Posts for Vhyrro

Vhyrro
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Joined: 12/6/2020
Posts: 8
Location: Poland
Very nice, in fact
We break those records baby :)
Post subject: Bruteforcing script
Vhyrro
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Joined: 12/6/2020
Posts: 8
Location: Poland
All right, I've gone ahead and made a script to bruteforce all possible ways to jump at a block, and from my testing, it works as expected - it can be found here! I'm in the process of bruteforcing the first block above robin hood when he spawns in order to gather all the x, subpixel positions and velocities required to clip into the block. Afterwards, I hope to maybe find a way to clip into right-hand side blocks!
We break those records baby :)
Post subject: Quattro Adventure: Super Robin Hood
Vhyrro
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Joined: 12/6/2020
Posts: 8
Location: Poland
EDIT: DID not notice that there already was a thread for this game! Well, here we are. I'll start off with the strategies that are already known:
    * The strategies described here and here * It is possible to perform a hyperjump on the top of a ladder (discovered by Samsara, big shoutout) * Subpixel positions greatly affect jumps and collisions * The game's official source code can be found here
Things that need work:
    * Subpixel positions and how they affect jumps * A reliable way to calculate how much velocity and what subpixel position is needed in order to perform a clip as seen in the beginning of this run * A way to clip through two rows of blocks at once (if someone finds a way to do this I will die of happiness) * Maybe a way to clip through a wall that is on Robin's right-hand side? * More weird angles that Robin can jump at and break the game entirely
Excited to see what we find next!
We break those records baby :)
Vhyrro
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Joined: 12/6/2020
Posts: 8
Location: Poland
You're totally right - there's a lot to do! However, the pace at which new strategies are advancing means that I try to focus on the big things first before looking at microoptimizations. I'll definitely look into them, though, so thanks for the tips!
We break those records baby :)
Vhyrro
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Experienced Forum User
Joined: 12/6/2020
Posts: 8
Location: Poland
Sure thing!
We break those records baby :)
Vhyrro
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Experienced Forum User
Joined: 12/6/2020
Posts: 8
Location: Poland
I looked into this, and as it turns out, you can hyperjump from the top of a ladder too! You still have to ignore damage earlier on since otherwise the crouch will send you into the guard and you'll die before you can jump, but it works if you take damage on the bat right before the final screen and squeeze by with invulnerability frames.
Woah! Despite trying that, I never got it to work, awesome stuff! I'll definitely go see what I can do with that. And thanks for the idea SmashManiac, the link is now there and you should (hopefully) see it.
We break those records baby :)
Post subject: Re: #6955: Vhyrro's NES Super Robin Hood in 04:36.36
Vhyrro
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Joined: 12/6/2020
Posts: 8
Location: Poland
SmashManiac wrote:
By the way, I'm assuming that this does not count as full completion despite warps granting treasures? Because I'd like to see that as well!
I've actually been thinking a lot about an All Treasures run, and I definitely plan on making one once I get the new any% run fleshed out!
We break those records baby :)
Vhyrro
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Joined: 12/6/2020
Posts: 8
Location: Poland
Got it :) Have the changes been made on the spot? Or is there anything I need to do to edit the submission? Kinda new to this
We break those records baby :)