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Hmm, so you're saying a speedrun for this game would be more appropriate videotaped, because there wouldn't be that much difference anyway? Unfortunate, but I understand.
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Qoholeth, son of David, king in Jerusalem wrote:
2:12 I turned myself to consider wisdom, madness, and folly: for what can the king's successor do? Just that which has been done long ago. 2:13 Then I saw that wisdom excels folly, as far as light excels darkness. 2:14 The wise man's eyes are in his head, and the fool walks in darkness--and yet I perceived that one event happens to them all. 2:15 Then said I in my heart, "As it happens to the fool, so will it happen even to me; and why was I then more wise?" Then said I in my heart that this also is vanity. 2:16 For of the wise man, even as of the fool, there is no memory for ever, seeing that in the days to come all will have been long forgotten. Indeed, the wise man must die just like the fool! 2:17 So I hated life, because the work that is worked under the sun was grievous to me; for all is vanity and a chasing after wind. 2:18 I hated all my labor in which I labored under the sun, seeing that I must leave it to the man who comes after me. 2:19 Who knows whether he will be a wise man or a fool? Yet he will have rule over all of my labor in which I have labored, and in which I have shown myself wise under the sun. This also is vanity. 2:20 Therefore I began to cause my heart to despair concerning all the labor in which I had labored under the sun. 2:21 For there is a man whose labor is with wisdom, with knowledge, and with skillfulness; yet he shall leave it for his portion to a man who has not labored for it. This also is vanity and a great evil. 2:24 There is nothing better for a man than that he should eat and drink, and make his soul enjoy good in his labor. This also I saw, that it is from the hand of God. 2:25 For who can eat, or who can have enjoyment, more than I? 2:26 For to the man who pleases him, God gives wisdom, knowledge, and joy; but to the sinner he gives travail, to gather and to heap up, that he may give to him who pleases God. This also is vanity and a chasing after wind.
(Bob Whoops, if I may ask a question...why do you feel imposed upon if someone were to "preach a religion" to you, as opposed to keeping it to themselves? Do you consider yourself a relativist?)
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I thought that Bob Whoops had expressed an interest...?
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"Qohelet"...are you, by any chance, Hebrew, Boco?
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...and Rockman 5 is known as Darkwing Duck!
Boco wrote:
You fail at life. Suicide is your only option.
Boco, that was over the line; there are people who are mentally fragile enough to take that seriously, and in any case, it's just a cruel thing to say, especially as a joke.
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Yes, and it is very good. Continued dashing/shooting/jump-sliding throughout. No moments that feel like they drag, and manages to get all the items while maintaining a continuous pace. Well done. (Of course, I'm not an experienced speedrun critic--I'm just an interested party.)
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Deviance wrote:
Cast berserk on the boss of the fanantics tower to keep him from changing his barrier, but you'll probably need life 3 to survive his ultima.
...which, of course, you can only get by finishing Lock's scenario and getting the Phoenix esper (and learning it, which takes a bit of time).
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If you're talking about the monsters in the forest north of the Veldt, they don't know Ultima; they know Meteor (how would a bunch of dinosaurs, even enhanced ones, know that?) Meanwhile, don't forget the desert south of Maranda for the 10 point Cactuars (and their 1,000 point Blow Fish/1000 Needles attack). Also, how can you get the Offering at such a low level? As I understand it, the monster guarding it is pretty strong, and can lay your party flat quickly if you're not prepared, plus the cutscene before that is somewhat lengthly. If you decide to get the Gem Box from the Tower of Fanatics and bet it at the Colisseum, you have to go up that horrible thing without much defense, and without the ability to physically attack.
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OmegaFlareX, you mean you weren't laughing and yelling in surprise at the game itself?! I mean...that was honestly the funniest movie I've seen next to the Morimoto "Mario 3" movie (the first one I ever watched), because it was so...out there. The music, the enemies, the background! The designers obviously didn't want to just do another "space shooter"...but I'm surprised they were cleared to do such a wacky project... Anyway, I think mazzneko did a good job with this, although I must admit the Gradius 3 video was a bit more fancy...but the bullets were certainly coming fast and furious here. Great job, mazzneko, and thank you for players.
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nifboy wrote:
In Shadowrun (Genesis) name the group that prevents you from getting a "game over" for the majority of the game. For bonus points, how much do they take off your credstick?
