Posts for WST


WST
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Discord? Never heard of that. I know well Jabber/XMPP and Telegram :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Evil_3D, Zamasu is right — it’s worth an attempt. For my eyes it could be possible.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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http://dehacked.2y.net/microstorage.php/info/1404878208/TAS-S2K-Knuckles-RingAttack-Evil3D-WST-Zurggriff.gmv Here it is. I am absolutely lazy to learn about the animal optimization, so, if Zurggriff really wants to change CPZ2, better if he resplices the run himself then.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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I’ll do it soon, give me a few hours Meanwhile, I want to give you a small tip about the capsule. When you break the capsule perfectly, you cannot start looking up immediately, because you are staying on the very edge of the button. You have to move right a little — and that’s exactly what you did. However, your braking there was clearly imperfect, because of which you started looking up a few frames later than it could be done. The best way of braking in this particular case is abusing that horizontal boundary that limits your movement and hitting it by flying and landing for 1-2 frames. Thus you will be able to start looking up significally earlier. (upd) As expected, CPZ2 boss desynced again; give me some more time to redo the boss fight, a bit busy/lazy right now.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Zurggriff wrote:
I have been doing this process manually
dd? fopen+fread+fwrite? :) I use this tool for this purpose, but yeah, it would be so good if there was an easier solution, for example, a Lua script detecting start/end position for the stages and creating a map + GUI application for choosing the parts. Good job on improving CPZ1, I could try finishing it. Evil_3D, for my eyes you are clearly breaking the capsule a few frames later than it can be done. Sorry, I think I cannot TAS today, have a very busy schedule…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Forgot to tell you one thing. It is easy to make CPZ2 more resplice-friendly: just don't touch that boss floor, use only solid floor instead. So you will not have to redo the boss fight in case of desync, and in the worst case scenario you will only have to re-break the capsule. I should have done it in my part, but thought of it too late.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Evil_3D, nope, I explained the reason of the desync in my previous messages — the floor in the boss room relies on the global timer. There can be other reasons, like changed pattern of loosing rings, but this run does not loose rings, so… At least one source for the desyncs is eliminated ;) Zurggriff, I also think it would be nice to luck-manipulate the animals, sadly, Evil_3D has no idea about splicing the input files (though I told him about the editor, he needs more explaination), so, if you are going to perform animal optimization, you should also take care of resplicing the run and fixing the desyncs that may occur. Agree? Of course, as Evil_3D is the leader of our team, it’s up to him to decide if we work on that non in-game optimization or not, but my position is that if we could do it, why not…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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You mean you want me to copy Tee-N-Tee’s input for the final zone? If so, of course, I will do it for you, you will only need to ask his permission. Btw, there is another possibility — Zurggriff already proved himself able to handle that optimization level; I also can try doing my best on that zone. However, it’s not the right time to think of the final zone now, I think :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Thank you very much, Paused. In fact, there are already 3 people who have their input in this run. Evil_3D, here we go
Evil_3D wrote:
If you want to do some level just tell me, so I do not by mistake, the same for Zurggriff.
To be honest, I prefer redoing existing runs (parts of them), planning a ring attack from scratch would take too much patience and time. I hope that’s fine. Just do your work, I will tell you when I feel something is done “not good enough” and help to redo it.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Joined: 10/6/2011
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My work is taking a bit longer than supposed; I got a desync in CPZ2 due to an object relying on the global timer, I’ll have to either redo a small part of CPZ2 or apply a pause in CPZ1, better the first…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Yeah I’d love to join, and yeah I will help merging the runs, just a few hours later Wow, what the hell happened at frame ~35219 in your gmv? How in the world that guy survived?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Hey, Evil_3D! You told that you don’t want to return to EHZ1, so, look what I’ve done for you http://dehacked.2y.net/microstorage.php/info/1888439455/TAS-S2K-Knuckles-RingAttack-Evil3D-WST-Zurggriff.gmv Enjoy
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Thank you very much, Zurggriff, it’s like magic. It’s one second faster now
Evil_3D wrote:
Only for ask, this works same underwater?, because in ARZ most of time I have -127, and the ground is not plane is curved, does it affect this?
