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Twisted_Eye
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haha, uh, disregard that last update. I've gotten all the way through Sun Quan at 1:28:something, but after rewatching my movie so far and spending a lot of time thinking, I've come up with some huge strategy changes that'll save a ton of time. A few minutes for sure, minutes I'll need to be below 2 hours at this rate! So I'm redoing everything in the Shu chapter from freeing Liu Zheng from his prison on. I'm going back 30 minutes in movie time, a full third of the movie so far :( The end result should be insane, though! See you next week! *heavy sigh* FOR THOSE THAT CARE: Movie up through Sun Quan http://www.twistedeye.net/doae/Destiny%20of%20an%20Emperor7.fcm Might be an interesting watch before watching the next update to see all the changes I make. One really cool thing about THIS movie that won't be in the next is the text that is read when I pick up the Nu Long sword in the cave just after Wu Castle--pay attention to who 'gets' the sword ;P
Twisted_Eye
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Or just reply with comments *shrug* A bunch of the goals in the first half made me laugh, but those times where you would go a few dozen seconds without scoring but just passing kinda dragged the movie down. They looked they could have been done on the console in one run pretty easily. Sure, in the second half there were a couple funny moments when you were doing that, but fortunately it didn't go the WHOLE half. Still not a bad game overall, I especially liked how you'd get the other team to dribble it out of bounds haha
Twisted_Eye
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Holy moley, I was JUST looking at this thread yesterday when I was looking to see if anyone'd done this game before at all. I was thinking of a Cameroon vs. Argentina 4P playaround, it'd WORK it'd just be kinda tricky. Uh, really tricky ;P. But WOW here you are. I'm gonna watch this and edit with comments, K
Twisted_Eye
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UPDATE: Shu belongs to Liu Bei. http://www.twistedeye.net/doae/Destiny%20of%20an%20Emperor6.fcm No save state needed until next time, use the last one included in the previous zip. This round had a few interesting things involved. For one, that darn gate (guarding Liu Zheng) that plagued me every other time I played the game! Then there's the whole 'enemies kicking my ass' thing, and yet not one battle after that stupid gate requires more than one round of non-all-out. The tactics I get are really useful, particularly Yi Xin. In my first go at the Ma Chao battle, I froze him and Ma Dai for the enTIRE battle with that tactic, it was a thing of beauty. Too bad I had to do that stupid gate AFTER all and I had to completely redo this fight >: ( Oh. And I don't buy an extra gullwing and teleport to the castle I'm already in because it actually took more frames to go that way!
Twisted_Eye
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UPDATE: Zhu Ge Liang is now my buddy buddy. http://www.twistedeye.net/doae/Destiny%20of%20an%20Emperor5.zip And now, save states included! M-Make sure to watch in read-only mode, friendly reminder ;P The amount of gullwings I need to pick up through the game has now jumped up to 21, but I just don't have the inventory space for it. And it turns out you can't buy any in Ling Ling (I'll buy the rest in Luo when I get there). So I redid the Jing Zhou section starting from after I pick up Wei Yan. Pay attention to: 1) Huang Zhong and 2) How many times I heal between Yan and picking up Zhou Yun. And at the end of the movie, the overworld music has finally changed! I've breeched the second half of the game and all in a time of 52 minutes. As far as reaching near the end at level 20, well, at the rate I'm going, I'll be at level 26 after I beat my first 10000+ foe, Ding Meng, a little way into Wu, AND I plan on picking up the awesome freebie Ma Dai at 3400 soldiers at Luo with his tiger bro, Ma Chao, so I don't think your idea will happen, though I'll be perfectly willing to send Song Ren and Song Yong out to fight Si Ma Yi alone for the heck of it later on! EDIT: HOLY COW. I look SO POWERFUL against Yuan Shao and such that I figured I had it made the rest of the game. THE VERY NEXT BATTLE one of the enemies is strong enough to take out everyone but Wei Yan in ONE HIT and the other only hits for a couple hundred less. THIS. SUCKS.
Twisted_Eye
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Yeah, I should go through and make savestates at each section break, I'll add them into the zip with the next update after I beat Yuan Shao. Oh and the whole trying-to-walk-into-water thing for several frames is because at that point I was recording at 1600% speed haha
Twisted_Eye
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Twisted Eye wrote:
Oh and at the end of this movie like 10 minutes are spent counting steps to get to Zhu Ge Liang's from Chang Sha and from Nan Yang for the whole deal getting that dude, so the movie's really only about 50 minutes long so far.
