Posts for WST


Post subject: Re: Sonic the Hedgehog 2
WST
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Haha, it doesn’t look very TAS, but certainly interesting to watch while keeping the eye on the input monitor. Good job, Zurggriff!
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Love it, an easy Yes from me
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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kaan55 wrote:
Oh whoops. The discord message for the gmv was right on top of the message for the savestate so I copied the gmv link (not the dehacked one) by accident. It's now fixed. As for the level wrap you're more than welcome to attempt it lol.
I think that second (first on your way) wall may be forcing your alignment to be unsuitable for the level-wrap, despite enough speed. It needs some calculation though. Made a quick attempt on breaking it, also failed…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Your attached “savestate” for the level-wrap attempt is actually a gmv.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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You can use tar format (packing multiple files into one without compression) with that IPS thing. Or try further with TortoiseSVN or diff/patch (the latter can be used within WSL environment for example).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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kaan55 wrote:
If we're doing discord links you might as well have the one I made for right before I left home. https://cdn.discordapp.com/attachments/289607691796480001/602184006062309380/S3K_Sonic_alone_any.gmv The fact that Amy has a faster level wrap is actually ridiculous. What time did you end up with? Also if you haven't done so already I'm pretty sure Amy can get enough height to get the frame perfect boss kill.
My time for Amy in Sandopolis 1 is 1:05.31 :) Working on the second act nowadays, and it’s hard. I may ask for your assistance, but I think I’ll try doing it myself.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Amy can make an even faster level-wrap in this level; and it was also found by Evil_3D when I asked him. I fact, I asked like “hey, can you please try to find some time-saver for Amy here?” and he found that level-wrap within minutes. It’s going to be in our upcoming Amy TAS, if I ever finish it…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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What happened to the microstorage? I can’t check your run…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Man! Your Sandopolis 1 is one of the most beautiful and tool-assisted things I’ve ever seen! However, I remember how marzojr told me that Aglar discovered a way to perform the “standard” Knuckles level-wrap for Sonic alone in this stage. Consider asking them. As far as I remember, it’s all about bringing your X speed to zero at the moment when you enter the ceiling. I also love how you always optimize your subpixel position, that looks cool :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Wow, a brand new route once again… I’ll need to check if it works for Amy in FBZ2 :) I also love the “takes damage just for fun” strategy in the boss fight =D
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Poor camhack again, you seem to have talent to break it :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Is it possible to not lose the snowboard in ICZ1? I tried it a little and it looked like I nearly did it, but I still hit the wall near the very bottom of it. Does anyone know if it’s possible or not?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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kaan55 wrote:
EDIT:25 frames saved on CNZ2 boss. Yeah I'm not sure when I'm gonna stop being able to improving it. CNZ1 boss 25 frames
Haha, yeah, I also can improve my own runs many times again and again. Anyways, if you roll before the jump at frame ~3218, you’ll be able to keep the high speed for a few frames longer, but I am not sure if it saves at least one frame. Also, that rock, that you touch at frame 3460 — I know for sure that you can reach it’s top using 2-frame jump (it requires high Y subpixel position though). Even in Aglar’s run he reaches it with 3-frames jump, which, in theory, can mean that it’s improveable, but it’s not 100%. In fact, that particular place after the loop (and including the slope before) really sucks — it’s hard to select the best way to do it, some tricks may be possible with good positioning. For example, I am prettu much sure that in Aglar’s run it’s possible to reach the top ground by double-jump after the loop, because I nearly did it myself. Sadly, “nearly” is not “did”. If I succeeded, it would save 2-3 frames, as I remember, and *maybe* would give a better Y subpixel value, enough to jump to the rock using 2-frame jump… Also, I love your new MGZ, very smart use of the monitor and very nice clip. Poor camhack though :'( CNZ is made exactly as I expected :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Let me guess: you performed the horizontal underflow a bit higher, just enough to land on that ground afterwards without the spindash and the big jump?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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kaan55 wrote:
WIP up till the end of MGZ. I also saved 2 more frames on the HCZ2 boss which unexpectedly ended up being more annoying than the Act 1 boss lol Marble but with a Garden
Good job! With Amy, this boss is easy as hell, nearly impossible to NOT make it frame-perfect… :) Congrats on having your run using death to save time now. 0:36.02 is so close to 0:35 — usually when I get such kind of result, I try my best to make it an in-game second faster — because it looks visibilly cooler. Also, your method to beat MGZ boss is 202 frames faster than mine, I need to redo this boss fight in my Amy@S3K WIP now :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Selicre wrote:
I think the biggest bottleneck is just piping the data - I think it would be more efficient to use ffmpeg directly as a library, but sadly I have absolutely no idea how to do so.
