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Joined: 6/4/2004
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There is actually a longer version out there than most people link to--apparently, the promo was screened as part of a convention with an intro and questions after the piece is shown. I've lost track of where the longer version is, but the shortened one cuts out right after the promo ends and the audience starts groaning. Edit: I guess it's not lost anymore. Just do a "Find" and type in "The Saban Nightmare" if you want to save time from scrolling--although it's a pretty comprehensive list.
Post subject: What causes a "bad checksum"?
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Hello, everyone. A question that's been on my mind is this; what is it that causes different game ROMs, most often when a translation or other game affecting patch is used, to report a bad checksum in an emulator and thusly be unable to run? So far, very few patched ROMs have worked in Snes9x, while most of them have worked with ZSNES. However, some do not seem to work at all, even when released by trustworthy sources. Why is this? Does it have to do with the ROM itself--if so, could it be edited/worked around with a hex editor? Is the problem with the emulator? Please, somebody give some insight. Thank you.
Post subject: Dragon Warrior IV
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In the vein of game suggestions like Final Fantasies 4 and 6 comes this, for the most expansive RPG on the NES. This would be a fun game to watch, although probably very difficult to plan and execute, what with the five seperate chapters and all. Here is a collection of FAQ's on the game--I recommend looking at the Weapon/Armor Recommendations.
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I report a successful viewing throughout. A question, though; apparently, the game only displays six Energy Tank blocks when more can be picked up. Do the values stop at six, or can your energy be refilled by one of the "hidden" tanks? Thank you.
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I think that super moves would be more impressive, especially since it's Gradius 2 and the theme should be kept up.
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Here's the third level; I'm not sure whether I'll do the fourth or not. This game is actually pretty long--although I'm obviously not trying for perfection, my reasonably fast efforts are taking at least 15 minutes or so per stage. I'm glad there are folks out there who like it--now, let's have more nausea-enducing fun as we Go to! Third Plane! ^_^
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Mmm...sort of. You have the same top-down view, but what you control in this game is the field around the ball, instead of the ball itself. You jump by pushing a button (and slow down your decent by tapping it), and your only enemy in this game is the clock, which ticks steadily downward (or upward, if it's a speedrun).
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Let's go! Second Plane! Alright, so I found something interesting--if you use the Stage Select Code, you can save a lot of time by not having to enter the password for the next area any more. Also, on the boards where you had limited slant, I was able to "crack the whip" and get the ball to fly a little higher sometimes.
Post subject: On The Ball
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Well, here's another of the more "out there" titles--in this game, you control a marble in constant freefall (except when hitting an object) and you rotate the world around it in order to guide it to the goal. And then you do it again. And again. And again... It's actually quite fun, though, and very, very fast. I'm not sure if I'm going to continue this or not, with school coming up, but here to pique anyone's interest and gather critique, is the first plane of On The Ball, also known as Cameltry. Enjoy. (Warning--those who get motion sickness or suffer vertigo should not enter this ride. This video is rated (U).)
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Boco wrote:
Gogo's backstory is in FF5. [deletia] The soldier from Bal is Gogo.
Another thing to note; Lone Wolf, the pickpocket, was also originally in FF5--the only thing you could do there was let him out of jail, whereby he would run off, never to be seen again...until FF6, where he was in Figaro's jail, for a time. It made me smile to see the reference, once I played FF5 and understood the context. I also heard that the ruined castle underneath Figaro in the WoR is supposed to be Baron--any thoughts? Speaking of which, I think the first appearance of the Tonberry Cloud, creatively known here as the "Pug", was in FF6...
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Very impressive run, WB. I was impressed with the phasing through the wall at the beginning, as well as flying over the gap and skipping the first boss. You also did a good job in fighting the multiple robot enemies, and I'm glad you showed more of the game than what was previously shown in the movies. Well done!
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Ohhhhh. AHAHAHAHAHA...er, ha.
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You know...I think that rope might have been thinking of Bisquik instead, and got confused. It would make more sense.
