Posts for WST


Post subject: Re: Sonic 1 lua
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
KiberFire wrote:
all privet.Ya found lua code for sonic 1 use link http://www.mediafire.com/download/7ffsp923i09dt41/Sonic1.zip
Ага здаров. Надеюсь, ты понимаешь, что пришёл на тот форум, где эти скрипты написаны, поэтому презентовать их здесь как находку как минимум странно :) Ah hi. I hope you do realize that this forum is the place where those scripts were made, so, presenting them as your discovery is at least… weird :) Also, we already have much better tools
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
marzojr wrote:
Ah, so qwerty has finally figured out you can drop down levels in MGZ1 for the level wrap
He also suggested me his help with Angel Island 2. So I’ll try to finally do the missed out-loop jump in Angel Island 1 and send him my gmv. Welcome back, btw :) (upd) okay I sent my WIP to Qwerty, hopefully he can help me with Angel Island 2
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Why does everyone start a new topic about himself?..
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Well, usually the idea of making a TAS is to compete on beating the game under natural conditions (no cheating, in other words). If you edit memory data manually, it’s very likely that you may set some variable to a value which is not intended to be possible and thus cause a lot of unexpected glitches. If the emulator has Lua API, you can change memory data from a Lua script.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Damn. I give up. This still could be 2-3 frames faster, but I am so bored from TASing this level that I just cannot do the last out-loop jump. I already succeeded to make it twice, but every time I had to go back and redo some things. So I’m leaving it as is; the result is 0:40.42. Enjoy, friends :) Link to video This run is labeled as «TAS by WST», since all of the input is mine, but it’s meant to be part of mine and Qwerty’s cooperative project, and I also want to thank marzojr and Aglar for their help. I’ll finish this run and proceed to AIZ2 as soon as I have mood again. Important notes 1. In the video above, I loose 1 frame on the boss fight, which is visible because the frame rate is 30 FPS. It’s because I was extremely tired. 2. Just after the first “ultra” jump, before landing onto the red spring, it is possible to spindash through the rock for extra entertainment, but it’s 3–4 frames slower than what I did. 3. It is possible to perform the “ultra” jump in the very last loop, but it’s useless there.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Brian_pso wrote:
Damn that AIZ1 was just amazing! The new trick has something to do with the great speed that Sonic gets after that first loop?
No, it’s in another place, but… Anyway, let me finish the run (I hope I’ll do it tonight), and I will show :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Meanwhile, Qwerty improves his MGZ time Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Warp wrote:
Ilari wrote:
As to why, consider if the response would just be identical to that page. If the answer was sent directly, then browsers would record that page as being received from POST, which breaks e.g. page refresh.
Does, for example, tasvideos.org/forum use this technique?
Write a post. Press «submit». You’ll see a redirection page, which was sent in reply to your POST request. This is clearly visible when you try pressing F5 on that redirection page — your browser will suggest repeating the request. So, TASvideos forum isn’t using HTTP redirection, but HTML or JavaScript redirection instead. Such behavior may often result in double posts in many web applications. Imagine that the server proccessed your request, but your browser failed to get the reply. You’ll probably press F5, and the request will be processed again. Another way to do it is pressing submit button multiple times, for example, when you are too impatient or the server (or network connection) is too slow. One of the methods to prevent repeative POST requests is using some secret key, which is generated whenever a form is created, and saved into the session and into a hidden field within the form. When you submit that form, the server side script validates your request by checking the secret code, and deletes it from the session. It also helps protecting from some kind of attacks, known as CSRF.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Skype wrote:
[15:06:08] S3Kglitches: benn to aquapark and sauna with my friends (one of them is girl):) [15:06:24] S3Kglitches: but got a bruise on my tummy xD [15:13:44] WST: Did you roll on that slope? [15:13:55] WST: It could give you some extra boost :-p [15:14:18] S3Kglitches: no it was sledging-like
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
A stupid joke (another one) But my favorite response code is still 402 ;)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
So I decided to take rest after so much efforts on Angel Island 1 with Knuckles and TAS something else in “just for fun” mode, but it suddenly resulted into finding a new zip. Here is the gmv for those who need it, but be careful, for some reason it explodes camhack’s brain Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
marzojr wrote:
For what is worth, it was only me that asked that WST keep it under wraps — but Aglar has talked to me and we will be releasing AIZ1 with the trick so WST is free to show his work.