That's what I was talking about here, I should've been more clear. Ling Ling (where Xing Dao Rong is twice) is the last castle of Jing Zhou, so that's where this update technically ends. Everything at this point and beyond is me figuring out how to do the Zhu Ge Liang part fastest so I wasn't stopping to manipulate battles at all.
Twisted_Eye
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UPDATE: Jing Zhou settled. http://www.twistedeye.net/doae/Destiny%20of%20an%20Emperor4.fcm I don't think I'll ever need to pick up an enemy general that isn't a freebie. Han Zhong is such a lucky exception for such a total loser! Pang Tong just won't be enough of a help, even with three times the health of my other guys. I just don't NEED him. The free weaponry I pick up in Jing Zhou is enough to All-Out the next few battles, maybe even through Shu. Up to and including the Huang Zhong battle I have to struggle struggle struggle to survive, and after? All-Out is all I need. I won't need to waste my time picking up Pang Tong. OH. And I counted using a walkthrough. For optimum time I need to pick up EIGHTEEN gullwings in Ling Ling to last me through the rest of the game. Only two of which might be unnecessary--quick transport to Ji Zhou and back for a quick level up to get An Sha as quick as possible. Why spend one turn taking out ONE general when you can spend one turn taking out all FIVE? Major timesaver. Except I'm so outrageously underleveled. The walkthrough says to use Da Re at around this point. I just now pick up Yan Re at the end of this movie. An Sha is a heck of a long ways away :P It should work out perfectly to hit level 26 at about Wu hopefully, and from there the game will go by like NOTHIN. Oh and at the end of this movie like 10 minutes are spent counting steps to get to Zhu Ge Liang's from Chang Sha and from Nan Yang for the whole deal getting that dude, so the movie's really only about 50 minutes long so far. I 'm hopeful it won't reach the two hour mark, though it WILL be close...
Twisted_Eye
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Update: Yuan Shu dead One night later and I'm one chapter farther. http://www.twistedeye.net/doae/Destiny%20of%20an%20Emperor3.fcm You'll notice after the final battle that, uh, I'm on the wrong side of the castle to go right to the bridge and do the Yuan Shao encounter. I missed a little forethought there, so I'm just going to redo the battle frame by frame but from the left side instead. It SHOULD prove to come out precisely identical since it's the same number of steps, and then after the battle I have two less steps to walk. 16 or so frames. 16 USEFUL frames to manipulate that nasty bridge 'fight.' And, no, I wasn't ever able to catch either of the two generals I wanted, though if I go a good deal out of my way time-wise and equip those two robes I've had the whole game Lei Bo appears. Not quite worth it, and I survive anyway. EDIT: Bah. Redoing the battle was not working, and rewatching the battle I realized that Liu Feng flatlines; I'd meant for Mi Zhe to take the punishment after all, so I'm going to keep what I've done up to the end, redo the end of the Yuan Shu battle, heal, and manipulate the bridge to do minimal damage. Take out the first castle in the northern regions with the trident and Ye Huos and I'll be on my way.
Twisted_Eye
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Yep, looking forward to it, actually ;P
Twisted_Eye
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UPDATE: Dong Zhuo dead. I'm now nearly up to the point where Acmlm's first movie ended, but I'm 2:12 (8024 frames) ahead. -Luo Yang (First fight with DZ and Lu Bu) was hellacious to conquer because I tried a number of different methods. It took quite a few days alone. The winner ended up being Acmlm's movie's method, with one minor difference: I let Han Zhong bite the bullet at the second gate. He's Huo Hu minus soldiers and minus tons of intelligence, so he's really not very helpful here on out. Bringing Huo Hu into the fight as a result gives me 4 able or decent tacticians to bounce around with as I please, hehe. (That and how he looks like Mi Zhe is kinda funny in the field) http://www.twistedeye.net/doae/Destiny%20of%20an%20Emperor2.fcm (At the end of the movie I'm just checking if I REALLLy have to do the whole 'invite Liu Bei, rest, talk to guy' thing after all, which sadly I do) I don't think I'll have a problem with running out of men at Nan Yang (Yuan Shu's last stand) and its two gates, I've got either Ji Ling or Zhang Xun that I can pick up for 600+ soldiers and 180+ strength after the city after next that'll fill that seventh slot (finally) should Yuan Shu be too much trouble with the crew I have currently. ...Catch one of those two and keep Zhong's corpse, then after Yuan Shu I'll dump Zhong, Zhe, and Feng and pick up Xu Zhe and Zhao Cang in that cave on the left and conquer the Jing Zhou area, which should make Yuan Shao much much easier to beat than to go in the reverse order and try to beat Jing Zhou after Shao. Pick up 6 gullwings (maybe more I'll doublecheck) at Ling Ling to fly back to Nan Yang to conquer Shao and then use those gullwings to hurry through the whole necessary Zhu Ge Liang fiasco before continuing.
