Posts for VANDAL


Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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Took a bit of time to watch this one but it was worth it. Your work doesn't go unappreciated, at least to me. It takes a lot to take on such a beast and to improve it by that much so, nicely done man. This is an easy yes vote.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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Also, if you want to post your progress, you can upload it here and I'll be happy to check it out.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
Well, since you're considering a run for this version of SFII, to differentiate from the others, I would suggest using the "Mega Turbo" Code.
GameFAQs wrote:
Mega Turbo ------------- After the Capcom logo disappears on the opening credits, press Down, R, Up, L, Y, B on controller 2
And set it to the max. Also, for just about all fighting games, don't be afraid to take time to come up with different combos and techniques to obliterate your opponent, that way it doesn't become repetitive and boring. One last thing, have fun man!
Experienced Forum User, Published Author, Experienced player (612)
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One of the more entertaining SoundBoard Prank Calls that I've heard, the ending is just hilarious.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
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Very nice work, man. I had never seen this game completed, nor really any gameplay. Looks like you measured every little thing out to perfection. Your antics during waiting periods were good. I liked how you made the moving platforms look all slippery. Overall, I enjoyed this run so here's another yes vote.
Experienced Forum User, Published Author, Experienced player (612)
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Quite an amazing display of your knowledge of the game. There were really no times I was bored (I love this game); it was more like, what's he going to pull off next. Congrats on finishing this beast, it turned out to be even more cool than I thought.
Post subject: Killer Dagger Glitch
Experienced Forum User, Published Author, Experienced player (612)
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The same glitch can be done with the Dagger. I believe it's done by throwing the Dagger and on the frame it disappears, have it hit your target and they should go down. Here's an example fcm
Experienced Forum User, Published Author, Experienced player (612)
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Very nicely done. The new route seems to be pretty solid. Yes vote and congrats on improving your old run by so much :)
Experienced Forum User, Published Author, Experienced player (612)
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I'm not entirely sure how I missed this submission but none the less... Absolute great job there Mr. Your run, in my opinion, rejuvenated SMW TASing single-handedly by going back to the basics, entertainment-wise. Keep going! Your work has so far been most impressive.
Experienced Forum User, Published Author, Experienced player (612)
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Very nice run, looked very well done given how annoying the games' controls are. Yes vote.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
I forgot how good a Super Mario run tends to be. Nice job Cpadolf. Yes vote.
Experienced Forum User, Published Author, Experienced player (612)
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This is one of my more favorite speedruns, just because of all the contributing factors that made it awesome. If you thought the boss fights were good in the speedrun, you should see the individual boss fights, they're pretty much insane.
Experienced Forum User, Published Author, Experienced player (612)
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Batteries eh? I always found this one to be quite funny: http://www.youtube.com/watch?v=c3qPrlun45c
Post subject: Level 4 is Done!.. Finally!
Experienced Forum User, Published Author, Experienced player (612)
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Truncated and I have finally completed level 4. Yup, that's about it. Pretty lame post, I know. Just thought I'd inform you that we're still working on the run.
Experienced Forum User, Published Author, Experienced player (612)
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Watching TASes with Hi Res Textures enabled syncs up for me as long as the game doesn't have desync issues based on what Graphic Plugin is used. For games such as those, any run other than one that used Jabo's Graphic Plugin should sync up with Rice's Graphic Plugin.
Experienced Forum User, Published Author, Experienced player (612)
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Well, I have found a tutorial for encoding high quality video files but, as you'll read, it is obsolete; it does not work anymore :( . There are some examples within the tutorial which show off some eye pleasing, quality-wise videos. I'm posting this because I thought you'd like to see them. Although the hack no longer works, the tutorial writer claims that it's still possible to encode your own FLV video files to avoid YouTube reencoding them. I have yet to get this to work. Maybe YouTube has also caught on to this as well?
Experienced Forum User, Published Author, Experienced player (612)
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Dwedit wrote:
There's also the "trick" where you use a malformed FLV which claims to be longer than it is, then you use a higher bitrate than Youtube allows. Youtube divides the total file size by the reported size to determine bitrate, and if it's below a specific threshold (I forget the exact value, something like 350kbps?), it will accept a pre-encoded high-bitrate video. FLV must be MPEG 4, not VP6.
Malformed eh? I might just investigate this and if things work out, I'll write another tutorial; That is, if the information isn't already available (I'll check around for such information).
Post subject: Tiddy Bear
Experienced Forum User, Published Author, Experienced player (612)
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I can't believe this exists: Tiddy Bear Kind of reminds me of that one seatbelt thing that was known as safefit.
Experienced Forum User, Published Author, Experienced player (612)
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Posts: 612
Glitcher wrote:
Um... a little help here please? I still haven't figured out why Snes9x keeps crashing.
Try turning off Sync Samples with Sound CPU, that should probably fix it.
Experienced Forum User, Published Author, Experienced player (612)
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I've also had to deal with this error. I don't have a perfect solution but just clicking OK until it goes away indefinitely seems to be all you can do. What I'd suggest is trying another plugin. One that seems to work pretty well is Rice's plugin.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
If I remember correctly, nitsuja's solution was to change the emulated width to 320 and the emulated height to 240. Under the options of whatever plugin you're using, there should be a couple of boxes somewhere within the plugin that are empty (that'll let you type things in) and that's where you'd enter those numbers. Hope this helps.
Experienced Forum User, Published Author, Experienced player (612)
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Posts: 612
Phil wrote:
I have a question, what's so interesting in ending scene text for PRG0?
The names are less of a cliche in PRG0 than in PRG1.
PRG0                  PRG1
----                  ----
GRASS LAND      GRASS LAND
DESERT HILL    DESERT LAND
OCEAN SIDE      WATER LAND
BIG ISLAND      GIANT LAND
THE SKY           SKY LAND
ICED LAND         ICE LAND
PIPE MAZE        PIPE LAND
CASTLE OF KOOPA  DARK LAND
Experienced Forum User, Published Author, Experienced player (612)
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Ah yes, the 'All Worlds' run, such a nice treat to us viewers. Turned out, uh, uncomplainable in every which way, in my opinion. Looked like a lot of fun to do, so here's another yes vote.
Experienced Forum User, Published Author, Experienced player (612)
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Very classy run. Homages here and 'many aspects' there (or at least as many as the warp run could show). Feels like life has been shot back into SMB3. Yes vote.
Experienced Forum User, Published Author, Experienced player (612)
Joined: 4/24/2005
Posts: 612
Ah, here's a good shot taken at Microsoft and its history. http://www.youtube.com/watch?v=bExK98Xf0mQ