Water is strange, it sets running acceleration to 6 sp/f², braking rate to 64 sp/f², but somehow pressing [<>] sets the speed to 128. I guess, the right way will be: 1. brake normally [<] until the speed reaches -128 or 64 2. Press [>] 3. [v<] and so on One more trick about braking (not underwater, but general) is using some frames of [<>] instead of [<], when your still is still above 128 (or above ~260 for Sonic 3), this decreases your speed by 116 instead of 128 — sometimes it is useful to gain extra subpixels (useful only until it makes braking 1 frame longer), sometimes — to help bring the speed to be n*128.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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“Frame war” term is not really suitable here, because the ring attacks are way more complex than the speedruns, and thus doing them “as fast as possible” is also way more complex. Even in extremely privitive NES games with constant horizontal speed & nasty frame rules, there are new improvements coming from time to time, do you really think that we can optimize this to such level? I highly doubt :) so, all ring attacks are usually improveable by seconds — and that’s actually fine, I’m just trying to give you some feeling of perfection. By the way, at least one of CPZ tunnels is enterable by spindashing through it’s bung. I’ve improved the end of my run a bit, one more in-game second faster now. http://dehacked.2y.net/microstorage.php/info/676458631/TAS-S2K-Knuckles-RingAttack-Evil3D.gmv
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Damn. I decided to try improving your run, changed the route a bit, and managed the “run up a slope” and “monitor madness” tricks, but… but… Well, I run so fast that in addition to the pixel ranges required for the tricks, I also skipped a ring >_< Anyway, I hope you’ll find my ideas useful. I may also continue this run soon, but sharing this for now. Zurggriff, if you have time and mood, you can also test it for possibility of collecting that ring and performing at least the “run up a slope” trick (monitor madness is not so important here, I guess). GMV File (upd) the finished gmv file, probably still improveable (especially the ending), but well, ~3 seconds improvement anyway :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Extremely good job, friend, this is already almost submittable (no kidding). I still have a few recommendations for you. 1. You already know how to brake perfectly when you somehow manage to get your speed to be n*128 and the ground below is flat. But, as you can see, there are some other braking conditions. For example: frames ~17498 and ~17615 in your gmv file. The ground is still flat, but you cannot make your speed n*128 at the moment of landing (though it may be possible in both cases). If you cannot do perfect braking, you should do the “cheap good braking”: first, bring your speed to value below 128, then press [<>]. This sets your speed to exactly 128 from any value between zero and 127 (including zero) and then you can press [v<] and start your spindash. It is significally faster than what you did. Try it yourself and see. 2. Perfect braking on sloped surface. Depending on the slope angle where you are landing at, you will want to make your [ground] speed be n*141, n*133 and so on. I do not remember exact values, they depend on the slope angle, and if you really want to dig into this, I suggest making a table of decelerations (which consist of combination of running braking rate and slope acceleration), but well, this is usually so hard that only Aglar, Tee-N-Tee and Zurggriff make it perfectly, others like me just try to not waste more than 2-3 frames. 3. Acceleration in the loops. First, maximize your speed in the top of the loop by finding the best position for the up-loop jump (this may require some horizontal alignment before the loop), then find the best points for starting rolling and for the down-loop jump. And — the important thing — for Knuckles there is something more. When you are landing from the down-loop jump, press the jump button for 1 frame at the point of landing. If you succeed, this will give you extra boost (exception is when your speed is already more than ~4000 — in this case you should not perform the down-loop jump at all and usually it is faster to pass the loop normally). (upd) oh, now I noticed that you are already familiar with that glide-landing trick after the down-loop jump
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Hm, never saw this TAS before: Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Yes vote, it’s fun
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Wow, glad to hear that you are working on this game. I know that Gens cannot be used for some games because of the desync issue, that’s why I didn’t finish my Mario 3 (pirate game) run. It’s a shame that something breaks the determinism in certain games, and it’s nice that you can use Bizhawk, which I cannot use for Mario 3, because I use Linux.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Zurggriff, good job. You’ve improved 5 acts of 6, which is impressive. Good luck with the further stages.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Wow, it’s a Windows game, but still as glitchy as the original ones. My personal favorutes were stage 4-2 and the entire world 8. Good job!
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Challenger wrote:
Great work on Croctopus Chase, Alyosha! Keep this 100% TAS!
Great work on making this post (#444444) =P
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Evil_3D wrote:
Yes, i think i lose 120 frames in the last part of kte path, i see a little slow i will improve that part later fun fact: the ring monitor trick take me 10 re-records and the tunels around 200/300 each :P
Well, I’m not saying that the difference before the checkpoint is exactly 120 frames, it becomes exactly 120 in-game time units after your respawn, that’s what I meant. To have 0 unit difference you need to hit the checkpoint at 0:34.xx. Good job with that monitor jump, I know it’s hard.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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It’s nice, you already beat me in the act 1, however, something clearly goes wrong between the boss and the checkpoint — when I respawn, the time is 0:34, for you it is 0:36, which makes you 120 frames behind me at that point. But, as you already have time predictions for your next attempt, I think, you already realized where are the improveable places. So, I’m just wishing you good luck :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)