The whirlpool isn't invisible; I have seen it maybe twice in my youth. Ever. Something tells me it only appears to higher level characters, like how the pirates only appear to level 4 and above. Simply put, I have no intention of using the whirlpool to get to Cove; the balloon or stupidly placed pirates will suffice. *Yes, donating blood is the ONLY way to gain Sacrifice, and, like beggars, can not be done repeatedly to gain virtue (but they'll still sap your health the bastards!!) AND they'll only offer if you have more than 300 health, meaning that nothing can be done until level 4, again, which sucks a whole lot more than blood. *Ripping off blind reagent sellers is incredibly worthwhile. The four virtues that drop from this awful deed are the same four virtues that the reaper will raise every time you answer his question right! It's far too perfect, and is nearly the only thing about planning this run that has gone beautifully well so far, haha. With that in mind, the ideal reagent seller to ripoff is indeed the one in Buccaneer's Den for his supply of Manroot. Unfortunately, you can only get there by boat or balloon, and boat requires level 4 and balloon requires a trip to Hythloth. The latter option, then, will mean that I won't have any Squish for my delve into Destard, on top of the lack of ranged weapons, this makes for a bad trip. Another option is to nab the Manroot from its overworld location near at a new moon; perhaps using this chance to die-teleport to Britain would be good, since the moongate will surely appear very soon once you exit the castle. Hm, I wonder if the exit spell can be used in towns and castles for a little speed boost, haha! Must test. *I'm not sure what resets certain values yet. You cannot pray repeatedly or obtain virtue from repeated chats with beggars, healers, or Stormwind, but they DO reset. One loop I know of is in Britain: Beggar->Healer->Stormwind->King to heal for the healer, and by the time you return to the beggar, he'll give you compassion points again. However, I'd greatly prefer not to have to use this if possible. I'd of course skip the chat with Stormwind, but it does make me wonder whether footsteps (or footsteps in the overworld instead! Walking in town doesn't restore MP like it does everywhere else in the world, perhaps that's the key!) determine how soon you can benefit from such characters. *I don't intend to go above level 4, no, and yeah blink would be used much at that point. However, I haven't looked into whether random encounters are manipulable one way or another, though I do know that standing on city, castle, or cave squares prevent attacks. I have an idea why but whatever. Skipping battles while walking around is more important, currently. *IF companions are picked up, yeah, Druid and Paladin are the good choices. I intend to use Flamis (who stands next to Jaana the Druid btw) for his Honesty virtue exploit, so if I do try out accomplices, she's only one step away! If I use neither friends nor Squish, though, I'd only ever have to visit Yew once. Perhaps I can do Destard alone and Squishless, but then gain Jaana and Dupre the Paladin and Squish for the second dungeon dive. Then I'd have Squish for the Abyss, which you do totally alone in the NES version of Ultima 4 anyway. Squish + Quick will be fun there I'm sure. *Gold can be manipulated. The Random Number Generator continues once every frame that you're able to be attacked by random monsters (citystanding included) and don't have any windows open, so the amount of gold inside a treasure chest is determined from the frame that you first open up the menu and stays there while you reach Search and go through the conversation that way. Longpost is looooong.
Twisted_Eye
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Two-year bump. This game has been stuck in my mind off and on the last couple months for a TAS, but I didn't think there'd be interest or that it'd be entertaining enough. Found this thread, so there might be a little interest, and the game should be shorter than I first assumed, so who knows. I'll save the novel-writing for the submission text, but I'm considering running this most excellent open-ended RPG. I've literally spent days working out a plan of attack already, this game has so much you need to do but in nearly any order you could imagine, and multiple methods of transportation make it even more complicated. I think I'm starting to get a pretty good plan laid out but I'm still figuring out the details. *I'm going to go it solo as the mage, Mariah. Going solo removes a larrrrrge amount of otherwise unskippable, redundant text boxes, especially when opening treasure chests. The mage has 56MP after gaining just one level, meaning she can use two Squishes in a battle, damning near anything she meets; most other magic users in the game couldn't even cast one Squish at level 3. She also starts off right next to an active moongate, so quick transportation right from the start (as opposed to the Shephard who is stuck on an island with no pirate ships to commandeer and has to wait AN ENTIRE LUNAR CYCLE to escape). *Of course, to use Squish, I'd have to learn it in Yew and return to Moonglow at some point and hit Spells Unlimited. I would love to use Tremor instead, but you have to speak to ALL 3 people that tell you about it (trust me, I checked) before you can use it, and one of those people is locked in a horse's stall in Paws. Skipping Tremor will keep me from ever having to go to Skara Brae, though, so it's not so bad. *Two trips to the dungeons will be necessary--first, for some