Posts for VDO


VDO
He/Him
Joined: 1/25/2023
Posts: 2
Location: UK
Thanks for the interesting info. In the end I decided to keep everything at native resolution, however with letterbox images I used a paint package to apply a vertical stretch by however much was necessary to make the image 4:3 ratio, so I.E. a 512x240 native image becomes 512x384. For what it's worth to anyone doing something similar in future, BizHawk is easier to utilise for getting the native images than other emulators I tried. You do need to crop the overscan areas though.
VDO
He/Him
Joined: 1/25/2023
Posts: 2
Location: UK
Hi folks, I'm using BizHawk 2.8 to create in-game screenshots of my PS1 games. Works great for games like Alien Trilogy where the resolution is 320x240, but some games have an odd resolution - for example Asteroids is 640x240, Colin McRae Rally is 512x236. Screenshotting these games using the "1:1 pixel size" aspect ratio option produces a very undesirable narrow image. Does anyone know why such resolutions were used? Presumably the old CRT screens analogue-stretched the image out...? Seems odd. If anyone has gone through a similar screenshotting process, what solution did you use? I note BizHawk has an option to force a "system recommendation" aspect ratio, but the resulting image looks a bit compromised. Other options on the table - forcing a custom 640x480 (4:3) resolution or importing the image into a paint package and vertically stretching it (pixel resize) to be double the original. Which do you think would be best?