Posts for VANDAL


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Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
Friday looks really nice, it's probably my favorite day so far. I could barely notice the lag and I was really trying to observe where it may be.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
That's pretty cool! I think this game has more potential than UMK3 had so maybe a run of this game should obselete your submitted run of UMK3. I'd like to help out but I really don't know anything fancy, sorry... But I do support you or anyone who decides to make a run of this game.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
It's looking very good, I can't wait for the finished product.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
pirate_sephiroth wrote:
This game is so terrible... bad graphics, bad sound and on top of it, a lame combo system...
Yup, should be entertaining! Any work being done currently or is this game's run still not happening.
Experienced Forum User, Published Author, Experienced player (612)
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Rockman 2 is one of my favorite of the series so this movie is easily taken in as I gladly watched it. Superior optimization is all I can see throughout this movie and I'm sorry you lost ~19 frames because of the randomness. It's very entertaining all the way through so I did enjoy it very much. Congratulations on such an improvement, it was fun to see. You know you're getting my yes vote.
Experienced Forum User, Published Author, Experienced player (612)
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The deaths do not count, it's as if he failed the training course so it does not affect the number of lives. It's considered much faster to fail the training course (as you've stated) otherwise we'd see it done a multiple number of times. I actually find it kind of funny, him running into the curb like a dumbass (the paperboy that is). This probably doesn't change your mind about that though.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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Since this run is pretty much as fast as possible, I think that doing the training course on Sunday would be inconsistent. If you were doing it on each day then it would make more sense. But because you have different goals for each day, the run also would be deemed inconsistent, in that sense. So maybe you should, for the hell of it, do the training course on Sunday. It's your run, you do what you feel is best because there will probably be a revision after seeing everyone's reactions when it's done and submitted. Because you have reasoning for your goals, I think everyone could see it your way, otherwise what else can be done in this run? A little bit of encouragement: You're doing great justice to this game with your run so please do keep it up, I'm enjoying it every step of the way :)
Experienced Forum User, Published Author, Experienced player (612)
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This is good. I can see that the majority will probably find it entertaining to some extent. Although, I feel there will be some harsh critics that would prefer something else. Like different goals or all together another paperboy game like number 2 or one from another console. Have you considered the other paperboy games? I'd like to apologize for not saying this stuff sooner and that I support really any paperboy run.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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An improvement with slight variation which improved certain situations (camera angles and overall quality) ...so, yes vote.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
An improvement is an improvement so I vote yes. Good job on obseleting this game's current run.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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I watched probably your first WIP and thought, "Wow! The start of the run is really nice, I can't wait for the finished run.", and so I decided to not spoil this run any further with the WIPs. That was an absolutely promising run of MMX. A very much so showy and entertaining TAS (the multiple use of sub-items rather than the X-Buster, for one thing at least). I also enjoyed the aggressive speed you give X when there is opportunity for advancing through the levels (usually right after a waiting period, although the whole run is in fact aggressively quick!). You get a congratulatory yes vote from me.
Experienced Forum User, Published Author, Experienced player (612)
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Voting no (even by accident) on an already published run doesn't make a difference, it's still going to be up and in circulation regardless.
Experienced Forum User, Published Author, Experienced player (612)
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I'm not the biggest fan of pacifist runs (I don't really know why, maybe it's the lack of action, who knows?) but I'd like to reassure you that I was well entertained and impressed. Good job on obseleting yet another Famtasia run. Yes vote, of course.
Experienced Forum User, Published Author, Experienced player (612)
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That was an awesome testrun. The way I see it, there could be two runs of this game: One with Shinnok because of his ability to mimic people's personalities and the other one with Quan Chi just for the secondary mimiced fatalities. Would you be up for doing two runs? Otherwise, nice testrun and I look forward to more.
Experienced Forum User, Published Author, Experienced player (612)
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Alright, sounds good to me. Good luck on this run and I'll help out in any way I can.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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I think its a good idea to plan each in-game day and with that in mind maybe the first day of the in-game week the paperboy could be a good boy, doing his job without flaw and not riding recklessly (possibly not speeding up at all, after all he's supposed to be a good boy but that may not set well with the spectators). Then as the in-game days progress you could make him appear more frustrated. Like the day after his perfect day you could make it look like he accidentally broke some subscribers' windows. Once he breaks the first window you could have him speed up in a panic and accidentally break a couple of more things along the way while still retaining the subscribers (just an idea, probably won't fit well enough because of lack depth). The more in-game days that would go by the wackier the run could look, you know, showmanship; go out on a high note in the end. The only problem is what would really be the best way to go about it. One possibility for the last day could be destroying everything and annoying all the people standing around while keeping your subscribers but you might run out of papers. I like your ideas but maybe you could rearrange which days take place, from the good paperboy (Lawful day) to a worsened paperboy (Wrecking day), just a suggestion. As long as there is variety (as much as this game can offer anyway) and such themed days I think this run will come out very well done.
