Posts for VANDAL


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Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
Phil wrote:
I=Samhain-Grim? or you Vandal? My opinion is that bosses fight could be improved but I may be wrong. I think switching character is not a good idea. The strategies used are similar to mines in my video and I think they could be improved. CV3 was one of my first timeattacks which is improvable. I also think that I shouldn't switched as much times in my video.
Yes, I am known as both VANDAL and Samhain-Grim, VANDAL on the board and Samhain-Grim as a TASer. The reason I use Trevor rather than Grant in the boss fights is because of how weak Grant is, his attacks are slow and weak and I don't think having him fight some bosses would help the time at all (he can't even get a III, he's stuck with a II). Besides there is already a fastest route with Alucard, maybe I'll cancel this run and do the path that is not yet shown in either of the Alucard or Sypha runs.
Experienced Forum User, Published Author, Experienced player (612)
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Phil wrote:
Since you love switching guys when killing bosses which loses you some time, there's one place that, maybe, it could save some time. The trick is to switch guys at right time when Doppelganger is transforming and he will fall through the floor.
Could you demonstrate this, I've tried it every which way and it doesn't seem to work. I have one more request, what is your opinion of my run, the Grant path?
Experienced Forum User, Published Author, Experienced player (612)
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I've watched pretty much all of your WIPs (the newer ones mostly but I remember how you started out before v8) and I have found that you are a prominent TASer and I vote yes on this run.
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Phil wrote:
One question: Are you sure the Sypha route is the fastest one?
I wouldn't doubt the Sypha route too much, there is more waiting periods on the Alucard route (the floors melting away, the floors stacking up, etc.) and Grant just can't compete with that. Also, my source of knowledge of this route with Grant is from the run on SDA and I'm sure they knew what they were doing or talking about.
Phil wrote:
Apparently, you didn't watched my previous video as well as Genisto's one and the Castlevania movie. This trick had been found many years ago.
Well, I just re-reviewed yours and Genisto's CV3 runs (yes, I have watched them quite a few times before, that is what motivated me to do the Grant path) and there are only a few occurances that bypassing the 'delaying animation' that comes from a long fall and some of them are not relevant (one was used in an area where the screen auto-scrolls downward). Also, the 'newly found trick' is absent in both yours and Genisto's runs. If you check my run out more carefully you'll see that I am able to use more sub-weapons, and a combination of the whip, quicker and more effectively.
Experienced Forum User, Published Author, Experienced player (612)
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Judging from Maza's signature, the run is encoded already and is ready to be published so that is probably your best bet. I had one hell of a time with desyncs when making this run and only certain options made it possible.
Experienced Forum User, Published Author, Experienced player (612)
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It's looking great, I don't mind the redundancy when you have the second player doing something interesting. Keep the finisher for the second Yamato since there should be leniency in all interesting fighting games (ones that deserve TASs of) otherwise you have this big, long run of the same move that gets the fastest results and who wants to see that?
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Wow, this run is much better, it's publish-worthy in my opinion. Good job on giving this game a hard time keeping up with you (metaphorically speaking). Yes Vote.
Experienced Forum User, Published Author, Experienced player (612)
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This is turning out to be one hell of a run. Thank you for doing this run, it's really great work.
Experienced Forum User, Published Author, Experienced player (612)
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JSmith wrote:
You know that place near the Bowser door where you have a steep slope and a translucent wall that keeps most players from jumping up it? Could you use the corner of the transparent wall as an artificial low ceiling for BLJ? If so...
Probably not, if I remember correctly, it's too steep, like a slide, you'll slide down it upon contact but this is in realtime I'm talking about, maybe, in frame advance, it may be possible. (Too Many Damn Commas!).
Experienced Forum User, Published Author, Experienced player (612)
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Good run, nice improvement. Yes vote.
Experienced Forum User, Published Author, Experienced player (612)
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I never really gave runs of these games a full sit-through. I think I'll go ahead and rate it.
Experienced Forum User, Published Author, Experienced player (612)
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mwl has written, or I should say wrote:
Warp once wrote:
Is there a downloadable video somewhere?
Not yet. Someone really should make one...
I'd also like to see this very much. If anyone can upload it in a sharable format then that would be excellent.
Experienced Forum User, Published Author, Experienced player (612)
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Suggestive still works but for your sake and everyone who reads your post I changed it to Suggested.
Experienced Forum User, Published Author, Experienced player (612)
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Just watched the whole thing and you made a fun game, fun! Yes Vote.
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Well, what I really meant was being able to open the door, like normal, but the water is what stops you from opening the door. I thought maybe if you back long jumped and gained enough velocity that the water would not stop you like it normally does. I've seen that video of all the glitchy stuff, pretty cool.
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I've always wondered (this regards mostly to the 16 star run) that if you could back long jump on the outside of the castle and gain enough velocity to run like hell into the door submerged by water and gain access to the downstairs of the castle much earlier? Or would you be stopped by the water instantly when you touch it (even at a high velocity)?
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Well thank you kindly, heh heh. I may make another run of this game with the same goal, not getting the best ending, and beat it even faster. I'm not sure how much better luck manipulation could be but I may find some things not quite right about this run.
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I never really tested that but I believe it would take just as many rounds of him flying back and forth even if that worked. Also it would be difficult to tell because he comes in the screen at a certain height based on your location and standing still just doesn't happen, you have to keep holding up and left to stay motionless. It also would be difficult to do that because when you hit the peak of the screen you no longer are able to do the flying up animation so it is difficult to say whether it would work well.
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I think I'd go nuts trying to optimize Krusty's Super Fun House, so no, I'm not interested in doing the run.
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I'll probably do Virtual Bart but not Itchy and Scratchy because I'm unfamiliar with it and I remember it being somewhat of a fighting game which are not all entertaining, only a selected few are (SF, MK, KI are good).
Experienced Forum User, Published Author, Experienced player (612)
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Well, it's done, I just need to come up with line after line after line of descriptive detail. See it at the Workbench when it's apparently there.
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'Bartman' Done. There are sometimes in which I was either unable to kill off all the pesky rockets or if I did it would bring up serious lag, so that's the reason and I'm sticking to it! The boss fights went pretty well, I'd say. Fighting Mr. Burns is a little tedious but I think it was relatively short. With this level out of the way I should be able to zoom through the rest. My previous plans are changed. I no longer have to do the 2 levels with 2 papers (equaling 4 pages) last because no matter what I'll be able to make the paper appear magically when all I need to do is 2 levels more (hope that makes sense, you'll see what I mean). If I'm/You're lucky, I'll be done by tomorrow.
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Like I've said sometimes before this, the first run (of any game) is usually a backbone run for an even better run to come.
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I've always enjoyed Duck Tales and this is a run done possibly to its limits. Yes vote.
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Okay, I'll see what happens and I'll remember these settings for all runs, in the future, I do. Edit: As far as I can tell, I'll need to redo a part (or hex edit) but other than I think that solves my desync problem. Thanks nitsuja, you're one hell of a logical person.
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