easy cash (for the darn Key) and levels in Destard (probably, plans subject to change hehe); second, balloon is the only way to get to Serpent's Spine and thus the White Stone, which is necessary to get all of the Keys of Principle at the bottom of the dungeons. So I'm thinking start with Mage, bounce around a little and learn Squish and get a couple runes and level up some of the Virtues, hit Destard for cash, a stone, level 4 or better, and eventually leave through Hythloth. With the balloon in tow, Serpent's Spine and then nearly everything else in the overworld. Back to the dungeons (probably using Despise as entrance since it's a quick descent and it's right next to Serpent's Spine and Britannia) for the rest of the stones and the keys. Hythloth, boat for Skull and Bell, then into the Abyss. It's the part in the middle that I haven't figured out yet; when I mean all over the world, I mean all over the world. Lots of wrinkles to iron out here. Some things I HAVE discovered so far that are interesting: *You CAN kill Lord British, with some...cheat help. You gain 3 exp. and he doesn't die on the map; he just acts like nothing happened. Not like it matters; 250+ hp, 200-400 dmg per hit, takes at most 4 dmg per hit that I could get...iiiit'd never happen *There are exploits for the Virtue that I never expected, and some exploits that I thought worked on the console actually don't! Beggars, for example, don't give you compassion EVERY time you give them a coin, but instead reset over time. *Standing on a city, cave, or castle prevents random encounters in the overworld while the moons still shift *Treasure chest money IS manipulable *Cove can be reached in a way other than Whirlpool and Balloon; pirate ships CAN appear in that little lake! More later as I work things out. Opinions, anyone? Tell me now if you worry this run will be too uneventful/repetitive Edit: Uh oh. Two problems. 1) I talked to all three that give Tremor and yet they wouldn't let me learn it (do I have to know every other learnable spell first? argh) and 2) Squish will not destroy all creatures, but instead seems to just put them down to 25% of their current health or so (meaning that subsequent Squishes only do 1-5 damage). This is very bad news because now, both possible methods of superquick dungeon delving are gone. It's almost looking like a team of four all with Bows or better is the better option for taking out the large groups of enemies in dungeon rooms. Now, the Energy spell works great for this, but anything that dies from walking into the lava it creates gives NO experience, which is something I need early on. The Quick spell on the other hand could let me use two spells a turn, though one's just on Auto (meaning just missile randomly, which won't kill most creatures) but it would be a help. Augh this requires much re-planning
Twisted_Eye
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I used to play this game, so watching this was even better. I knew just how frustrating this game can be firsthand, haha. Lots of really cool glitchwork here, tons of great finds! Eighty levels, though, dang, but it was entertaining for the large part, one way or another. Gotta give this a yes.
Twisted_Eye
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It'd still be 9:30 since that's the last frame of input but wow that was an amazing run. The only mistakes I could think of would be minor imperfections, like not grabbing a star on the very first frame possible, but, c'mon, I only saw that happen once. You did a very good job and I'd vote this a yes.
Twisted_Eye
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haha, very cool glitch
Twisted_Eye
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I doubt that Zoop has any TASing potential. It's a fun game for sure, but it's just one of those games that couldn't be any fun just WATCHING. There really isn't a whole lot you can do with it. But there's nothing wrong with proving me wrong!
Twisted_Eye
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That delay in movement actually makes the game more reasonable to play since Volteccers move so quickly. It does make the movie jerky to watch, but the game wasn't made to be simply watched ;)
Twisted_Eye
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You know how I feel about this movie already. This will always be one of my favorite games and this TAS shows it off magnificently. Keeping away from the big motion glitch but still throwing in as many other glitches as possible, especially with the help of a couple robots, made this one very, very good watch. Throw in some RAM watching that I didn't have and you got yourself some very spiffy boss fights. I honestly don't think anyone that follows this site could dislike this run in any way at all, 'less they sportin' some major Genesis Hatin'. --also, those extra bits in your Fun Stuff were awesome and the fact that a robot played those autoscrollers just amazes me. It's obvious when you watch it, and yet that just makes it even more entertaining. That Bisqbot Mario you linked was new to me and I loved it, but now we're getting tooo off track.
Twisted_Eye
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There are other, better SMS=>GBA emulators anyway, SMSAdvance emulates near-perfectly (to me it seems) and throws in some functions for the exchange of a couple hundred frames. Doesn't matter anymore, really, and that's not really the point to the run being rejected. Can't wait for a true and acceptable SMS rerecording emulator, though. Lots of good runs will instantly spring up for sure.
