Posts for Vespa

Experienced Forum User
Joined: 7/28/2006
Posts: 61
4 and a half years later... After a long hiatus from TASing I've been getting the urge to work on a TAS lately, so I'm going to pick this game up again. Not sure how much interest there is for this game, but it's really fun to TAS and I also see there is a published run for it now. I've finished the first world minus the boss and already used some of the published runs strategies (in particular his route in 1-1 and 1-4 were both faster). However I'm pretty sure his power up route is not optimal. My current run finishes 1-4 408 frames faster than the published run with one less skate, which will be picked up during the boss fight without wasting any time. Here's the wip for anyone who's interested: http://dehacked.2y.net/microstorage.php/info/1036625960/Vespa%20pocketbomberman%20v2.vbm
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Oh I didn't realize Ages was being restarted, I was just watching the videos on SwordlessLink's channel and thought both games were being worked on. Anyway I can't wait to see the finished run.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Well it's been a LOOONG time since I last came here, but I was extremely bored today and for some reason I all of a sudden remembered this site and how awesome TASing was. So of course first thing I do is check these games and find that after like 5 years neither run is finished yet :P Not that I blame you guys lol, but at least there's tons of progress on both games and the WIPs look amazing.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Easiest yes vote ever, this is one of my top favorite TAS's now.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Yeah, both of your v2 videos desynch with me, but your canceled submission works fine.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Wow, 497 frames? I'll have to watch this later. Did you find a better route or something?
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Nice job on dungeon 1. 96 frames saved is quite a lot. I'm looking forward to seeing you own my run some more. :)
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Yeah it doesn't always work for some reason, gave me trouble at a few parts. But it should work almost all of the time. Also, slashing your sword always changes the enemy set-up, so if you have time to slash it's usually easier to manipulate with the sword.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Looking pretty good so far, good work. Just a couple of things: there's a slightly faster way to pit-glitch. Instead of pressing up-right, up-left, up-right, up-left, etc, you should go up, up-right, up, up-left, and so on. I didn't start doing this until later on when I found out about it. I didn't think it was worth going back so far to save a few frames. Also, to manipulate enemy set-ups, you have to delay frames in the last room that had enemies in it. So for the room with the two stalfos, you would have to delay frames two rooms back in the room with all the bats.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Just finished watching it and liked what I saw. Good job, yes vote for me.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Wow, pretty fast progress. Looking forward to it.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
I tried getting the heart but it wasted more time getting it then it saved later, so I'm just continuing on. Also, Bag said it was impossible to get into the ceiling, but if you glitch into a wall that's connected to the ceiling you can jump up into it. You can also jump up past the ceiling and it causes all sorts of glitches and stuff. The only thing I've found out that might help is you can send bomberman to the bottom of the level. Perhaps if you start near the ceiling in a level you could glitch to get to the bottom quickly. Anyways, I'm still experimenting and will hopefully find something useful.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
New WIP that plays up to 2-1. http://dehacked.2y.net/microstorage.php/info/4483/pocketbomberman.vbm I stopped here because I think it might be faster to grab a heart somewhere in the first 4 areas to absorb the bomb at the end of 2-1 rather than walking back to avoid it. Any thoughts on this anyone?
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Well I currently have Ages on hold (working on pocket bomberman right now), but plenty has happened while you were gone.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
I tested it, and it's faster to take the bomb at the beginning of level 2. By the end of the 4th area it's 186 frames faster, a lot more than I thought it would save. Spikeman: Getting the skate now didn't waste much time because I had to wait for the extra bomb anyway. I'll post a WIP soon.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
One thing I'm considering is getting a third bomb before the boss. There were a few parts where I had to wait for bombs to explode so it may save time to get the bomb in the beginning of the second stage.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Turns out I was wrong about having to have an empty space beneath the wall tile. With two bombs you can force bomberman into any wall tile. I must have done something wrong when I tested before. Here's the first 4 stages redone with more use of the wall glitch: http://dehacked.2y.net/microstorage.php/info/4391/pocketbomberman.vbm So is anyone interested in this run?
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Awesome, all though I don't know if I could keep up with you :)
Experienced Forum User
Joined: 7/28/2006
Posts: 61
I needed a break from Zelda, so I started making a run of this game. http://dehacked.2y.net/microstorage.php/info/4363/pocketbomberman.vbm I figured out how to get into the wall like Bag said, but with 2 bombs I was only able to force bomberman into a wall tile that had an empty space beneath it. Example: *=wall tile *** ***<-I could force bomberman in here *<-or here So I didn't have as much freedom as I thought with the glitch so far. But during the boss I'll hopefully grab the bomb so I'll have 3 bombs to work with the glitch for the other worlds.(I'm going to try and get the skate during the boss too) Anyways, I'll probably be switching off every once an awhile between this game and Zelda. I find it hard to tool assist the same game for a long period of time.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
Oh yeah, I had to manipulate the enemies movement so I could kill them with one spin attack. You have to slash in the room to manipulate behavior, if you slash before the room you'll just change the set up.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
When you bomb the wall to get the second key, was it possible to manipulate the enemies while going the train instead of after the room?
I'm not exactly sure what you mean. I did manipulate on the cart, I just had to slash again on the ground to charge my sword up. And what do you mean by after the room?
I think you shall take the heart container actually... You might damage boost a lot, and it'll only cause you to lose ½-1 second. But do you think...?
Hmm, I might just do that. 1/2 sec is only 30 frames plus it refills my hearts. That's assuming it does take 30 frames though. I'll have to check out how many frames it actually wastes.
Nice job. Am glad to finally see a new Wip from ya! Keep it up.
Thanks :)
Experienced Forum User
Joined: 7/28/2006
Posts: 61
I just made it to the boss of level 2. http://dehacked.2y.net/microstorage.php/info/3968/OoATAS.vbm I decided to post a WIP now because the boss may take me awhile to beat. The only thing I don't like is the enemy set up in the room where you get the first key, but that was the BEST set up I could get unless I slashed like 25+ times.
Experienced Forum User
Joined: 7/28/2006
Posts: 61
So Nitrodon is taking over?
Experienced Forum User
Joined: 7/28/2006
Posts: 61
I've never played this game before but I find the movie entertaining for some reason :)
Experienced Forum User
Joined: 7/28/2006
Posts: 61
I'm progressing slowly but surely. I'm not working on this full time, so don't expect amazing progress. Anyways, I'm currently trying to manipulate a good enemy set up in the room after you get off the cart and bomb the wall.
I Hope to see some WIPs soon...
I've posted WIP's up to the entrance to level 2, just look on previous pages in the forum.