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From the one who suggested "SimCity", comes a Syugi Yoshida film... Here's a lesser known SNES game that has a lot of character--the date is September 13th, 1912; the place is aboard the cruise liner "Lady Crithania", which at 7:11 P.M. is wracked by such severe waves that it completely overturns, leaving you, one of four selectable characters, alone and trapped on the sinking vessel. With almost all of the passengers and crew dead and only an hour until the ship capsizes, you have only one goal--escape. However, each character has one or more specific other--"charge", if you will, that must be rescued. Their location is revealed at the beginning of each character's intro, and all you have to do is get to them--through an upside-down, shifting, sinking ship with some parts blown away, and others on fire. Oh, don't forget the other survivors who are waiting for a hero... I really would like to see someone who has the time do a speedrun of this game--it's very challenging. Here is a link to some very good information about the game: http://www.gamefaqs.com/console/snes/game/28702.html
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I don't quite...I mean I don't understand the point of...what you're saying.
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Do you actually have the Goof Troop ROM in your Snes9x directory? If not, you need to download it and place it there, first. You see, the term "movie" is a bit different in this case, in that all that it is is a list of directions for the player character on the screen to follow. You can't just play it by itself. Assuming you have the ROM, the Snes9x program isn't smart enough to figure out that you want to play "x.smv" movie for "x.smc" game unless you specifically tell it--go to the "open" menu and select the game, and then select the movie playback option.
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Ah, yes, you're right about that. Especially the bit with the Yoshi's...ick.
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"Gory"? Which one?
Post subject: Some enjoyable Flash movies...
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Hello, everyone. While poking around online, I found a site with a number of very well-made, funny, and clean Macromedia Flash movies. I'm linking to his website because they're all contained in one place...and because as far as I'm concerned Newgrounds has a lot of garbage on it. So...here is the site http://legendaryfrog.com/heavy/movies.htm I recommend the two "Resident Evil" movies, and "The Matrix Has You", although they're all very good.
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Well, to all three of you, thank you very much for the information/clarification.
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(I hope I don't disrupt the flow too much, but...) One thing I'm sort of curious about is the translated phrase "Don't come!", that's sometimes seen in horror games. From what I understand about the language, words can have additional or implied context depending on the situation; therefore, if a person is being chased and is speaking to their pursuers, while "Don't come" might be the literal translation, it might be better translated as "Dont come (near me/any closer!)". Am I right? I'm also actually interested in what the actual words "Don't come" are in Japanese. Thank you.
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If anyone is considering doing a LV2 run, they should probably get the "super powers" from the first level, if only for the fact that it allows Baleog to jump across pits and Scorch to have infinite flight. You can get them on the first level by going to the highest point on the stage, having Erik jump off Olaf's shield and double-jump, aiming for the lowest point--if it's far enough, Erik will take falling damage. Repeat until dead, and the game will say "I can't believe you died on the first level!" and give you the powers, which are; Baleog: (Up+B) makes him leap forward, damaging whatever he comes in contact with--plus, no more only relying on the arm to cross pits. (Down+B) is a series of slashes forwards and backwards which looks impressive, but only wastes time. Erik: (Down+Y) fires off a large spark which does pretty good damage. Olaf: As far as I can tell, pressing three of the main buttons (A, B, X, Y) causes him to turn into a skull and kill enemies, but I'm not sure which. Fang: (Tapping Y) makes him undergo self-electrolysis (no results, though), which happens to damage enemies who come in contact with him. Scorch: (Mashing B) no longer makes Scorch have to rest sooner--only your finger. (So, it makes it even more like an action game with these--it's good if it helps with time, though, right?)
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I have always found a lot of good re-creations on the VGM site, personally; I admit that there are a lot of pieces that aren't perfect or need serious work, but the majority, in my opinion, either stay very close to the original melody, or provide an original remix, depending on the tastes of the composer--could you give me some examples of the poor music you're referring to?
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I'm not sure what kind of music you're thinking of, but I can name some musicians which usually produce excellent work; Tsu Ryu, Stacey Christianson, Dr. Fruitcake, BTHive, Heatman, Icy Guy, Jarel Jones, Jorge Fuentes, The Jade Emperor, and Cryogen Glacien. Also, you could probably go to the VGMusic board and ask for a recommendation or for a compostition; if it's a polite and short request, they might make one for you.
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I am honestly impressed by this, as well as the continued effort of all involved. Even if this only appeals to fans of the game, I think to see such an overcoming, conquering effort would be worthwile to watch.
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