Posts for WST


WST
She/Her
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Another example of what would be possible to do
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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I’m 25, but I will be 26 in December
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Yes, from these three Aglar’s S2 run is the most perfectly done one. It includes tons of absolutely non-trivial tricks making it nearly impossible even to a very skilled player to improve it by pure optimization. Saying simplier: I can beat parts of the other two runs by pure optimization, but cannot do it to Aglar’s TAS. So, if a star really has to be removed, I even have no idea…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Inner City — Good Life ← and I beleive the melody is stolen from Streets of Rage 2
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Mothrayas wrote:
This is minor, but my right ear would consider it a viable speed-entertainment tradeoff to delay a few frames before entering a new area if it avoids getting a music track that only plays on one stereo channel. Just throwing that out there :)
Then it makes sense not to take mushroom even if it saves time — because breaking the ceiling block also breaks the music as a bonus =P
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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It should be a bit faster, as you seem to land sooner after hitting the goomba near the end. As marzojr says — there is a high possibility that something which breaks determinism has been introduced in Gens between Gens 11a and Gens 11b. So, if I continue working on this, I will probably be using Gens 11a. I failed to run BizHawk under all of these: wine, mono, VirtualBox + Windows XP, VirtualBox + Windows 7. Important question: do you guys know if there are any teleporters / wraps / any significant shortcuts other than tubes?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Here is my quick testrun, just to see how it feels to TAS this game. http://dehacked.2y.net/microstorage.php/info/1641015447/Mario%203%20.gmv Link to video I wasn’t able to pass under the last goomba like you. I will investigate it tomorrow, now feeling really sleepy… I beleive this is because I changed the route a bit. Amyway I will see how to pass that enemy faster. (upd) for some unknown reason, my gmv randomly desyncs, I have no idea why… On the frame 39, I press [S¹]. If I press [S²] on the frame 40, it works fine only when I’m recording from scratch. I try to press [S¹] on frame 41 instead, and it seems to be fine, but only until I restart Gens and play that gmv; now I’m completely unsure what the hell is going on. Does this mean that I caught a Gens emulation bug? (upd2) it’s certainly an emulation bug — and this randomness in the game’s behavior can not let me TAS it. I’ll consider trying Bizhawk soon.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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I don’t have much experience with RAM search, but I beleive I’ve found RAM addresses for X and Y pixel positions. I doubt this game has subpixels, but I may be wrong. This is a simple script I made for Qwerty (he may TAS this game).
Language: Lua

gens.registerafter(function() local x_pixel = memory.readword(0xFFA060); local y_pixel = memory.readword(0xFF035A); local speed = memory.readbyte(0xFF5B5B); gui.text(10, 10, 'X pixel: ' .. tostring(x_pixel)); gui.text(10, 20, 'Y pixel: ' .. tostring(y_pixel)); gui.text(10, 30, 'Speed: ' .. tostring(speed) .. ' px/frame'); end);
The «speed» variable indicates current value added to X pixel position. It’s set not depending on if you are moving or not. When running, it’s always 3; when walking, it’s always 2. Also, normally jumping slightly drops the speed, but after running with the max speed for a while, it doen’t slow you down anymore. To kill an enemy, it’s not enough just to have positive vertical speed when touching it; it’s required to touch the enemy’s top, hence it’s much easier to get hit.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Upthorn’s Sonic 3 and Knuckles 100% TAS is certainly very improveable (maybe by minutes — I would not be surprised if so), but it needs a lot of work (I am not going to take it).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Kurabupengin wrote:
gmv..? Sorry I don't use Gens, I'm a BizHawk user, but I can give you my input file here: http://tasvideos.org/userfiles/info/18386233464973735
Thanks; it’s easy to convert it to gmv anyway (as I can’t use Bizhawk). But, again, even if I start working on it, it will not be any soon (have a lot of work and also have to finish Amy@S3K), so — if someone can do it faster, don’t hesitate :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Thanks for the suggestion; I might take it, but certainly not right now. Do you have the gmv for your testrun?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Almost the same as for me (“hey, I can do that too!”). I found Qwerty/NaturelLorenzo’s TASes on YouTube first, and at first I did not think of trying it myself yet, but after finding a Crramalama’s TAS finally decided to start learning how to TAS. I tried hard until being able to beat all of his results. That run is also the main reason why Amy is special for me in Sonic games — probably as Tails for marzojr.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
