Posts for Ultimatesaber27

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Joined: 5/14/2017
Posts: 14
Actually guys never mind. Turns out i needed to be placed slightly separated from the boss gate (by cancelling the Dash 5 frames before entering the boss gate). Look at this image: https://imgur.com/a/Jmyl3 See that circle in the top right corner in the first image? Well, that's him. However, by doing what i recently did (notice that i'm a few pixels away from the door), now i have him where i wanted him to be!! He's even closer to me compared to my previous WIP!! Still, just for discussion's sake, what do you conclude from this? Is the RNG determined by Mega Man's current position?
Experienced Forum User
Joined: 5/14/2017
Posts: 14
DrD2k9 wrote:
The RNG that determines his position may not be time related...meaning waiting any number of frames may not have an effect. For example, the RNG instead may be based on any (or all) of the button presses up to that point in the game.
Well, if it helps, the floor of the stage causes mega man to slip. There are many possible scenarios that i have encountered because of this. -Entering the boss gate by dashing (you end up in the platform below the one you start. See the video) -Pressing left at the last possible frame before entering the boss gate. -Entering the boss gate by jumping (meaning you don't slip when entering the boss gate) -And also by walking, (not dashing, you end up being placed slightly to the right here, but you don't actually fall off to the platform below.) All these scenarios have showed me that it changes its position that way. But it's still the same, it appears either very far away, or in an unreachable place (he can even appear inside of one of the spikes shown in the video)
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Joined: 5/14/2017
Posts: 14
Err... Okay... This is really embarrassing, but i don't have any actual experience in programming (just the basic stuff. I'm currently studying software development, but i'm still learning the very basic of it.) I've tried to use RAM Search, but to no avail. I don't know which Memory Address does which action. Well, if it helps, the Hack is called Rock Man CX. Here's a video of the game and the boss in question: https://www.youtube.com/watch?v=f6pwsdflwIc&t=15m11s Here, you can see that it appears in the top screen. Well, for me, it appears in the Top-Right corner of the screen. Even losing some frames before entering the boss gate does nothing. I have submitted a WIP of this game (it's really old) but i'm currently working on an improvement that cuts off two minutes or so. In that old WIP it appeared right above me, so that was very ideal. I can't afford to lose these frames i've worked so hard to save in the first place.
Post subject: How can i change a Boss placement before the fight starts?
Experienced Forum User
Joined: 5/14/2017
Posts: 14
I'm TASing a Mega Man game (a rom hack) and i must know how to manipulate a certain boss position in the screen when the fight starts. It can appear literally anywhere, but unfortunately, right now it chooses to stay as far away from me as possible (it can even appear in completely unreachable places). I mean, if such a thing is possible, that is.
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Joined: 5/14/2017
Posts: 14
Cool, thank you. I just needed to know that before submitting. In a few days i'll complete it.
Experienced Forum User
Joined: 5/14/2017
Posts: 14
Experienced Forum User
Joined: 5/14/2017
Posts: 14
What about a game that has a mini-level that plays until after the credits? Should i leave it at the last input before the credits or do i have to complete that level?
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Joined: 5/14/2017
Posts: 14
Yes, i've saw it 3 days ago. i actually have made some minor improvements over his run. Well, i'm talking about going from an screen to another, not by how fast he beats the game. (he uses cheat saber to beat almost all the bosses in less than a second), i plan to make a run without the use of cheat saber, at least for bosses. In fact, i'm on cheat man's stage right now. (using the route seen on my WIPs) but since i've not made that much progress in it yet, i'd like to ask you (again...) what would be more well received: 1) A run in which i use cheat saber for getting rid of small enemies/ obstacles that would cause lag, and for beating the mini bosses faster (like that giant fish in fire mario's stage, or the dogs at yoshinoman's stage) or, 2) A run in which i don't use cheat saber at all. Also, for people that understands the zipping mechanism in megaman, how does it work? Apparently zipping doesn't exist in this game, or at least not how i'm imagining it would work, because megaman can get inside a ceiling, but it doesn't eject him, he instead falls normally. Watch this link for a better example: http://imgur.com/a/GUGsl PS. If you're wondering why i'm at that point of the game, it's because i actually re-made this TAS twice, improving everything as much as i could.
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Joined: 5/14/2017
Posts: 14
Does anybody knows how is this glitch done?: https://youtu.be/fw8P5LxOVM4?t=33m58s They skipped the stage recreations you have to go through. You know, the ones with undertale music. I sure hope it isn't because of the japanese version. Or an early version of the game, for that matter.
Post subject: Megaman CX
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Joined: 5/14/2017
Posts: 14
Okay, i've got my computer back. Here is the file: https://mega.nz/#!7RAQTRrR!cqri4MfLLyiAT_CH0o7e8N3Tc5eiNlf7nc2CnfbS4cw Below here are some problems that i intend to fix, it's your choice if you want to read them before or after watching the movie. -I think that Fire Mario can be defeated faster. -Cheat Man can be defeated faster, because he is not invincible some time before defeating him. -Bomberman can be defeated faster, there is a glitch (?) that lets you damage him Twice, or even Thrice, bypassing the regular frames where he is invincible (some of that glitch is shown in the movie, i've got to do this more when i'm fixing the movie)
Post subject: Megaman CX
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Joined: 5/14/2017
Posts: 14
I've made a decision, i'll upload said file tomorrow, (not today, because my computer is in maintenance.) and i'll let you guys decide if what i've done so far is fine (no Cheat saber for the 1st set of bosses, but okay to use it on enemies that must be destroyed in order to progress), no cheat saber at all, or a run with cheat saber. Since i don't have a youtube account (or a capture card), i'll upload the fm2 file to Mega. Oh, and thank you FatRatKnight, for explaining the differences of fm2 and fm3 files.
Post subject: Megaman CX
Experienced Forum User
Joined: 5/14/2017
Posts: 14
Sorry for the delay, but i've been busy with other things. I've came far enough in the game, beating the 8 main bosses, but there's a conflict. You see, there is a particular boss in the game that gives you a weapon that defeats almost every boss in the game with a single hit. However, for the sake of not being repetitive using that weapon, i've decided to use it on bosses that are not defeated in a single hit, and with the boss re-fights later in the game. I'm here to consult before going any further. (Well, to be honest, i use another weapon on three bosses, so, me saying that it is because of being repetitive is kind of pointless) And other thing, i don't know if this is normal, but most submission files (NES games, at least) are rarely beyond 500KB from what i've seen. However, my file is at 223MB (in its current state).
Post subject: Megaman CX
Experienced Forum User
Joined: 5/14/2017
Posts: 14
I became interested in TASing this game myself, and i am currently working on it. But, expect it to have a large room for improvements, because this is my very first TAS ever, this is also the first time i use a TASeditor, and i don't know which may be a very optimal route for this game. I'll try as best as i can, but don't expect too much. EDIT: So far i've finished the intro stage and finished the level with kamen rider. I have a file, if you want to see my progress so far. I know it's not perfect, but as i said, it's my first time TASing. I'll upload the movie file if you'd like.
Post subject: Rockman CX - Mega Man 2 hack
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Joined: 5/14/2017
Posts: 14
Hello there, I came here to know if anyone's interested in making a TAS out of this game. It's, of course, a ROM Hack. As i've seen here, they allow hacks to be submmited here at tasvideos. There is a *sort of* Tool assisted video of this game: https://www.youtube.com/watch?v=JI7wzJm4zys Here the author focuses on doing a no damage run, but i was wondering if somebody here could do a speed-focused run of it. ------------------------ This thread was originally named Megaman CX. It has been merged into the Rockman CX thread, where a link to the game can be found.