Twisted_Eye
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Well he gets removed from the battle you convince him and the last Dong Zhuo battle, but looking into it there are other generals in the area that are really strong. OH. I forgot, that's why I wasn't going to bother with him, you have the Ye Huo spell by then, one quick round of multiple Ye Huos will wipe him out easy, and that's only if all-out is way too much trouble. Which it shouldn't be. so YEAH. It's decided.
Twisted_Eye
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ALLLRIGHTY, combining a bunch of ideas from you fine people and a couple route changes of my own design, this newest remake of the movie is a good bit of an improvement: The frame that Liu Bei says 'Yes' to rule: New movie: 25303 Acmlm movie #1: 26161 Acmlm movie #2: 26854 My first attempt: 32480 (ouch haha) So this here is 858 frames improved. I defeat Zhang Bao first and take his axe, heal and get Mi Zhe equipped with flail, and then defeat Zhang Jao and take HIS axe. On the way back I 'convince' Han Zhong to join me and heal again, and then finally take out Zhang Liang and the backroads Yellow Scarves battle in one go. I never not-all-out, heck, at the end of the movie I still haven't even selected a strategist :P I'm sure that better usage of All-Out cancelling and restarting might yield a slightly quicker movie, but there are SO many combinations that I don't even want to START. (If you want, I can show you tons of them that DIDN'T ;P) I give the third axe to Guan Yu rather than Zhong because Zhong'd only do like 5 more damage with it on, Yu'd improve twice that much. Really, though, I think that this starting area is the most flexible in the entire game; most of the rest is pretty darn linear, so perfect strategies would really come down to who you hire to fight and finding all of the hidden weapons and quick paths to weapon chests. (There are enough, really, that I believe a trip to a weapons shop should never be necessary. And forget armor, or at least not until much later in the game if at all.) http://www.twistedeye.net/doae/Destiny%20of%20an%20Emperor1.fcm Thanks again for your help so far! My real problem at this point is how to deal with Lu Bu. I could plow through without bothering with the Gemsword at all like in Acmlm's first movie or I could go for Guan Ping, Hua Xiong, the gold key, the gemsword, and finally Lu Bu. I can't quite tell if the benefit I get from hiring him and Ping would really be worth the time it'd take to do it. They're both very strong and have a large amount of soldiers for the area, and Lu Bu would be removed completely from two major battles. Worst case scenario I just run through Dong Zhuo (and maybe even through Yuan Shu) in BOTH ways and compare at that point.
Twisted_Eye
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Well, you've all sure given me a lot to think about ;P Wherre do I start. Uh, Song Ren and Song Yong were meant to keep the other guys healthier between all-outs, since being at the top let them take damage more frequently I'd read--but you know what, that makes sense, healing between battles doesn't take too long. Or at least not long enough for it getting those two to be helpful. I'd hadn't thought of that. Looks like I'll redo this whole chapter then! I chose Chen Deng instead of Mi Zhe because well mainly because it kept me out of Xu Zhuo at the start and gave me another tactician with good health, and he's got more strength than Zhe. Your idea of using All-Out back and forth with B I definitely like, especially if I use inns more to keep health up As far as not talking to that Zhang Shi Ping----WHOA. I always thought you started the game empty! haha wow. I'll go back and reread where I'd read about the game and what the tactics do, I'll definitely look into Jie Ce because I never found it to do anything. Keep in mind I was first playing this game before I was 7 so I'm not surprised that it'd never crossed my mind! I'm definitely going to watch what you all have shown me and look into starting over! Thanks
Post subject: Destiny of an Emperor
Twisted_Eye
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Capcom's first RPG, made in 1989-90, is really an excellent game. It takes place in ancient china where war breaks out when no one can decide whether Final Fantasy or Pokemon is better and in the process create something of a mix between the two. Actually, the game's storyline is taken right out of the ancient text, "Romance of the Three Kingdoms," and, in fact, many of the game's characters are shared with the game series of that name as well. (And Dynasty Warriors, and DoaE's sequels of course, etc.) Battles are done kinda like if the light warriors in Final Fantasy fought other groups of light warriors, and as you progress in the game you can hire or convert other generals to join your side, somewhat like Pokemon, though there's only one of each general in existence. Which makes sense anyway. I've got the game split up into 'chapters' though the game doesn't label them any differently. The game does noticably get stronger after defeating every major plot character(s) though, sometimes by leaps and bounds, so the movie will require drastically different strategies as the game goes on, depending on my