Twisted_Eye
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What the heck, I JUST had this exact idea last week when I watched the movie, though I didn't ever actually get started. So you sir, rock on, I'm looking forward to it for sure One of my thoughts on the entertainment aspect were to have one or both of the characters switch weapons on occasion, just to give the viewers something different to watch for a little while, and then pop right back to the strongest weapon combination for boss fights. Showing all, what, 20 combinations? during the movie would be a cool achievement. Don't forget to switch to the single guns, especially when whomever uses the laser can't reach the opponent, namely a couple fights in the Dice Maze, I believe.
Twisted_Eye
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Very good work, you plowed through this game as quickly as possible and yet made it fun and interesting to watch the entire time! What an interesting, peculiar game.
Twisted_Eye
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so THAT'S what this game is called! I had a cousin who had this game like 15 years ago and I HATED this game. But for some reason, I was always interested in playing it again, and I never could figure out what it was called. Sweet! What a surprisingly quick beating of the game, even. Looked good and interesting, though obviously confusing for someone who hasn't played the game. I like movies that skip everything you're supposed to do and just cut right to the end, it just feels so wrong and yet so right.
Post subject: Re: ALL mario hack videos here
Twisted_Eye
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Chamale wrote:
I think there might be some hacks of Mario which the current WIP for beating the real game will work.
This is what he was referring to.
Twisted_Eye
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hahaha, I thought you were kidding. Surprise surprise! Good job here, I have no idea how you whomped those bosses but it was an excellent run because of it.
Twisted_Eye
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Emulating a Sega Master System on a Game Boy Advance emulator so you can TAS not just any game but THIS one. I've been waiting for an SMS TASing emulator just to give this game a shot, but you found a way to get it done with what we have. SO awesome! I never thought of it for TASing. I use SMSAdvance to play these on my GBA or DS instead, though when I play it in VBA it gives some kind of BIOS error before it runs the game. Sound is perfect, though, and pressing L+R gives a menu where you can change the display to Unscaled (Auto) which will make the game much easier to watch as well, though it'll cut the top or bottom of the non-status bar part of the screen that's farthest from the player. --edit, Auto causes annoying flickering when the character gets damaged, you might want to use Unscaled instead and manually shift the screen using L and R (which means you might need to keep R from counting as Start, fixable in the in-game menu also.) Just a suggestion to look into, but I definitely did not like the sound emulation in Dr SMS, and it seemed like the graphics weren't spot on, either, with feet sticking out under columns and bridge pieces. Everything else about the movie is great, though. You showed effective planning with the boots buying, shield glitching, gauntlet grabbing business, and that falling through floors glitch definitely gave the run some special flavoring. I love this game and you made a good run out of it!
Twisted_Eye
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The movie worked fine for me. It seemed well played and pretty nicely done, though there was a point where a velicoraptor knocked you off a door twice and you carried on like nothing happened. If there's any fast way to keep the raptor from hitting you, it would've been much nicer looking to do that instead. Nothing else in the movie that looked less than perfect that I could tell, but I don't think I can give this better than "meh:" the game just wasn't very interesting. The boss fights were fast-forward fodder like crazy, and I don't think they could really be done any better. Uncontrollably boring and repetitive. The 2D platform levels didn't amaze me all that much either, but the levels inside buildings were better. They showed good planning and execution. But MAN the T-Rex head battles and the battle with all of those poison-spitters having to be shocked in a pool hit with electricity...
Twisted_Eye
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The way you take damage is unexpected and pretty entertaining, but I don't know how well received taking damage for entertainment at one point in an otherwise damage-less run would be. My run took damage, too, though, but after the TAS ended. And I know exactly how much easier it is to do things when someone else sets a standard--comparing my wip to your testrun for bosses and bonuses was how I made my run!
Twisted_Eye
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Strange, I had to look in my folder for 'Shadow of the Ninja' to find this game. You're using the English rom and not the American. I really doubt it matters, though, it just made it harder for me to find in my rompacks. No problem. --I was going to comment on the nice 2-minute improvement, but FCEu is now telling me that the movie is 11:37. That means there's probably an issue in PAL/NTSC business. Either way, it's a nice improvement. Never played this game before, but it was fun to watch. You handled the bosses very well, and the levels were pretty smooth. It did look slightly improvable, like you said, especially with the one bullet near the end of Stage 3 that seemed to hold you back, it might be possible to manipulate that not to happen. Otherwise, definitely a good run!
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