Posts for WST


WST
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jlun2 wrote:
Were those mostly legitimate comments or adverts?
They were pure advertisement and SEO messages — otherwise the filter wouldn’t block them. It looks like this. I am not surprised about amounts of the spam at all… I am a web developer and once I made a test website where one can post comments without any restrictions and without captchas. Just a few months were enough for the database of that website to consume all available space on my company’s server, and I had to delete it. So the question isn’t about spam amounts — the question is why all of those messages are Japanese :) Btw, the IP addresses are mostly Chinese.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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For some reason, my blog is receiving tons of Japanese spam. So much that when I open «spam» section of WordPress’s ACP, the browser suggests me translating the page from Japanese language. Despite the fact that Japan is not the world’s most spamming country. Actually, only a few years ago the most spamming countries were Russia and USA (according to SFS’s spam map, but recently China took strong leadership.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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The Sonic 2 Can Can would be a lot more fun to watch if the in-game timer in the end shown 0:14 ^^ The bird is crazy %) See how a bird may steal a camera Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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dwangoAC wrote:
I have posted my slides with links from the presentation I gave at NBLUG. The presentation went somewhat rough in one sense - the projector I planned on using failed, I cut myself and was bleeding on everything without knowing it, I somehow ripped out the connectors on one of the SNES wiring harnesses I made, and halfway through the presentation I tripped over the power strip and unplugged everything which resulted in me performing an nmap scan to find the Pi's new IP address in the middle of the talk.
Do not worry, that’s the normal way of how presentations usually happen ^^ Glad that you managed to show the main things.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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xnamkcor wrote:
Even with all the zipping and wallhacking and whatnot? Also, all you have to do is find a wa to select him and save, so it could fall under "Uses Save File".
Qwerty made an attempt to TAS Amy@S3K as Pink Knuckles, just for your interest. But yeah, there are a lot of places where you stuck and can only restart the game using start+A sequence
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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What are the best known times for Knuckles in the first zones of S3&K? Are Qwerty’s old times (and marzojr’s Ice Cap) the current WR? Need some reference in order to start working on a full S3&K TAS as Knuckles. I wonder if someone has a WIP of this game as Knuckles… (upd) as Qwerty explained me, his Angel Island 1 should be already very optimized, other levels can be improved. I wouldn’t like to rely on upthorn’s run, because it’s 100% and also because it doesn’t match today’s Sonic TASing standards (it’s one of the reasons why I gave it low rating on technical side. However, upthorn mentioned that he made his TAS primarily to stimulate interest in that game). I removed my mark from my own TAS after seeing the rule saying that the TAS author should not rate his own movies. I am not sure if the full S3&K run as Knuckles is going to be my next project, at least because I have a few other WIPs which are much closer to finish, but I am happy that Qwerty and feeuzz already suggested me their help about this project.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Sorry, I have no idea what happens in the video… My current speed does not allow me watching it in real time; and the download failed 2 times in a row -_- so I just post it, because I know the result 0:46 (upd) trying to wget -c it (upd2) okay, as I see now, it is not possible in Sonic & Knuckles. However, 0:46 could be reached by better optimization anyway (upd3) I will test possibility to beat the level faster by switching to Sonic’s route, but I am not going to abuse it in further runs, because if I start working on improving this run, I will choose S3&K instead.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Joined: 10/6/2011
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S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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ixfd64 wrote:
Anyone else here a member of the EEVBlog forums? They have a lot of useful information.