Experienced Forum User, Published Author, Experienced player (612)
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Are there manuals in the first one, at least in this revision from the PSX version? I know the second one has them, maybe that is what you were talking about. In the first one I think all the level goals can be done in one go through but probably not the second one because per level there are much more goals to be done.
Experienced Forum User, Published Author, Experienced player (612)
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This is one of the more short runs I have watched lately and I have to say it was pretty humorous. It looked pretty good because the guy is as you said, "the sniper has apparently drank 15 cups of coffee, and may possibly have ADD", so I understand why it looks the way it does. Regardless, I beleive its worthy of publishing in the future so, yes, I will vote.
Experienced Forum User, Published Author, Experienced player (612)
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I'd also be interested in a couple of runs coming about, one being the fastest but with the least goals necessary (the fastest goals possible) and the other run 100% completeness. Now the question is which character would be used for either run (someone with a grinding special most likely)? I'd consider doing one of them or both if I had one of those USB adapters that allows for a PSX controller to be used on my computer but I no longer have one. I could see just the 100% run being necessary but there's always the other run to also think about.
Experienced Forum User, Published Author, Experienced player (612)
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Tailz wrote:
What if you do two runs? The first one would be the one with the goals listed above, and the second one would be a "Damage run" where you completely trash the neighborhood, only getting enough mailboxes to let you advance to the next level. I haven't watched the WIP yet but I'm sure it's really good. I'll watch it later when I have more time. Would doing two runs be too much work?
There are quite a bit of in-game days so there'd be, I think, a place for a lot of ideas throughout the run. So two runs, in my opinion, would be unnecessary because there are so many days and so little you can do but yet still pack this run tight with ideas.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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I just watched the WIP and I think a mixture of the two, maximizing the score and mischief should be your goal possibly between the in-game days, you know, one day you'll be going for utmost score and the other day you'll do the least bit necessary but destroying as much as possible. Maybe you could make one day where you just weave back and forth the whole time while avoiding everything closely and still get the minimum houses needed but for those who aren't subscribers they should pay the price ultimately. So far it looks fairly interesting and it's difficult to know what everyone would like until it's submitted since only a selected few comment on WIPs while on the finished product you hear quite a bit which constructs for a better run to come. I say just try to variate each in-game day as much as possible and this run should be publish worthy.
Experienced Forum User, Published Author, Experienced player (612)
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Just an incredible run, very much so entertaining, and who knows just how much work was put into this epic run. You are Super Mário which makes a yes vote as certain as anyone would expect. Thank you for doing this run and giving me (along with a bunch of others) a nice amount of time of great entertainment, it truly is an awesome run. With that said, on to Battletoads... Eventually, heh.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
I took the time to not only watch this run but the *96 run by Fabian and the *120 run of Super Demo World by you, JXQ, and Fabian recently and I have to say that this run not only obseletes the published, shortest route run with a difference of variety but it also wrecks the game as I used to know it. Such nice work from the both of ya. I'll rate this as I see it because voting is useless at this point. Great work improving on such a title that has already been pushed so damn far.
Experienced Forum User, Published Author, Experienced player (612)
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Nice improvement on an awesome run. Since voting yes is pointless now I'll go ahead and rate this run. Good job AKA and thanks for taking the time to do this run.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
I'm back after not having the opportunity to be here; I had no Internet access for a few days. Well, this run is good but not great. I gave it a yes vote. It came out pretty quick which may be a factor why it's only good and not great. I believe it could easily be better with more variety; Change into everyone possible, show off all of what they can do with their special attacks and combos, make it quicker and more painful for the CPU by exploiting it's AI, and space out the changes between characters. The fatalities were okay but I think more requests from the people should have been made otherwise it becomes increasingly difficult to please everyone. Overall, I believe this run will get published but not for a while because it isn't too popular. Oh yeah, good job on an entertaining run and thanks for the acknowledgement on your submission text.
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