strength, my enemies' 'soldiers' (HP), and my 'tactics' (magic). And to complicate things further, Destiny of an Emperor comes with a function I've never quite seen replicated: All-Out. When the point comes that you're just going to have all your characters Attack over and over, you can select this and the game will play through rapidly, selecting your targets at random. While this makes it harder to optimize the battle, it can make the battle go much, much, much faster; in my movie, the first two battles are All-Out from the start, and the third uses very little All-Out. The end result? The third battle alone is nearly longer than the whole movie up to that point! So juggling between these two options to maximize time while keeping my group healthy to minimize trips to the inn will definitely be interesting. Do I All-Out to win as quickly as possible or do I strategize my attack, allowing me to optimize my strikes for successes and criticals on my side and failures and misses on theirs? On the plus side, the game's random battles are nearly as easy to avoid as Dragon Warrior; stopping for one or two frames along the way can prevent any unwanted meanies from popping up. If I'm walking around China and I suddenly get attacked, it's because I want to capture the enemy general that attacks me (At this point in my planning, I'm only expecting to catch Han Zhong, Hua Xiong, and Pang Tong this way, the freebies in the game are powerful enough). As far as level gaining is concerned, for a TAS there's not much to be gained from it. The only generals whose armies are influenced by your level are the Five Tigers (basically your main characters), Zhu Ge Liang (your main tactician), and Jiang Wei, a tactician apprentice you meet at the very end of the game that can give you the tactics that Liang doesn't want to learn (An Sha chiefly among them--the instant kill tactic. I plan to ENJOY this tactic quite a bit :) :)). The only other benefit to leveling is that you gain a new tactic practically every level, however, most tactics are not helpful, especially in a TAS (last I checked, NO ONE has any idea what the tactics Cheng Nei and Jie Ce actually DO). http://www.twistedeye.net/DestEm.fcm Here's the link to the WIP. I conquer Chapter One, the Yellow Scarves, and start battle six. I'm not sure what precisely the rom is called yet (y'know, the whole [!] [b1] business) because it came with a pack of poorly named roms, but I know that it is the official english version like the game I played for years as a kid, and it works pretty well, so it shouldn't be a problem. Even if it's not precisely the preferred rom, it should be close enough to not desync, hopefully. And when you're loading the movie, look at its stats ;D (Oh and can someone help me hexedit my author info in there? I ended continuing the movie that I'd forgotten to put 'Twisted Eye' in) All comments welcome, if anyone thinks that this game might not be a good enough game to TAS or if I don't look like I'm doing a great job, let me know, I'd love to hear it before I get too far in hehe. If you want to know WHY I do something I do, just ask
Post subject: Re: #956: DonamerDragon's SNES Final Fantasy - Mystic Quest
Twisted_Eye
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DonamerDragon's submission notes wrote:
Final Fantasy - Mystic Quest is one of the first RPG's to ever come out.
huh? Anyway, this is one of my favorite RPGs so I'll definitely check this out :)
Twisted_Eye
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Using this bug, I was once able to pop him halfway into the ground somehow, but when he later volted he popped right back out :( I shoulda dropkicked him in the face while I still had the chance Side walls haven't had any luck, but I might still try another couple ideas later.
Twisted_Eye
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Working version here (save state included, yep) I just plain remade it, but I screw up twice in the middle and once near the end, so be warned that it's not desyncing. I'm just stupeed with my save states (which is how I put myself in this mess in the first place, haha) Still, the difference in times between versions is about 16 seconds saved, so I'm sure you could do better with a more disciplined run through him. ...And I'm definitely going to have to work on my victory dances ;P And your s7a4 boss....hahaha that's....never happened before:P
Twisted_Eye
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haha, um, I just recorded an entire battle using the glitch I mentioned in the last post, but, um, well. I've never used this movie recording stuffs and stuffs, and in my idiocy I somehow recorded the movie into the movie that was already made, but about two minutes AFTER the other movie's battle starts, meaning that in the middle of stage 6, Pulseman starts pulling some really stupid behavior haha. This battle's at least 15 seconds faster than the movie's Could someone help me hex-edit all of the information after about 21:27 back into the movie at about 18:56:07 (frame 68167)? EDIT: Hold on, I'm figuring it out and doing it myself :) EDIT2: Shikkle. My movie starts with several frames of right-holding, and that's just what was going on in the movie at the time I'd started interrupting, grr. This is suck.
