Hmm, so you're saying a speedrun for this game would be more appropriate videotaped, because there wouldn't be that much difference anyway?
Unfortunate, but I understand.
(Bob Whoops, if I may ask a question...why do you feel imposed upon if someone were to "preach a religion" to you, as opposed to keeping it to themselves? Do you consider yourself a relativist?)
...and Rockman 5 is known as Darkwing Duck!
Boco, that was over the line; there are people who are mentally fragile enough to take that seriously, and in any case, it's just a cruel thing to say, especially as a joke.
Yes, and it is very good. Continued dashing/shooting/jump-sliding throughout. No moments that feel like they drag, and manages to get all the items while maintaining a continuous pace. Well done.
(Of course, I'm not an experienced speedrun critic--I'm just an interested party.)
If you're talking about the monsters in the forest north of the Veldt, they don't know Ultima; they know Meteor (how would a bunch of dinosaurs, even enhanced ones, know that?) Meanwhile, don't forget the desert south of Maranda for the 10 point Cactuars (and their 1,000 point Blow Fish/1000 Needles attack).
Also, how can you get the Offering at such a low level? As I understand it, the monster guarding it is pretty strong, and can lay your party flat quickly if you're not prepared, plus the cutscene before that is somewhat lengthly. If you decide to get the Gem Box from the Tower of Fanatics and bet it at the Colisseum, you have to go up that horrible thing without much defense, and without the ability to physically attack.
OmegaFlareX, you mean you weren't laughing and yelling in surprise at the game itself?! I mean...that was honestly the funniest movie I've seen next to the Morimoto "Mario 3" movie (the first one I ever watched), because it was so...out there. The music, the enemies, the background! The designers obviously didn't want to just do another "space shooter"...but I'm surprised they were cleared to do such a wacky project...
Anyway, I think mazzneko did a good job with this, although I must admit the Gradius 3 video was a bit more fancy...but the bullets were certainly coming fast and furious here. Great job, mazzneko, and thank you for players.
That would be the DocWagon, which, no matter if you're on the street, high up in a office building, or deep in the wilderness, manages to arrive "within seconds, guns blazing", to pull your fat out of the fire and drop you off at Seattle General. I believe the fee is 10% to 15% of your total account.
(You forgot to ask what happens if you "die" in the Barrens at the beginning of the game--someone drags you into Little Chiba.)
I agree, Bag. In fact, I think that all people who edit their posts need to put a bolded disclaimer at the top, stating that theirs is not a legitimate posting effort. For shame!
...ah, only a joke. I hope I did not offend. Besides, what is editing a post, really, but rerecording it?
...you know, it might just be easier to call them by their "unofficial" names; like the "Hurricane Kick", or the "Dragon Punch", or even the "fireball".
That would depend on if you could still get rewards; however, I think it would still be best if it was done on a new map.
Here is a FAQ with some good Area placement information.
Hello. I was thinking that an interesting movie to do would be a "Village to Megaopolis" run of this game. I know it's not an overly familiar game to a lot of people, but I think it would be very interesting to see how exactly the different units are placed for the greatest efficency, and the fastest possible town growth.
Something to think about, at least.
To each his own...but could you explain what you mean by the plot information being flawed? I could understand if you're referring to some things being changed for the sake of her stories, but I think some clarification would help.
Here is a very comprehensive page of info about the game in question. Be sure to check out the entire site when you have the time--Ms. Paugh certainly has put a lot of effort into the whole thing...
(Note: It seems the Pause/Resume trick doesn't work in MM1 for this game...)
I was wondering if somebody would consider speedrunning this game--basically, you're a would-be superhero sans powers (except for deduction), and your goal is to beat up four sub-bosses in the city, take their objects back to your lair to neutralize their power, and then defeat the final boss. Of course, you need to make a name for yourself before you can even get to your lair...
Anyway, except for the fighting sequences it's all menu-based, and the fighting in general is rather...difficult, sometimes.
Hello. I'm trying to remember an old NES game that's been on the edge of my memory for awhile now--I don't recall many details, but the plot was something about aliens who were taking human form for an invasion, and you took the role of (of course) the one man who could stop them. The art was pretty good--realistically drawn human figures. The one thing I remember in particular is than in each "stage" or "area", you had to get through a door being guarded by one of the aliens by engaging in a fistfight--in the first person. I never played this game (I think), but I believe I read about it in Nintendo Power.
Any bells rung?
Super Mario Bros...you already know, so I won't go into that. Mario Bros., on the other hand, is a game that was made popular in the arcades and pizza joints of the 80's; P1 is Mario, P2 is his pallete-swapped clone--er, Luigi. The setting is a dank sewer, with 2 sets of pipes at the top and bottom of the screen, out of which enemies come from. Your mission is to, when the enemy is on one of the platforms, come at them from underneath by jumping and hitting it, knocking the enemy over, at which point you have a limited time to kick them off the screen. You might recall this game, since it happened to be ported in every "Mario Advance" game to date.
I...am honestly surprised you don't know about Dragon Warrior in some form or another. Nonetheless, it is your basic menu-based RPG, with events happening in different places and times. If you're interested in playing one of these games, I suggest you go after DW4--parts one through three, while good, are plagued with this archaic "olde-english" which tends to be annoying. DW4 is the last, and most polished, of the NES games.
(The series continued on the Super Famicom-- number 5, in my opinion, is better.
Perhaps I wasn't speaking to the regulars here, but more so those who either have no opinion on the matter or are opposed to it, so that a greater understanding of the effort involved is reached.
Who will come and live a life devoted to chastity, abstinence, and a flavorless mush I call "rootmarm"?
Seriously, though--I am honestly baffled by the schism between those who create "legitimate" speedruns of video games, and those who create "tool-assisted" speedruns of video games; it would seem that a similar, if not equal amount of effort, goes into the creation of both. Granted, with "legitimate" speedruns, the skill of the person making the run has to be already honed to a very fine edge, and that edge must be kept throughout the entire run, without any opportunity for pause--especially if it isn't a straight run, but a fancy run; this is a luxury that "tool-assisted" speedrunners have, for the most part.
By the same token, however, those who make a "tool-assisted" speedrun, especially for this page, must be dilligent, and above all else, patient. Just because the "tool-assisted" users have extra items at their disposal to make the run doesn't make it easier; the best speedrunners are those who are hardest on themselves, to the point of repeating a single segment--even if it's only a span of a few seconds--over and over and over for minutes at a time, as slow as possible, trying to shave just a few more miliseconds off. That, in its own way, requires a huge amount of effort.
Nonetheless, it should be remembered that in the end, these are but video games--mere diversions. If it becomes a huge matter of "honor", this is likely to be forgotten.
That it does. Thank you for the advice, 4matsy. As for the video itself--very impressive, although SnesX insisted on running it while maximized, which lead to the movie not appearing smooth--though that had no effect on sync. The movie was very good--both guys appeared to be showing great restraint in not shooting everything in sight.