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Here is some more information on the subject.
Post subject: Snake's Revenge
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Yes, from the same team that brought you Castlevania, comes the "next installment" in the Metal Gear series. Having seen the first, excellent Metal Gear movie from this site, I wonder if there's interest with anyone in watching/recording one for this game?
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Well, there's a simple way to determine if it's the actual game in question or not--beat it on hard, without losing a single match. When you get to M. Bison, Akuma should come out and kill him, and you'll fight him, instead.
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Most impressive, Phil. This one definetly deserves a star.
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You've certainly tagged marsh with a scarlet "A", Bisqwit (or should it be "H", for hacking?). I think, though, that a better solution would be to just make a post in the news section warning of marsh's offense, and then post a one-line link to it in all his posts, so everyone who cares can read for themselves. Right now, it's distracting. Oh--I'll edit this with my review shortly.
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Yes--like the original The Cheetahmen. Or Wait and See!, another shoddly assembled "game". Seriously, though--I can see the differences, and I know you put a lot of effort into this. However, I would like to petition Bisqwit (or Phil) to review the rules for submission, and consider if games like this--ones that cannot be legitimately finished without violation of such rules--would be admissible. If a proper ending is preferred, would FW--and others like him to come--be allowed to do what is necessary to get it, and if so, to what degree?
Post subject: Haunting: Starring Poltuguy
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Here's an interesting concept for a run; you play the ghost of a kid who was killed by this industrial corporation, and out of simpleminded revenge you haunt the president and his family as they move in and out of different houses, inhabiting their possessions and causing them to behave in "spooktacular" ways in order to scare them outside the house, either by the front or side doors. It can be a bit of a strategy challenge, as you need to ultimately "herd" these four people towards the outside doors using nearby items, while keeping an eye on your health (and on the dog in the later levels, which can lower their fear level--and your health--by barking.) So, any interest?
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This...is not very good. The game, not the run. Come to think of it, while the run is well done and very fast, I don't think it should be published because of the lack of a proper ending; while technically with the glitch in place, you have literally reached the end of the game, you have not stopped at the last possible moment for player input (even if it is pointless to do so). Don't get me wrong, the work is excellent--but the circumstances...are not. A reluctant "no", from me.
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Well, nerts. I plead total ignorance of the hacked rom, with no intent to decieve.
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Here are some ideas to make the run more impressive: Have one player pick up a boss and the other one holding a weapon, and working it so the weapon is thrown and hits right as the boss is jumping out of the first player's grasp (an Acro Circus jump would work here, as well). A more elaborate version of the trashcan trick: Both players with one standing on either side of a boss. First player throws the weapon over the boss's head, stuns him with an attack, then second player kicks the weapon into the boss. Another version: First player picks up an overhead weapon (trashcan, crate, tire) and second player jumps on top. First player throws the weapon, second player jumps off and attacks right after the weapon hits. Buy Fatal Steps, use as a finishing move. After finishing a boss, get next to each other and do the fist punching motion.
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Thank you for the compliment. It took me 3-4 non-consecutive hours to make; I was surprised at how draining these things can be.
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I don't know enough about this game to judge how good the movie was, but this game seems extremely boring so I voted no.
Perhaps your perspective might be different if you had memories of standing by each door, cycling through keys one by one, or moving in elaborate patterns to avoid both guards and bosses, or wandering around for hours trying to find where to go next; by comparison, Slashteryphen's run seems positively blazing (and I enjoyed seeing Snake's running practically under some of the guard's noses without them noticing.)
Besides the game being boring, I also noticed some inaccuracies that could be fixed by playing at a slower speed and by re-recording much, much more often. 239 re-records isn't nearly enough for a movie of this length. Phil's 25:29 LoZ movie had 38433 re-records. This game doesn't look quite as complicated as LoZ, but I'd say that anything under 5000 is definitely way too little.
Ah, now that's another matter. I'll agree that there are still corrections to be made, but LoZ is a little more complicated of a game, with a lot more random factors to take into account when re-recording. Part of the reason for such a low rerecord count may be because there's not so much of a need for it, in this case. In any case, I vote "yes".
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b wrote:
At the beginning of some levels, such as the first one, you swung your sword right as you seem to get control of Peter Pan. Does this do anything?
For some reason, the same button that is linked to "run" is also linked to "attack". Therefore, in order to get a running start, I had to hit the button--this is why you see Pan slashing at nothing so often.
b wrote:
In the cave level you seem to stay in the brown stuff and sink for a while before jumping out, why is this?
To gauge the timing of the crocodile enemy in the wall. I didn't want to get hit by it.
b wrote:
Against the skeleton boss, is it required that you wait so long between each hit, or does he have a really really long invicibility peroid?
