Posts for WST


WST
She/Her
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Bernka! :3
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Waiting for my bus
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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NO, It is not any entertaining (as the question asks me that question), but I’m not against publishing it, as I like the idea of forcing the garbage in memory that normally crashes the game to become correct executable code. So I’m voting Meh. I hope this doesn’t cause negative reaction.
Nightwatch wrote:
I'm really fascinated how many games have arbitrary code execution bugs. Yes vote here.
This is often possible in games, which were originally written in low-level language, where the programmers had to manage every little thing manually. Other games (Sega Genesis games, for example) were written in high-level language, and the compiler was carying about low-level things, allowing the programmers focus on the game’s algorithms.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Kurabupengin wrote:
Also, what does precursor mean?
Google Translate
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Bisqwit wrote:
WST wrote:
Congratulations on having exactly 3333 subscribers on Youtube right at this moment :-p
Thank you! Hmm, I had planned to celebrate that number somehow, but I missed it. (Can't make a worthwhile video from scratch in just a day.) Oh well.
Don’t worry, your chances to not miss your 7777th post to the forum are still good :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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AllBogs wrote:
This is pretty awesome. Really makes one appreciate how complex the levels in the Sonic games are, too.
I let myself second this link: http://averkov.web.id/tmp/sz1.png And yeah, other levels are like that, too But this game is meant to be very speedy, thus, such complicated levels are a must… Just to have enough space for the speed :) Now you guys see why it really makes sense to abuse X underflow for TASing this game. It saves incredibly much efforts (and time as well).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Joined: 10/6/2011
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Congratulations on having exactly 3333 subscribers on Youtube right at this moment :-p
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Very impressive, especially the boss fight. I also loved the braking sound while Sonic was ducking. I TASed the first three acts of S3&K Master Edition 2 just a few days ago, still need to upload it. By the way, anypony knows how to luck-manipulate AIZ2 boss? I spend more than a minute beating that guy. (upd) testrun of the first three acts Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Yes vote for heavy glitch abuse
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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-_- I had a weird dream a few hours ago. I was walking on nothing, and my friend told me I had a slope glitch. IRL, I mean. Have no idea who was that friend though — maybe feeuzz, but I’m not sure. Btw, I wasn’t Sonic, I was myself. For some reason, TAS-related dreams visit me way too often -_-
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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So as TheYogWog’s run is now accepted, I am showing the result of my own attempt at optimizing Angel Island 1. Almost nothing is changed. Link to video It is still improveable, but I doubt I’ll be improving it anymore. So I am just leaving it as is to show you that any of you (including TheYogWog himself, of course), who is good at Sonic and can put his efforts into optimizing, has a good chance to get his own star.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Damn, it was fast. To be honest, it was even not entertaining, but certainly should be published.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Nice find. I vote “yes”, as it beats the whole game, unlike the predcessors.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Some old stuff Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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How about modelling the input patterns in program like LMMS or FL Studio? And performing real input after that… Me, feeuzz and Qwerty were discussing a TAS of Sonic Megamix (or Sonic Boom) sound test (where one can actually start a soundtrack from some of the levels and then play the sound effects like shield/damage/ring sounds), and we were thinking of using LMMS to make a model of our TAS. Sadly, from the three of us only feeuzz has musical skills, so the project died.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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The most wonderful thing about this TAS is great amount of entertainment tricks, like entering the floor between Sandopolis zones, for example.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Making a TAS
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Zenon wrote:
Sure I do, thanks! I'm a web-developer myself, have to use those constantly) Don't have access to any right now though.
Weird, maybe because it has an IPv6 address? Try using 149.154.65.193 for hostname, should be working When you finish uploading, just drop me a PM so I close the FTP access (upd) hidden the password on the previous page as the server log shows you are online now (upd2) closing the FTP access, since
[NOTICE] /home/zenon/lossless s3k rings2.avi uploaded  (9429583462 bytes, 1872.85KB/sec)
If you need to upload an updated encode, tell me and I will enable the FTP (you can also suggest your own password so I will not have to close it again)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Zenon wrote:
Thanks! And sure, I think we can move to PM to figure out a way to upload somewhere an almost 9GB video file. I don't usually upload that much elsewhere, so I have no idea what a good host could be.
If you know what is FTP, here is a temp account Hostname: yamato.averkov.net Username: zenon Password: *** Read+write access is available for anyone. Web access: http://yamato.averkov.net/ (upd) hidden the password as the server log shows you have logged in
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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TheYogWog wrote:
Oh, and here I was worried my notes would be TL;DR for "even the most hardcore" Sonic fans. I'm glad you enjoyed reading them. About the final boss, IIRC, hitting him from the right or left made no difference; but if I stood on the right side of the screen during his 2nd form, he would lunge at me nonstop until I moved. Doesn't this boss have a few different patterns he might use that could affect that? All I can say for sure is my time matched the existing TASes times of 0:57 seconds, so I was pretty satisfied with that. When it comes to bosses I figure things like that have been pretty much worked out by other TASers so I don't expect significant improvement there.
Next time try coming to that point 1 frame earlier or later (not exactly sure if that’s the in-level counter or global frame counter) — it will do what you need. You may take Qwerty’s input — it’s only 1 frame slower than feeuzz’s, but feeuzz’s one takes damage to gain that extra frame. By the way, I let myself repeat my suggestion about co-operating with an expirienced optimizer like feeuzz when you do the S+T run (you are going to, aren’t you?). You can plan the strategy and route and record test attempts, then letting him to do the optimized version.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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mike89 wrote:
I had a couple of questions, I feel like one was for something in Marble Garden but I've now forgotten it, but the other one was for the final boss: is it not slower hitting it from the left like this? It looked like Metal Sonic made four passes across the top instead of three.
Well, the minor mistakes are present, sure. I was able to improve a part of this (I am not going to show it for now). But at the same time this run proved me that I actually made a lot of mistakes in mine&feeuzz’s&Qwerty’s S&K TAS — some parts of this TAS are done faster, I also realized some possible improvements in MGZ and SZ2 myself (example). Only Aglar can be absolutely flawless, others, including me, are only attempting to match him. However, I suggest a star for this particular run. For me it’s a very huge milestone in Sonic TAS history. P.S.: I apologize if I can’t write the promised script tonight… Had a lot of work in the garden, deadly tired -_-
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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DemonStrate wrote:
Instead of making some long-winded reason why I like this run so much, I'm simply going to state it this way: This run with the "Ring Attack" goal is going to start something big for the Sonic speedrunning community. :-)
Many TASers tried to do ring attacks on S3K, but this one is probably the first which was done to the end, and it’s certainly a very significant achievement.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
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solarplex wrote:
I used the savestates that came from the sonic extractor site, ill attempt again on friday with savestates that the TAS gives me.
Ok good luck. Try to dump the pieces for each of the levels. From my side I’ll try to write a script that will join them (previous time I joined the pieces manually in GIMP and that was kind of boring) — but not right now, maybe at night again.
Zenon wrote:
Also, here's our encode of this great run. Not the atlas one, but hope that'll do =)
1.8 gigs? Well, at least my downstream is many times faster than the upstream. Thanks. Can anyone please add the encode to the description?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Location: RU · ID · AM
solarplex wrote:
Also doesn't like me saving as PNG, had to save as BMP cause convert.exe is missing.
convert.exe is ImageMagick. It’s almost a «standard» program in Linux and other UNIX systems, but almost not known in Windows world. Though it will not help much — even if it’s installed, the resulting map will still be broken into pieces… The graphical glitches, I beleive, can be avoided by making the savestate a little later in the level — when the proper tiles for the level terrain are loaded into memory.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)