My major experience with rom hacking is through arcade boards of street fighter 2. (because as a competitive player we theorize, hack tools, situations and dream scenarios into the game). It's the same thing with newly discovered glitches, or previously known glitches that people didn't know the mechanics of (WHY it happens, and once we figure it out we can find other situations in which it can occur which we sometimes don't know possible). Everything is well documented with images, colour codes, references and definitions.
In addition to forum posts people who do the hacking and create tools document very clearly in blog posts every change, how they're discovered, review past discoveries and even create comprehensive quick reference and cheat sheets.
It's disappointing and upsetting that apparently this isn't reflected in other rom hacking communities. It's really another hurdle that's not needed in a hobby that already has a relatively difficult barrier to entry.
Hmm I found the thread here
http://tasvideos.org/forum/viewtopic.php?p=399575&highlight=#399575
before I found this one, but the direction of this thread is much more related to my question about the super mario ACE so I'll just copy and paste it here
All the information I found is very fragmented, no page has complete and comprehensive information, I found that i'm always jumping back and forth between pages and sources.
Is there a comprehensive link of resources for the mario ACE or a single post that gathers mostly everything? It would be much easier to swallow everything. I find myself switching between many tabs going back and forth trying to understand everything. Before I go back to tabbing once more, the next thing I'm looking for is the address that brings the game to the end credits with names, and the end credits that starts from the chuck (the one done by seth). If someone can just answer that now that would be great as well. Thanks.
I just read up on the glitch, watched the TAS, seth's run and his new VOD. (all attempts not just the WR breaker)
There's a couple of things confusing me about his attempts and whether or not the run is "dead" and if he continues or not.
First, the sprite slots, what affects whether or not despawning stuff messes up the glitch? I though all shells, coins and powerups count, However I see him collecting coins (dragon coin) or breaking red shells with spin jump without measuring whether it's pixel perfect (walking koopas, accidental smashes, or smashes that he doesn't do every run) yet the run isn't dead. he keeps going, and on the final one the glitch occurs.
Secondly, Whether or not he gets a small or big explosion. the explosions look the same to me, can someone post a screencap of a small and large explosion so i can compare please?
actually while writing this, I thought of one more question, He mentions that even if he does everything right, the glitch still may not occur because of many other factors. I didn't see anything in any of the documentation about these factors (maybe because the documentation I've read is mostly for TAS's and they can be controlled)