Posts for WST


WST
She/Her
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Joined: 10/6/2011
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S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Joined: 10/6/2011
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Aglar wrote:
We sure could Still not good. Marzo next up? ;)
So as Knuckles and Amy finally got 14 seconds in this level, now time for Sonic to prove that he’s not that slowpoke? :-D By the way, my thoughts are: Sonic can use spindash to touch the red spring faster; this will also freeze the camera for a few frames and allow going further offscreen, probably just enough to not bump into the monitors and thus keep higher horizontal speed. Just my thought. :) (upd) checked it; nope, seems not enough, but I still beleive this strategy can be used for Sonic. I got 0:15.59 in my testrun, but it’s improveable.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Okay, here is my 11 frame improvement; now the result is 0:15.08 — and who knows — maybe together we can even break into 0:14 area, where noone has ever been (as Knuckles) :) Enjoy http://dehacked.2y.net/microstorage.php/info/54301562/knuckles-anypercent.gmv And yeah, I’d be glad if moderators moved this discussion to a proper topic
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Oh… I used this strategy for other characters, but somehow didn’t think of trying it for Knuckles… Do you think it could be used to improve current result for Sonic (on original game)? Link to video
Tee-N-Tee wrote:
It's most likely improvable, since it's my first testrun.
Surely it is, I’m already a few frames ahead, but thanks for sharing the idea.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Nicely done, Kiske. This is exactly what I was going to try ) But before we work on EHZ2, how about finally improving the “unimproveable” EHZ1? My gmv shows faster way in a few places, while Qwerty/Aglar’s is faster at others, so, why not to combine them and get the new “super TAS”? ) Also, just curious, why do you use [<>B] for braking? Why not to use just [B]? Should be much less annoying to press. Also, at frame ~3318 of your run, when you jump in front of spikes, there is a slope, which you can abuse in order to get slightly higher horizontal speed and thus win 1-2 extra frames And my sincere apologies — I cannot TAS today (especially given the level of optimization which I will have to put into this), so, better if you do it yourself.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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My dog died just a few days ago… Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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DDRKhat wrote:
To clarify, I did not mean that you re-assumed horizontal control (you do not get this until you land). I had meant that if you are so interested in holding forwards then you can do so once you have hit a ceiling as it will not pull you to speed cap.
Ahh, my apologies, sometimes I understand things in a wrong way, especially if I read them in a foreign language…
Qwerty6000 wrote:
You ask for the Emerald Hill Zone TAS, here it is: http://dehacked.2y.net/microstorage.php/info/876466671/qwerty-knucklesinsonic2-v3.gmv
Thank you very much, Qwerty :) (upd) after watching the gmv, I am surprised that I got higher speeds at almost all major parts of EHZ during my test attempt. However, I sucked at other parts, like big jump, for example. And the main mistake is missing the run-up-a-slope strategy, which, as I can see now, was really used. If you, guys, are interested, this is my own version of this run, which is slightly slower, but now, after watching these, I can clearly say that I can — and probably will improve it, just let me finish my Amy TAS, which is my priority until I finally submit it :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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I’m voting meh, as I like the run itself, but the game looks like exact clone of the NES version, even the glitches are similar.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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notaz wrote:
and I wonder what the reason for delaying the last hit?
To glitch the boss. I beleive it is the most frequently asked question on all Sonic 2 runs. If you give the last hit as early as possible, you will then loose time seeing the boss exploding. So, in your attempt the hit is given at exactly proper moment, then happens something weird and the animals glitchimals desync…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Kiske wrote:
Hi... I come back :) I was watching my old TASes and I found a TAS of S2&K. After, I say me... I make a TAS about this but first, I have to improve the Qwerty's WIP :( and the question is.. How ?. I remember the time in EHZ1 (I think is 16.xx)... Nothing more
Qwerty&Aglar’s WIP of EHZ is already optimized to impossible level, I tried my best and still couldn’t improve it further (however, I got quite close by also getting 0:16.xx / 0:33.xx). One request: can you please check your PM? I sent a message long time ago. (upd) I might try improving both acts (or at least repeating their results), but a huge problem is that I need to know what’s done offscreen (EHZ1), did they use “run up a slope” strategy at least once, and so on. I’d be glad if Qwerty or Aglar could share the gmv for those who would like to work on the project. If noone manages to improve the run (which is the most probable), he will just add Aglar and Qwerty as co-authors and use their input.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Just for those of you who want to see how complex the levels really are :) Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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TASeditor wrote:
will be executed
…as jump opcode :-p
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Patashu wrote:
http://tasvideos.org/Search.html?key=the+legend+of+zelda\ If you do this search it throws up lots of PHP errors.
This site has surprisingly many places where you can get PHP errors :) In this particular place, it looks like preg_quote is missed… Sure, searching for «the legend of .*» returns exactly what is expected…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Yet another typical platformer TAS, but still looking good, despite being a bit boring. Voting yes.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Aqfaq wrote:
Yes, brave soldier, you are needed! Join us, so that we are complete! Otherwise AAA can't participate in the contest (due to unlawful discrimination of alter egos). Blessed be your A, Anty-Lemon! Will you join us?
You should invite Aglar and then look at MESHUGGAH’s face :-p
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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I beleive team MMM will not only win, but will also be at least 1 masterjun faster than others :-p
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Re: #4483: MESHUGGAH's NES Silent Assault in 05:26.91
WST
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Obvious fix Stars Moons The Vault Styrofoam But I’m voting yes
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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It will not. There are already too many candidates for star (TheYogWog’s run is a better candidate than mine, for example). Also star tier is for Big and Revolutionary runs, but mine is little and cute :3 Amyway, here are the new times SPZ1 1:34.46 SPZ2 0:56.00 LRZ1 0:49.36 LRZ2 0:34.24 HPZ1 0:24.37
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Spikestuff = expert menu selection improver :-D
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Iḿ so sorry for Amy, because I take damage and even use death to save time :( She’s adorable, but I hurt her to save time, it makes me sad :( Can you guys please promise to forgive me doing it if I ever finish this TAS?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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[0:31:50] WST: Btw, in some way Tee-N-Tee is even more of a wonder than Aglar [0:32:01] WST: Aglar is «expert player» at TAS [0:32:23] WST: but Tee-N-Tee proved himself not only able to TAS in Aglar way, but also RTS in mike89 way [0:32:33] WST: 2 in 1 :-D [0:32:48] WST: I request 3 :-D [0:33:18] marzojr: What would be 3? Be able to make Sonic hacks? [0:33:29] WST: Genius!
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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I’m not a native english speaker and I only know well how it’s called in russian (пенопласт). My apologies. I know I could use Google Translate, but sometimes it’s boring to go there everytime I need to say something.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Nahoc wrote:
My first name backwards (how original!).
Reminds me of… http://tasvideos.org/forum/viewtopic.php?p=73553#73553
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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IMO, any TAS project is welcome On subject: voting yes
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)