Posts for WJY


WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
I really wonder... why is the emulation speed of Saturn, a 32-bit console, slower than the emulation speed of N64?
WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
Will there be 1.5.1 with bug fixes? 1.5.0 seems really buggy.
WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
natt wrote:
fixed
Opps. I have just uploaded the savestate. I'll post it anyway. http://www.mediafire.com/download/8layip59kbdzqud/Castlevania_III_Dracula's_Curse.QuickSave1.State
WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
Pasky13 wrote:
Could you provide a savestate right before that happens?
I would, but how?
Post subject: NES Castlevania III crush report
WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
The game crushes when waterfall touches the bottom of the screen. It still happens in r4586.
WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
Yes vote. I wonder if somebody is making a DKL3 TAS.
WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
natt wrote:
SGB is very very slow to emulate, probably the slowest system in bizhawk at the moment. There's probably nothing wrong at all.
Are the glitches in Metroid II and Donkey Kong Land normal too?
WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
There is very low FPS and sound lags/stutters in SGB mode; some games(ex. Metroid II - Return of Samus (W) [!] & Donkey Kong Land (U) [S] [!]) are even glitched. Does it mean I need to change the sgb.sfc? I'm using Super Game Boy 2 (Japan).sfc.
Post subject: Is it possible to run MDF/MDS files on BizHawk?
WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
I got MDF/MDS files of Castlevania: Rondo of Blood. Do I have to convert them?
WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
natt wrote:
tiles of super mario adventure is a case of a garbage rom doing stuff that no hardware MMC3 ever did. i can fix it, but i'm not sure of the best way to go about it. as far as SMB hacks and BGM, could i have an example rom?
Extra Mario Bros: sound effect of Mario's death is played after push START; no BGM after game starts VS Air Man: sound effect of Mario's death is played on the title screen; everything else looks fine U.N.owen is her can't be emulated at all.
WJY
Experienced Forum User
Joined: 4/7/2013
Posts: 11
BizHawk 's compatibility with ASM hacks doesn't look good. BGM of many SMB hacks can't be played properly. Tiles of Mario Adventure(SMB3 hack) are completely glitched. Super Mario World The Secret of the 7 Golden Statues can't be emulated properly, but it is the only SMW hack (I tested) that is not compatible so far. There are weird lines through the Pokemon and trainer pics in Pokemon Brown(Pokemon Red hack).