Googling gives tons of examples of how to convert series of images into a video, but almost no examples of «hot» encoding. Here are 2 of a few examples of frame buffer encoding. Also, 2 of my colleagues worked with ffmpeg, but not me.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Selicre wrote:
At some point in the future I'm gonna have to make it so that it's uploaded to youtube while it's encoded into 4k, because I simply do not have the space.
Just curious, how much space do you need? I’m going to check if I can give you enough temporary space with NFS access (if such a solution is helpful for you). Already helped someone here in such a way once :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Yeah, this boss is annoying, especially with a huge character like Amy (though the DEZ1 boss is even worse). I can’t say for sure what exactly is the best pattern of moving to defeat it, it needs making different attempts and taking the fastest of them. Also, only 14014 frames for now, but already almost 40000 rerecords, I am deeply impressed by the amount of effort you put into this, it is crazy! Good thing is that HCZ2 is probably going to be one of the “easy” levels, and you’ll be able to take some rest while TASing it :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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kaan55 wrote:
So were those really the only 2 places you could save time in?
Definitely yes, I tried my best at many other places and couldn’t improve anything. I’m really impressed, the overall quality of your run is outstanding, you should continue working on it — and I will be keeping my eye on the progress to see if I can find any improvements in the future.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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kaan55 wrote:
EDIT: 43 frame improvement in HCZ1
It looks good, I tried improving some parts of it, but managed to save only 1 frame before AIZ1 boss. It doesn’t count, I guess, because I expected more. I don’t think I can save more; however, I may have a time-saving zip for HCZ1, let me check (I’ll post updated information soon). (upd) I’ve just checked it out, and surprisingly, it is slower than what you did. Also, as far as I know, bridge skip requires some Tails :) (upd) finally found a place where I can save more than 1 frame: around 0:29 in HCZ1, you can abuse the enemy to jump higher and reach the top floor faster than you did (I saved 4 frames in my test attempt): start rolling on the last possible frame before hitting the enemy (a fly) and jump immediately. If you jump on the same frame when you turn rolling and hit the enemy, you’ll get extra boost, just enough to land on the top. Of course, you’ll need to use insta-shield to regain horizontal control, but it isn’t a problem there. If you want, here is an example gmv.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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I beleive, even if this gets rejected, the primary reason will be the game choice, not the bad gameplay quality. As I already told (and kaan55 confirmed), this looks really good for a newcomer — we saw many poor runs where the mistakes are clearly visible by a naked eye — and your run is not one of them. It could be improbeable, though, but checking it out requires trying my hand on it, which I am certainly lazy to do. Good job, and welcome to our community, have a good time here. Usually the nearly-guaranteed way to have your movie accepted is improving some existing run. So, if you manage that, your movie will certainly get accepted. We have a lot of runs that can be improved (in fact, any of them can be improved — but for some runs it is a lot harder that for the other ones). You can try that. Even if you improve some particular stage, it will be a very useful contribution to the community. :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Well, finally I can watch it haha. At least it looks better than I expected. I’m giving you my Yes, it’s really looking good for a first TAS.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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I also got a PM.
TheRandomMaster wrote:
I don't know what's the problem. I downloaded the GMV and played it, and it works just fine.
As I mentioned — the reason is probably different BIOS version
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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I wasn’t able to play it because it desyncs. You should have mentioned at least SegaCD BIOS version (and, of course, an encode would be much better).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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The sad thing about it is that the classic Sonic 1 levels are way too short for such “fast has hell” hacks — you’ll be mostly watching the score screens and level transitions. So, for me it would be nice to try such physics in significally longer stages, like in Megamix, Sonic Boom or something like that.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)