Okay, but I’d like to solve AIZ2 issues first. I already sent a message to Qwerty so he tries his hand too… (upd) marzojr suggested a potential improvement for Angel Island 1, which I overlooked. I’ve just tried it and it works, but I am not sure if it will save time — need to do an optimized attempt to see. So the release of Angel Island run is postponed again. Sorry guys, but… You know, all these efforts are to make this level even faster :) (upd2) the trick saved only 12 frames, but it’s still an improvement. Also it looks very impressive, the level is now completely broken, I am happy. The final rerecord count for AIZ1 will exceed 9000, and it’s the second time in my life when I consume over 9000 rerecords for just one single act. The previous time was this. Sadly, I already proved that attempt beatable, btw. (upd3) I’ve deleted the outgoing PM for Qwerty
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
True, Do you create your PCBs yourself, or you use PCB manufacturing services?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Brian_pso wrote:
By no means you need to worry because of me, I'm just hyped for this ;)
Okay, I explain the situation: marzojr and Aglar forbid me showing the run, because it uses one of their new tricks. I actually found it myself independently, but I was requested not to show it publically.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Brian_pso wrote:
Damn! Outstanding job! Now I want to see it =D
Thank you. I’ll show it as soon as I finish AIZ2, if you don’t mind…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
I’d suggest showing a standard HTTP 503 error in such cases instead of throwing PHP’s report to the user. A better place for PHP errors is log file, because investigating and resolving the issue is task of admin, not a user. PHP’s configuration variables: display_errors, log_errors nginx’s configuration variable: fastcgi_intercept_errors
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Brian_pso wrote:
It'll be really sad if you can't get a 40 sec on AIZ1 :/
Sorry, but already did. :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Kiske wrote:
My last record in AIZ2 with Knuckles is: 0:25.08 You can improve it ?
Let me finish AIZ1 first. Then I can tell if I can improve AIZ2. Previous time I was ahead of Qwerty, but I do not remember how much.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Okay. I am now working on Qwerty’s S3&K «Knuckles any%» WIP, and I am really close to the insane result of 0:40 in Angel Island 1. AIZ2 is also to be improved; however, I experience some problems with AIZ2, thus, my progress is still very slow. marzojr would help me, but he’s not at home these days and cannot TAS.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Not mine Enjoy Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
synnchan wrote:
Or does it take really advanced programming knowledge?
Obviously
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
r57shell wrote:
I think, 100% run weak point is Bonus Stages (with emerald in end). Any optimization will bring a lot of frames :). But it's really hard to optimize such puzzle.
I don’t really understand you. Upthorn calculated the fastest routes ages ago.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Warp wrote:
A graph of that would be interesting... :)
…Or even a «heat map» of efforts rendered over the level map :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
So together we finally managed to enter the special stage at 36 seconds, just for you guys to know :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Okay I made a new run, which shaves off a few more frames, but I send it to you by PM, since it includes a «secret» trick that shouldn’t be shown publically before marzojr and Aglar release their TAS (I found that thing independently from them, hence, I allow myself to show it to you). I’ve also found out that the mentioned trick works fine for Knuckles, allowing me to advance the improvement (and to perform yet another trick as a bonus), but it also automatically makes mine and Qwerty’s TAS secret for now… >_< One more problem is that now my expected result in Angel Island 1 (as Knuckles) is just a few frames above 0:41, and I am certainly not sure if I can make it in 0:40. Hate that kind of result.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)