Posts for WST


WST
She/Her
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Joined: 10/6/2011
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A very cute little girl made some nice thing from 4 wires for me in 1990s when I also was a child. In 2013 I found that thing (don’t know how to call it) and suddenly looked at the RJ45 jack connectors and made this. Short, but still enough to connect 2 nearby home network devices. Putting memories in use. :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Omg I got 0:59.59 in MGZ as Amy! CNZ1 and CNZ2 improvements coming soon, I am happy :) (upd) the preliminary CNZ1 result is 0:31.41. I cannot proceed to CNZ2 yet, because I need to have a good Y position inside the wall, which I do not have yet. So the CNZ1 result may change.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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I tried to TAS many games, but found myself successful only with Sonic the Hedgehog. Why? Because I knew this game very well. So I completely agree with Patashu — being familiar with the game helps really a lot.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Nice run, LTRP. I’ve just realized that braking before the very first monitor in my TAS was pointless, much faster was to stop by simply hitting it. Since this hack allows jumping from the same position where you charge your spindash, it should be possible to take a boost from that monitor this way. But it was a J4F TAS anyway… (upd): I’ve just realized that it may be actually worse, because when you jump, the X and Y speed values depend on slope angle of the previous frame, which in this case will be the same and thus the resulting X speed will be worse and may be not enough to benefit from a big jump. Apoligies for guessing, that’s simply because I really enjoy trying to figure out the things without even TASing.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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CoolKirby wrote:
Yep, that's pretty lame. Especially since nothing changes except his sprite, so it really only makes the gameplay a little harder.
That’s far from being true — notice at least how he destroys everything around. The times needed to beat the levels are also very small…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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marzojr wrote:
In my hack, go to options, game options and change coop mode from 'classic' to 'chaotix'. It adds Knuckles' Chaotix-style energy bands that pulls the players to one another.
Oh. Which means I have to play multiple players, which I cannot, due to the reasons which I explained in a PM. I’ll try a newer Gens version soon.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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marzojr wrote:
By the way, you do know you can just ask about the RAM addresses, right?
Obviously. But I’m glad feeuzz made everything which let me not disturb you one more time :)
THC98 wrote:
Amazing work, but you should do a TAS with Chaotix Style, it would be really interesting to abuse the "rubber band" physics XD
Sorry, I have no idea what is Chaotic Style and rubber band physics. I TAS only Sonic games :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Can you even imagine a more dumb Sonic hack? Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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A “blind” TAS. Many thanks to feeuzz22 for discovering some useful RAM addresses. Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Thank you, marzojr! TheYogWog, now you can extend your script… I am lazy to check what input is needed and to do everything myself, so I just give you a hint on how to check if the character is looking left or right (in assumption that Knuckles is using the same RAM address as Sonic)…
Language: lua

state = memory.readbyte(0xFFB02A) if (state % 2 == 0) then -- Code for the first case else -- Code for the second case end
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Re: Creating a tool-assisted run based off of a video?
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
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MithosKuu wrote:
This is going to sound really stupid, my friends and I recorded a play through of Mega Man X a while back, but since it was recorded off of an SNES the video quality is pretty poor. Would it be possible for someone to take our video and recreate it in an SNES9x or zSNES compatible replay file? It is something I would be willing to pay for, although I have doubts about its feasibility, especially if there is any RNG involved in Mega Man X.
It happens quite often when a TAS player relies on a video. A common case is trying to repeat/beat another TAS, author of which did not provide his input file for some reason. You just need a player with frame advance feature and some basic TASing experience.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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TheYogWog wrote:
-- Macros for spindashing and climbing walls on the right
There is one special flags byte, which contains a bit indicating if your character is looking left or right. I found that byte by random lurking when I had to abuse complete brute-force for extremely precise positioning. In Sonic 2, it was the first (from the right) bit of the byte 0xFFB022. In Sonic 3, this seems to be something related with the character animation. If marzojr knows what byte/bit we can use as a direction indicator, it would allow to improve your script making it work in both directions.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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It’s surprising that such a run receives so negative feedback on Youtube
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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I’d really like if there was a better encode of this
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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The first thing needed to manipulate luck is to know what factors affect the random event. In my case I had no knowledge about it (it’s not Sonic the Hedgehog). So I had to try it in the “dumb” way — by simply trying again and again in slightly different ways, but I still couldn’t get the weapons as fast as I wanted to. I wrote that post not to say that I need help. I don’t feel like I want to continue that project. I just posted it to inform the others about some games which run perfectly and can be TASed, in hope that someone can TAS it.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Baka94 wrote:
Seems interesting. Have to test it out some time and see if I could TAS something.
I tried TASing some of the games from hamumu.com in 2012, and all of them work fine within Hourglass. I abandoned my project simply because I had no idea how to manipulate luck to get destructive weapons as fast as possible. Link to video I also tried running the older DOS games from that author (from where I got my second nickname sylabulus), and they seem to run fine in JPC-rr (tested on the game called Boboli).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Baka94 wrote:
Electronics is pretty fun stuff. I haven't been doing this much in a long time, but I was planning on getting back to it because I want to make my own guitar effect pedals ^^ Probably starting off with a simple distortion pedal. I also heared that if you success at making the effect pedal, the result might be better than in bougth pedal or amp effect. Also need to learn the max voltages, etc. a guitar and amp can handle so I can make sure they don't break and also could make own "test" pedals and see what they do.
Oh… Good luck with your project :) if you have something to show or ask, don’t hestitate to post it here… Unfortunately, I cannot build anything recently, because my drill broke -_- I’m going to disassemble it and see if I can do anything…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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I have nothing against it, but many other forums disallow it as it leads to tons of useless discussion threads. Will you remember those some years later? Usually there is one single thread for newcomers :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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thatguy wrote:
What would a pony run prove?
Nothing but something “special” for a significant part of TASvideos audience
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Warepire wrote:
We need a logo and an application icon
Is the original one that bad?
Warepire wrote:
An IRC channel could also be useful if someone has the skills to run/moderate one, I don't.
I could provide XMPP conference and/or website hosting, but I guess those are not needed. Only one question: why not to use git[-hub]? It would make accepting contributions easier by making it possible to create a pull request. Anyway, good luck, guys, I am happy that the wonderful project is not dead :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
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True wrote:
BTW I don't know what any of that russian marked component stuff is.
Well, that’s why I always mention what is what when I post something with russian components.
True also wrote:
I have no desire to etch for myself. I'd rather send out an order and get it in a couple weeks.
Oh… I usually create DIY stuff just for myself; thus I usually do not need more than 1–2 instances. The exception was a transistor audio power amplifier — I built 5 instances (channels) of it, but it’s still much less than minimal factory volumes. I also have no experience with Eagle CAD (but I’m planning to learn it) and create my PCBs in Sprint Layout. Some of my Russian and Indonesian friends also use KiCad, Topor and other things, but I begin to think that Eagle is almost a standard…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Yes vote for a pony run of this :3
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Lex wrote:
Yes it is. Check the second post. Bisqwit shows it. I'll just show it here too.
It doesn’t show up under nitsuja’s name anymore, that’s what I meant >_<
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Oh crap. The legendary avatar is not available anymore.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)