Posts for Vatchern


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jxq2000 wrote:
For Snakeman's level I have two questions: 1) Could shooting the clouded bullets reduce some of the lag in that area? Or perhaps making them real bullets adds to lag... 2) Might it be possible to give snakeman the last shot earlier by jumping down during the previous shot landing to the right of the center platform, then shooting left through it?
1) Shooting the clouded bullets cause Major lag. 2) Yes it might be possible to kill him quicker, but, i need to be in the center of the stage for him to jmp up and recieve the power up after the boss is dead.
Experienced Forum User, Published Author, Player (84)
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Experienced Forum User, Published Author, Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Experienced Forum User, Published Author, Player (84)
Joined: 3/8/2005
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Location: Newfoundland, Canada
Suggestion: As far as i can remember from just watching your WIP, in wily one at the long long spike room with flying guys. At the end on it, you use Magnet beam and walk across it and jump up. Couldn't you have zipped on the wall then jumped?
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Omega: ive finally told myself to forget about TG and send in my run (which i will do soon) of 25:30 or below, and send it straight to SDA!
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daniayaw wrote:
gj vatchern^^
Thx daniayaw! ^^. Foda: thats also a neat picture, Ive never heard of the game Ikki before though. :\
Experienced Forum User, Published Author, Player (84)
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Needleman doesn't either. i dont think.
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Status update and Announcement: My free time is cut in half, and i can only work on rockman3 on weekends. I plan on completing 2 levels per day on weekends. Im redueing my Geminiman fight and some of the level. My Needleman stage cant be any faster i dont think, unless i can find a way to reduce some lag. My idea, is switching to Geminilaser right away to stop from getting shot lag. And i think the Needleman fight is sloppy as well. And then snakeman. still not sure on the huge snake thingy. But ill worry about that when i get there on my update version. My version now is 357 frames faster so far.
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Well.. i only had the first two levels completed. the movie went when i formatted my comp. Also, i love the music on this game.
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I made a movie of this a while back.... but i got bad comments of people saying they didn't want a movie done of it. i went for 100% kill on the levels, and fastest time to kill the bosses.
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Prove that 1/3 = 0.33333333333333 ok well.. set up a a good pattern. 3 X { 1/10 + 1/100 + 1/1000 + 1/10000 + 1/100000 + .... + 1/10^n } Since the decimal will keep going, n = Infinity. .3333333 = (cant remember rest.. someone help out) I think it has something to do with the eqation Sn = (T1(1-R^n)) / (1 - R)
Post subject: some math challenges.
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Anyone want to try and Prove why ( 1 / 3) = 0.33333333(etc..)? I wanna see what people come up with. good luck.
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Ramond: i have no idea. It just keeps running, even if you die after you hit the crystal, when the round starts again, the Congratulations is still on the screen, and the timer still runs so... its just the game.
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Bisqwit wrote:
Oh dear.
I dont like the sound of that.
Randil wrote:
Therefor voting Yes. Good job Vatchern!
Thanks Randil.
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Hmm.. A Very nice job but.. I know a way to make it quicker. *Will submit in an hour*
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Randil: The hit around 2630 was explained earlier on in this thread. But the way it works is that, if you play the game really slow, you can see that after that slide before i take the hit that megaman's head is in the wall(or the bubble). That way, taking a hit to go into the (ouch i got hit) animation, makes him zip through the wall.
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Ok.. Since Angerfist is keeping the viewers informed of how he is doing i shall do the same. I made a first attempt at doing Geminiman stage and was sucessful anough to make the full stage 214 frames faster then Kopernical. Then, DeHackEd made a dual movie showing Mine and Kopernicals run side by side and i noticed that he started to catch up to me in some places, so i had to check that out. I was right, my run could be improved. Right now i have Geminiman battle half done and im 67 frames ahead my old run. I think that is all that will get improved, making me a total 281 frames ahead kopernical in the Geminiman stage. http://dehacked.2y.net/microstorage.php/info/96/Rockman3-Gemini.fcm Watch and see how i done it :)
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I may have found a new way to Glitch somehow.. When you use RushCoil, and take a hit at the same time, your still on top of the rushcoil while in the "Im taking hit" action. Im going to fool around with this a bit.
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did u actually finish the game? i dont know much about it, but the game seemed to go on to a different map. Plus, those pointless annoying swings make me irritated. the game itself isn't realy boring if your playing it.. but not exciting to watch. sorry. better luck next time.
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or find a popular game. like i did, and keep working on it.
Experienced Forum User, Published Author, Player (84)
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It's not only a calculator problem... It's the way the word "function" has been defined... functions must be bijective (i don't know if it's the good english word) this means one X must give one and only Y... The negative value for X would give the same value for Y as the Positive would. edit: only if its a Quadratic.
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(if you try it, you'll be as ridiculous as if you try to lick your elbow...) I can do that. Very flexible arms. picture showing my arms(not me licking elbow though) since when : √4 = 2 ?!?! that's not true, √4 = 2 or -2 ( -2 * -2 = 4 so -2 is a root) one should correct : |√4| = 2 He is completly correct. Don't call him an ass either. And don't call me an ass for agreeing with him. Try doing Quadratics when you need to find both zero's(roots) in able to find Vertix's, length of a throw, etc...
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Experienced Forum User, Published Author, Player (84)
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68 = 4! + 4! + 4! - 4
Experienced Forum User, Published Author, Player (84)
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64 is also 4root4 x 4root4