If I were to stay in the same spot once the boss re-formed, he would turn around and trap me in the corner. He's only vunerable once he throws his head--as you can see, I have to get some distance from him before he does that, and I have to jump higher each time to clear the head.
b wrote:
While fighting Hook he appears to parry some of your hits. Is this unavoidable, or could you abuse luck to get around this?
This was intentional. The only time you can damage him is when he's about to attack, but I thought just moving back and forth waiting for him to swing was too boring to watch. Since he was the final boss, I thought I would make it more interesting than just beating him straight out.
b wrote:
And finally, while this question is just more out of interest then anything. Do the mermaids in the water come to save you from drowning automatically, or do you need to somehow trigger them?
It's automatic. Peter can't swim in that water, for whatever reason.
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I'm sorry to hear that--the game desynced for me occasionally, but quitting the emulator and restarting seemed to fix the problem. Also, do you have the ROM with the numbers in the title, and not just (U)?
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I don't think Babelfish works too well, actually--it can translate, but not fluently. It's his choice, but Neofix's english is not bad...
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Indeed; this story is based off the movie "Hook", itself an interpretation of "Peter Pan". Considering that Peter moves at a fast pace when running and flying, as well as how the jumping looks, it would be an impressive acro/aerobatc movie, if done well. Regardless, my submission is currently in review, so the link here has been removed.
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Zurreco wrote:
where did you conjure up Slave One from? thats not even remotely near left field.
Well...based on Vile's appearance with the helmet, and the fact that his Japanese name is Baba, it could be said that his ship, if he had one, would be based on Slave One. (I wonder if this means he bangs his head on doors, too...)
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Well...look, I thought your Takahashi Mejin 4 run was good, even if it could use a little work. Please, don't take this personally; I just think that Bisqwit and the others deal with so many games that they've lost some objectivity, when it comes to just watching a run. But like they've said already, don't give up, and don't just copy someone else's work, either.
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(I'm sorry--I saw this discussion over semantics and...I just couldn't resist.) ----------------------------------STAR ---------------------------------CRAFT ------------------------------EPISODE II --------------------------THE BROOD WARS (Curses! This board doesn't have centering capabilities, thus ruining my master plan!)
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Yes, it would be long--the longest movie (and effort) undertaken for this site, I have no doubt. I suppose the reason I suggest "far-out" efforts like this is because I believe that while there will always be a sizeable audience to watch the old-school games, such as platformers or shooters, or even some of the more obscure selections, games they may have played in their youth or still do, I believe that a truly unique game, or one that requires such a hurculeran effort, would truly be a one-of-a-kind movie, such as Morimoto's famous efforts (until they were beaten by people on this site.)
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Yes, you have a definite point there...but if you choose your team effectively, the AI will take their actions, plus the tactics chosen, into consideration when attacking. In addition, the AI responds in real-time as soon as you select your option for the Hero. So, in a sense (according to this FAQ that I'm reading), the proper technique would require considering the likely reactions of your party before you begin to attack, and respond as such.
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Er...because? I actually thought the concept of the four chapters, each with their own individual characters and plots was a refreshing change from the previous DW/DQ's, because of how you could see each character making changes in their part of the world, before the final chapter where you reunite with all the characters you got to know previously and learn how the plot tied together. This was also the beginning of a new saga, with the first three games revolving around Edrick/Loto and his legacy, the next three (starting with IV), focused on Zenithian Castle and the Legendary Hero. ...what part was it that you didn't like?
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It might be nice to see your run, nifboy--except you cancelled it.
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-ziplock- wrote:
I figure three different types of "cheats" here: 1. "These games are too difficult--they're CHEATING! It's not the game's fault that you can't play well; it's your problem, perhaps because of a faulty controller or general lack of skill.* 2. "Check it out--this code changes the player sprite to another one with the exact same moves! Isn't it RAD?!" This one's a cheat on the part of the designers to try and include "variety" without requiring much effort. 3. "Sure, we've included a cheat mode. But to pull it off, you have to press (insert insane push-button code requiring multiple controllers) in five seconds, and if you mess up, you have to start again! BWAHAHAHAHA!!! So, which one did you mean, julianch?
*Even though that's what he wrote, I disagree--in some games, the AI is programmed to "cheat"--that is, to perform better than naturally possible, in order to give the player a challenge (see: Mario Kart 64).
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I would have preferred M. Bison for the boxer's name as well, but I think Balrog works--sort of a "tough guy" name. I don't see that name working well for the lithe Spainard, though; Vega has more of an exotic feel to it.
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