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I joined TASvideos because it seemed to me a good way of doing impossible :-p
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Updated time table for Amy@S3K. Improved stages are marked bold. AIZ1 0:39.35 AIZ2 0:22.41 HCZ1 0:32.38 HCZ2 0:20.11 MGZ1&2 0:51.42 CNZ1 0:28.10 CNZ2 0:35.40 ICZ1&2 0:45.16 LBZ1 0:30.58 LBZ2 0:27.44 MHZ1 0:43.50 MHZ2 0:39.55 FBZ1 0:39.35 FBZ2 1:41.36 SPZ1 1:35.03 SPZ2 0:58.06 LRZ1 about 1 minute (testrun includes non-assisted input) LRZ2 about 1 minute (testrun includes non-assisted input) Both Sandopolis zones can still be improved (at least in theory). I know a shortcut in Sandopolis 1, but all my attempts to take it failed — maybe I need to try harder a bit. Sandopolis 2 just needs better optimization, the route is already good, I think… Lava Reef 1 is a testrun — I was looking for glitches — and I found them… Lava reef 2 is going to be very hard :( It’s clear that the second half of the game is much harder than the first, btw. Also I got problems with the camera hack in Lava Reef 2. It works really glitchy on this level.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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creaothceann wrote:
WST wrote:
C# again? :( Why not choose Qt, so Linux TASers can use it too?
There's always https://www.virtualbox.org/
Imagine always having to run VM just for TASing purposes. Also, recently VirtualBox (and especially it’s extension pack for Windows guest) works terribly for me. That was simply my opinion. Personally I do not need this input file editor — I need to edit only gmv, and I can do it using dd if I really want to copy parts of TASes. But I know that many other people TAS under Linux (feeuzz, marzojr and others) and told my wish. I knew some of you would suggest Mono, wine, VirtualBox or other “solutions”, but I just told my opinion. It’s up to you to accept it or reject.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Sure, now this looks as it should be done. Yes vote from me.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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For those of you who want to see what was happening at my place when this run was submitted… http://photo.averkov.net/krasnogvardeyskoe/freezing-rain-2014/
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
C# again? :( Why not choose Qt, so Linux TASers can use it too?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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scahfy wrote:
Hey, anyone else think this one really deserves a star?
I think I was the first to suggest starring it. However, later I tried to TAS it myself and managed to improve one single act by 6 seconds, and it’s still not limit. So, at this point it’s already very interesting to watch, but still quite far from „state-of-art” optimization level. I beleive that star tier requires both of these. The mentioned any% speedrun (which will be obsoleted by an even better run really soon) fulfills these requirements.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Most TAS emulators use Windows API calls; you’ll be unable to run them natively under Linux. However, many of them work fine under wine environment. P.S.: Yes, I really TAS under wine. Always. Every single TAS on my YouTube channel is made this way.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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There is a Russian forum where you can always ask it in your native language. Обрати внимание, что здесь есть русскоязычный форум. http://tasvideos.org/forum/viewforum.php?f=62
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
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And marzojr’s one as well: https://www.youtube.com/watch?v=u9wSGA8eL3Y
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Nach wrote:
You can be a girl, sure. Or a woman if you prefer. If you think what you love or that you're a cat is really relavent to every discussion, you can put that info into your avatar, location, or signature.
I don’t see any special need in announcing it. It’s you who made it possible. So I just made a suggestion and started using your new feature. As it’s supposed to be used I guess.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Ok. So. May I be a girl within this site? Because I am Amy. And Also I love Apple Bloom. And also who cares I am actually a cat? :-p
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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I suggest using HTML5 range input for the gender field to not force the user to choose one of extreme values
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)