Posts for WST


WST
She/Her
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Let’s make it faster :) Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Kiske wrote:
Anyway, this is perfect .. If there helps such as: marzojr, Qwerty, DMTM, and others Welcome it! :)
Okay, I’ll try to proceed further (and to improve my test attempt as well), but not right now. Didn’t sleep tonight, have to take rest at daytime, and next night will probably be able to TAS. You have to keep in mind that I’m already participating in Qwerty’s project, and sometimes I have to give his project some attention as well. I’d also like to mention that despite being able to improve it, I’m not really good at TASing Sonic, and prefer playing as Amy or Knuckles… But I’ll certainly give it a try :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Looks good, but improving it after improving Aglar was a bit… easy :) Take this if you need some fresh ideas for the very beginning of AIZ1 However, I beleive the improvement could still be advanced. Better brake precision on the spring could be in order, for instance. I leave it to you since it’s not my WIP :) (upd) I almost forgot that when you exit the special stage, the in-game timer will eat all the improvement… Pity :( maybe I need to sleep more -_- Anyway, would you welcome my comments / contributions? I won’t demand co-authorship if you want this to be your solo project, just wanna show some possible flaws.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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I’d also like to add that many TASers use version control. Originally it’s meant to be a tool for programmers, but TASing in many ways is really similar to programming: the player is trying to find the algorithm of beating the game as quickly as possible, and writing the input file just like programmers write source code. From attempt to attempt the player is changing his input. This can often result in mistakes, data loss and other issues. VCS greatly helps to solve all of them, as well as it solves the cooperation problem. When you make your TAS together with another player, usually you have to send him your WIPs many times, and receive tons of WIPs back from him. VCS helps to avoid this mess by directing your cooperation in the straight-forward way.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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solarplex wrote:
Piggybacking question. are TASes usually done all in one file? or somehow stitched together with cumulative rerecords added?
Yep you can copy-paste certain parts of the input when you know what you are doing, but it’s completely up to the player to keep the consistent number of rerecords in such case. And most players do not really care about it, because everyone realizes that it’s not an indicator of the quality of the run. For instance, a TAS consuming 1000 rerecords, done by a very skilled player, can still be much better than a run consuming 10000 rerecords done by a newbie.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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An idea: trying to use a 32 bit library within a 64 bit executable?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Okay, I managed to improve Aglar’s run by 6 frames, Qwerty may be happy :) I’ll show a preview a bit later, after trying my hand on the other levels/acts.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Felipe wrote:
TASes movies each time more BORING
Felipe wrote:
List all 9 submissions by this user Number of submissions per fate:Accepted Waiting Gruefood 0 0 9
You had at least 9 chances to „fix” it :) But yeah, need of pure speed results in more and more boring movies…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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I was not going to show equipment, and those photos are not mine (I use other stuff). I just wanted to show what those equipment displayed. :) С1-93 is made in Soviet Union. It’s not manufactured anymore, but because of high production volumes at that time, it’s still available. Googling gives you some more detailed photos of it, just be sure to type «С1-93» and not «C1-93» (those letters are not the same).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Simple answer: game consoles usually cannot process float values. Thus they operate with integers, in particular, when calculating positions. For the game’s physics to be more or less realistic, those integers should represent fractions of a pixel. They are what’s called subpixels. (upd) even simplier answer: subpixel position is position inside the current pixel.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Experienced Forum User, Published Author, Active player (450)
Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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How about such kind of video tutorial? Link to video I apologize about Russian language, just try to catch the idea :) (upd) translation
<Scootaloo> where we are!?
<Sweetie> it seems nowhere
<Apple> hey, look! There, behind the screen!
<…> Hi, my name is Axel and I am your animator
<Scootaloo> our who? Don’t get it
<Apple> hah he’s our creator :3
<Scootaloo> oh! fair! Well, what do you need of us, creator?
<…> you are inside an animation application. This is a video tutorial. You will help me to get it done.
<Sweetie> video tutorial on what?
<…> of course, on animation!
<Apple> you mean we’ll be creating animations? =D
<Sweetie> May this become a way to get our cutie marks? :3
…
(upd2) somehow the names got corrupted, I have no idea why, looks like a bug
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Link to video non-assisted (I lol’d at Electra)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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I beleive the publication is missing the “Heavy glitch abuse” label (upd) thanks
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Location: RU · ID · AM
gamer89512 wrote:
golden axe 2,3 good/hard ending
+1
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Kurabupengin wrote:
It says free in spanish
…and in Indonesian as a bonus
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
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Reporting my progress in the Knuckles WIP: after 6 seconds in Angel Island 1, I am now almost 1 frame ahead of the last Aglar’s attempt which he sent me to show how to beat this stage faster. Because of the complexity of this project, I cannot give any ETA on finishing my job and strongly advise Qwerty to keep waiting. «almost» — because the pixel gainings are so small that I am not sure if they are enough to come a frame faster (and I can easilly loose them on positioning, for example) (upd) and again the distance between me and Aglar lowered to less than a pixel. However, I beleive I can actually go one frame ahead if I manage to hit the red spring 1 frame earlier, which should be possible by gaining better speeds from the loop and the uphill before the red spring (I succeeded to gain better speeds on the both of them, but somehow I also lost some pixels) (upd2) fixed my mistake; finally going ahead clearly enough for at least 1 frame improvement. But yeah, I had to loose a few pixels for positioning. It’s so amazing, to slowdown to go faster.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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I never imagined a platformer game could be that dumb… No vote, this was not entertaining, sorry -_-
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Patashu wrote:
If you want to know more about the glitchy mess that is S3&K, check out ORKAL's series: http://www.youtube.com/playlist?list=PL01596721403E0594
Thanks; in fact, I did it many times in the very beginning of my TAS life. (but I beleive that was meant to be said not only to me, right?) By the way, did you see Razor_ua and Zenon’s glitch videos? They also have some stuff.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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Omg… I knew this game was as glitchy as a game only can be, but even knowing that fact does not make the impression weaker.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Post subject: Re: Test your deductive skills
WST
She/Her
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RGamma wrote:
3. The Dane drinks mocha.
In my country this is called urinotherapy :3
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Gvozdevik wrote:
http://tasvideos.org/userfiles/download/12421200089184835 Looks like you can hang on right slope of tube for a while.
I beleive this is known; it often happens to Amy, but since she’s able to climb higher in that tube, the terrain does not allow her to jump.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
Posts: 1690
Location: RU · ID · AM
Yes vote for the music :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
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Joined: 10/6/2011
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It’s been a long time since my last just for fun TAS, so I decided to make one… :) Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)