Twisted_Eye
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I just found a crazy glitch during that Dark Pulseman battle that can be used to save even more time, but it's a frame-precise glitch, it's weird. Basically, if you hit the volteccer button the very.frame. that you and dark-you collide and start mashing on that same volteccer button during the collision, you'll go right back into volteccer form and shoot off! And if you're close enough to Darkie when you do it, you'll hurt him as well! The time saving part of this glitch, though, is that if you are still in volteccer form when he hits the ground, he'll INSTANTLY start charging up and volt off, meaning that if you can work it so that you two collide again real soon, you can do the glitch again, saving a good amount of time per round! Problem is, you don't have much control of Pulsebo once he's in volteccer form. --I was able to hit the glitch three times in a row at full speed just now, so with a little work it shouldn't be too bad at all. You can choose the direction you volt before you do, fortunately
Twisted_Eye
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edit--Oh i'm sorry, you were talking about the last room before the boss, that long jungle room. You're right, the first time he rides the wires, he would in fact save a small bit of time by shooting off a projectile first, getting rid of the static, so that he can hop right onto the line and not spend time on the volteccer animation
Twisted_Eye
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Walking up and trying to slap him from the very start and dashing to the left to build static and avoid his own dash is definitely faster (EDIT--Shit, you do this in your movie already, hahaha), but the idea to charge him up by hand is unhelpful; unless you're very far away from him when you shoot, there's no way to build up volteccer power fast enough before he starts bouncing off the walls and wasting what little time was gained. But if he's ever close enough to the walls that backing him up will cause him to dash, it's a good idea to take a swing Getting him stuck in the wall has proven impossible, and would probably not be helpful since he can't be hit again until he hits ground. I'm not sure where the heck I pulled that from but oh well. I've found ducking and sweeping at his feet yields no response, but no damage either, so it's just kinda stupid looking hehe Another interesting thing I found is that while he's charging, if he's hit with the arrow thing he'll shoot right into his volteccer, which is another interesting yet totally unhelpful thing I found because again it takes away your volt power. Geez where's that infinite-volt sphere item when you need it. OH and if you swing at him while he's charging, he'll back away while charged. If he doesn't dash at you, he'll just stand there. Charged. And then when he decides to volt, he charges AGAIN. Funny looking but useless. EDIT==Hold on, the idea to fire him up by hand seems to actually be helpful: When he's far enough from the walls and you're about a quarter screen-width away from him towards center stage (about how apart you are at the start of the battle), dash away, fire a shot at him, dash back, and volt. If you volt too early you end up hitting on top, ending up with him out of range, but otherwise I think this technique may just save a couple frames (and look cooler, too :P) -Yeah, about a second or two each round of fighting I'd say, since the time spent waiting for him to hit the ground can be used to get far enough away to set up the move
Twisted_Eye
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I haven't had any time to check it, but I do know that it was the left wall that he was in. I'm sure it'd happen right when you hit him in Volteccer form and the screen gets all screwed up, maybe that's part of it. One more thing about that boss: If you throw a Flash Arrow (or whatEVER it's called, that projectile attack you have) and hit him with it, it'll instantly charge him so that he starts volteccing, I wonder if there's any way that can be used to make the battle faster. ---Actually, probably not since you'd have to recharge yourself. OH. If he's near the back wall and you swing close at him, he'll back off and then charge forward and volt. That might be faster if he's near the wall, also.
Twisted_Eye
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Just like to let you know that I've been following your signature's progress and am loving what you've done...except there's an alternate path at the beginning of the ice maze (s5a3) that I discovered the last time I played (after playing this game for years!) which I'm sure is faster than the expected route. I'm going to go look into it and give a recording if it is shorter, if it isn't, I'll just edit this all out of my post lol!!!!sor edit= OH and also, I'm sure I remember one time on the console where I was able to get that dark pulseman (Stage 5 boss) stuck in the wall so I could just keep hitting him until he died, but I've never gotten it to work since. So I'm not sure how useful this edit was after all
Twisted_Eye
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You should keep it going the way it is now, I think. The glitch will amaze anyone that's already played the game for the first few levels (me in particular, that's such a cool glitch), and the rest of the game will be fine. After the first three stages, less and less of the the game is straight left-right levels. Stage 4 has a long vertical road (and aroom where glitching through the wall would be VERY helpful and thus entertaining), Stage 5 is first vertical and then a maze of screens where the glitch wouldn't even help, Stage 6 is mostly underwater and then a long level that's nearly all a bottomless pit (so if you could glitch through it, that'd be very entertaining), and Stage 7 starts with three forced-scrolling stages where glitching again wouldn't help. So I think the game itself evens it out enough to make a whole glitchful run entertaining. The first third will be largely glitch controlled and the rest will be more skill.