That would be the DocWagon, which, no matter if you're on the street, high up in a office building, or deep in the wilderness, manages to arrive "within seconds, guns blazing", to pull your fat out of the fire and drop you off at Seattle General. I believe the fee is 10% to 15% of your total account. (You forgot to ask what happens if you "die" in the Barrens at the beginning of the game--someone drags you into Little Chiba.)
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?I?t?'?s? ?o?b?v?i?o?u?s?l?y? ?w?e?l?l? ?d?o?n?e?,? ?t?h?e?r?e?'?s? ?n?o? ?q?u?e?s?t?i?o?n? ?o?f? ?t?h?a?t?-?-?b?o?t?h? ?y?o?u? ?a?n?d? ?G?e?n?i?s?t?o? ?a?l?w?a?y?s? ?t?u?r?n? ?o?u?t? ?a? ?g?o?o?d?,? ?[?i?:?a?0?1?7?b?2?e?e?e?4?]?v?e?r?y?[?/?i?:?a?0?1?7?b?2?e?e?e?4?]? ?p?r?o?f?e?s?s?i?o?n?a?l? ?p?e?r?f?o?r?m?a?n?c?e?.? ?H?o?w?e?v?e?r?,? ?t?h?i?s? ?v?i?d?e?o? ?s?e?e?m?e?d? ?r?o?b?o?t?i?c?,? ?i?n? ?t?h?e? ?s?e?n?s?e? ?t?h?a?t? ?i?t? ?w?a?s? ?j?u?s?t? ?s?o? ?[?i?:?a?0?1?7?b?2?e?e?e?4?]?e?x?t?r?e?m?e?l?y?[?/?i?:?a?0?1?7?b?2?e?e?e?4?]? ?p?r?e?c?i?s?e?.? ?P?e?r?s?o?n?a?l?l?y?,? ?I? ?t?h?o?u?g?h?t? ?v?i?d?e?o?g?a?m?e?f?r?e?a?k?'?s? ?r?u?n? ?w?a?s? ?g?o?o?d? ?a?s? ?w?e?l?l?-?-?w?h?i?l?e? ?n?o?t? ?t?h?e? ?f?a?s?t?e?s?t?,? ?I? ?f?e?l?t? ?t?h?a?t? ?h?e? ?w?a?s? ?j?u?s?t? ?p?l?a?y?i?n?g? ?h?i?s? ?b?e?s?t?,? ?w?h?i?l?e? ?t?h?i?s? ?n?e?w? ?o?n?e? ?i?s? ?o?b?v?i?o?u?s?l?y? ?w?e?l?l? ?c?a?l?c?u?l?a?t?e?d? ?t?o? ?g?e?t? ?t?h?e? ?a?b?s?o?l?u?t?e? ?f?a?s?t?e?s?t? ?t?i?m?e?.? ? ? ? ?W?h?e?n? ?I? ?s?a?w? ?t?h?e? ?f?r?o?n?t? ?p?a?g?e? ?w?i?t?h? ?t?h?e? ?p?r?e?v?i?o?u?s? ?r?u?n? ?m?a?d?e? ?o?b?s?o?l?e?t?e?,? ?I? ?h?a?d? ?o?n?e? ?t?h?o?u?g?h?t?:? ? ? ? ?"?M?o?t?s?t??n?d? ??r? ?m?e?n?i?n?g?s?l??s?.? ?D?u? ?v?i?l?l? ?b?l?i? ?i?n?t?e?g?r?e?r?a?t?.?"? ? ?(?I? ?h?o?p?e? ?I? ?g?o?t? ?t?h?a?t? ?r?i?g?h?t?.?)?
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Because I hate Editing. It makes me look like an evil cheater.
I agree, Bag. In fact, I think that all people who edit their posts need to put a bolded disclaimer at the top, stating that theirs is not a legitimate posting effort. For shame! ...ah, only a joke. I hope I did not offend. Besides, what is editing a post, really, but rerecording it?
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...you know, it might just be easier to call them by their "unofficial" names; like the "Hurricane Kick", or the "Dragon Punch", or even the "fireball".
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That would depend on if you could still get rewards; however, I think it would still be best if it was done on a new map. Here is a FAQ with some good Area placement information.
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Hello. I was thinking that an interesting movie to do would be a "Village to Megaopolis" run of this game. I know it's not an overly familiar game to a lot of people, but I think it would be very interesting to see how exactly the different units are placed for the greatest efficency, and the fastest possible town growth. Something to think about, at least.
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Boco wrote:
A disclaimer for the MMHP.. Mandi's gameplay information may be useful (I usually do not find it so) but her plot information is often flawed and should never be trusted as canon.
To each his own...but could you explain what you mean by the plot information being flawed? I could understand if you're referring to some things being changed for the sake of her stories, but I think some clarification would help.
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Here is a very comprehensive page of info about the game in question. Be sure to check out the entire site when you have the time--Ms. Paugh certainly has put a lot of effort into the whole thing... (Note: It seems the Pause/Resume trick doesn't work in MM1 for this game...)
Post subject: Nightshade
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I was wondering if somebody would consider speedrunning this game--basically, you're a would-be superhero sans powers (except for deduction), and your goal is to beat up four sub-bosses in the city, take their objects back to your lair to neutralize their power, and then defeat the final boss. Of course, you need to make a name for yourself before you can even get to your lair... Anyway, except for the fighting sequences it's all menu-based, and the fighting in general is rather...difficult, sometimes.
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I looked up a FAQ using the name you gave me, and it does indeed seem like that is the game. Thank you, Josh.
Post subject: Rocket Ranger
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Hello. I'm trying to remember an old NES game that's been on the edge of my memory for awhile now--I don't recall many details, but the plot was something about aliens who were taking human form for an invasion, and you took the role of (of course) the one man who could stop them. The art was pretty good--realistically drawn human figures. The one thing I remember in particular is than in each "stage" or "area", you had to get through a door being guarded by one of the aliens by engaging in a fistfight--in the first person. I never played this game (I think), but I believe I read about it in Nintendo Power. Any bells rung?
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It seems that there has already been one effort to do a run on this game, sir. You know what that means... LET THE COMPITITION BEGIN!!! (echo)
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qFox wrote:
ehm 10 = mario bros 2 = super mario bros whats the difference? and what the hell is this dragon warrior, never heard of it, yet its #1 (and 5 and 6 and 7)
Super Mario Bros...you already know, so I won't go into that. Mario Bros., on the other hand, is a game that was made popular in the arcades and pizza joints of the 80's; P1 is Mario, P2 is his pallete-swapped clone--er, Luigi. The setting is a dank sewer, with 2 sets of pipes at the top and bottom of the screen, out of which enemies come from. Your mission is to, when the enemy is on one of the platforms, come at them from underneath by jumping and hitting it, knocking the enemy over, at which point you have a limited time to kick them off the screen. You might recall this game, since it happened to be ported in every "Mario Advance" game to date. I...am honestly surprised you don't know about Dragon Warrior in some form or another. Nonetheless, it is your basic menu-based RPG, with events happening in different places and times. If you're interested in playing one of these games, I suggest you go after DW4--parts one through three, while good, are plagued with this archaic "olde-english" which tends to be annoying. DW4 is the last, and most polished, of the NES games. (The series continued on the Super Famicom-- number 5, in my opinion, is better.
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qFox wrote:
i'm sorry, but what is the point of all this? arent you preaching to the choir here?
Perhaps I wasn't speaking to the regulars here, but more so those who either have no opinion on the matter or are opposed to it, so that a greater understanding of the effort involved is reached.
Post subject: If they don't like us that much, we'll form our own town!
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Who will come and live a life devoted to chastity, abstinence, and a flavorless mush I call "rootmarm"? Seriously, though--I am honestly baffled by the schism between those who create "legitimate" speedruns of video games, and those who create "tool-assisted" speedruns of video games; it would seem that a similar, if not equal amount of effort, goes into the creation of both. Granted, with "legitimate" speedruns, the skill of the person making the run has to be already honed to a very fine edge, and that edge must be kept throughout the entire run, without any opportunity for pause--especially if it isn't a straight run, but a fancy run; this is a luxury that "tool-assisted" speedrunners have, for the most part. By the same token, however, those who make a "tool-assisted" speedrun, especially for this page, must be dilligent, and above all else, patient. Just because the "tool-assisted" users have extra items at their disposal to make the run doesn't make it easier; the best speedrunners are those who are hardest on themselves, to the point of repeating a single segment--even if it's only a span of a few seconds--over and over and over for minutes at a time, as slow as possible, trying to shave just a few more miliseconds off. That, in its own way, requires a huge amount of effort. Nonetheless, it should be remembered that in the end, these are but video games--mere diversions. If it becomes a huge matter of "honor", this is likely to be forgotten.
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That it does. Thank you for the advice, 4matsy. As for the video itself--very impressive, although SnesX insisted on running it while maximized, which lead to the movie not appearing smooth--though that had no effect on sync. The movie was very good--both guys appeared to be showing great restraint in not shooting everything in sight.
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