Not me. For me TASvideos is the only place (at least in english-speaking world) where I discuss electronics. Today I was experimenting with LED digit displays (SC05-11GWA). I wanted to test a simple counter circuit and possibility to use one current-limiting resistor (instead of having 7 resistors, one per each segment). I have no mood to consume 7 resistors in just-for-fun projects each time I use such an indicator. And I got good news — the difference in the brightness of different digits is noticeable, but satisfactory. Apologies about the digit being invisible on the photo — the photo flash was way too bright.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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An Amy TAS without WST? (kidding, he-he) Yes vote, nice run :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Glad to hear this, I played Somari years before Sonic, and when I saw Sonic at first, I was absolutely sure it was a 16 bit Somari remake (seriously) :) Good luck with your run.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Okay, time for a new just for fun device. Once again NE555 + 176ИЕ8, but this time on real glass fiber. I used this circuit: http://www.555-timer-circuits.com/knight-rider.html However, I wasn’t satisfied enough once I built it. The LED brightness was not same. Soon I realized that the possible reason is the way how the LEDs are connected to the decimal counter’s output. I’ve replaced the 100R resistors with diodes, and added one more resistor after all the LEDs. I realize that adding diodes to the very first and the very last LED is not necessary, but I added them simply because it made designing the PCB easier — honestly, I hate 176ИЕ8 / CD4017 pinout — I wonder if any other IC has a more stupid pinout. Thus, I had to make the second revision of the PCB. Here are some photos of the first revision… …And the second revision… The video of the first (unfixed) revision working: Link to video Waduh, this 3-megabyte video took me about 30 minutes to upload… 3G becomes worse and worse… I suppose that my operator may have unannounced restrictions for high outgoing rates (it’s more than usual for me to upload more than download). Actually, my village is located between 2 cities having 4G/LTE networks, but I highly doubt that the issue is technology-related. Used to get megabits per second through the same 3G link months ago. I think I should consider switching to ADSL, which I already used about a year ago (switched to 3G because of high instability). I apologize for the absense of the soldering mask (like you can see on True’s PCBs). Someday I will begin making it as well, do not worry ^^
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Your drawings are really adorable :3 This is my Youtube avatar drawn by my Facebook friend, a teenage girl :3 She is going to send me real-paper instance by post ^_^ Sadly, I don’t have anything to send her back, and have zero drawing skill :( So I will simply write a letter :3
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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A picture, not a video, this time… Someone trying to sell a subwoofer
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Bizhawk’s Genesis core is not ready for production use
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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TheYogWog asked me what is the possible shortcut in Sandopolis 2, which I randomly discovered a while ago. So, this is my reply. When going through this level, you come to this place… Usually you jump from this slope to pass under the door above; but when I TAS this place with Amy, I usually abuse corner glitch / stair clip. However, it seems to be possible to glitch through that slope by running into it after spindashing from the switch. My very first Sandopolis 2 TAS shows this way (watch with attention to not miss!). The obvious problem with it is that you need to glitch through the floor to the lower level after that, but for Amy it isn’t a problem — she can go to the lower level a bit later. But I beleive that this issue can be resolved; resulting in a significant time saver. P.S.: be sure to enjoy this after watching my old SZ2 run, it will give you a better feeling.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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No problem, it’s normal for a person with analytic way of thinking (which is normal for a tool-assisted speedrunner) to strive to explain the things. Anyway, here is the video of the infrared LED: Link to video I beleive, my phone actually has an infrared filter; otherwise the LED would look a lot more bright. I am quite sure that a camera without such a filter can be used as a simple night vision device — if you got very powerful infrared emitter, you can light up a room enough to be able to see the things around through your camera. By the way, here is my updated IC collection (clickable). The 6th column will soon be as high as the others: I’ve ordered some missing ICs online; also I am going to disassemble this old keyboard from an old Soviet PC — someone’s garbage. It’s built on pure logic ICs (counters, flip-flops, etc) and can be used for learning them. Obviously, there is no guarantee that all of the ICs from a probably broken device are working, but having a breadboard helps a lot — you just need a few minutes to build a test-drive for almost any IC.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Saw this on youtube before you posted it here. Lorenzo also did a spindashless WIP, but with Sonic. It’s a pity that some acts cannot be beaten this way. Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Okay, the capacitors actually do affect the frequency, but getting ~32768 Hz is so damn hard that I have to postpone it. Actually, it’s not a good idea to make it on the breadboard, because the parasite capacity of the breadboard itself and connecting wires makes a quite significant contribution into the resulting frequency. So if I really decide making digital clock on pure logic ICs, I’ll simply reserve some space for a couple of adjustable capacitors when designing the PCB. The next problem I met, is that my 176ИЕ13 IC, which is also a required part of what I want to build, is broken. It’s not very surprising, though — I’ve took it from a broken old clock. So now the best thing I can do with it is to explode it =D I have to pause this project for a while — until I go to the city and buy a new IC (upd) another guy doing same kind of things ^^ Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Enough. Let’s stop this, guys. He apologies and probably going to make his own TAS next time. Thanks for all of your votes, btw, I didn’t even expect so positive feedback from you, guys :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Good run, good entertainment moves, nice usage of time-saving damage, it’s a yes vote
Spikestuff wrote:
Lovely run. Now go an improve THIS. :3
IMO that looks more like bernka’s or Qwerty’s kind of the game ^^
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Most Sonic TASes go for in-game time, with an exception for abusing the checkpost trick. I don’t know the reasons behind such a tradition, but it seems started here (see small text).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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creaothceann wrote:
Even when I read a thread, the "new posts" status (indicated by and ) doesn't get cleared. Only when I use the "Mark all topics read" link does it go away.
it’s weird, everything works fine for me, did you try looking for unread posts on previous pages?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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KPM wrote:
I've tried that level wrap many times, also. No luck...
At first, be sure to get your speed over 4096 (I got about 4600 right after the jump and about 4400 when I came to the left edge) At second, align yourself not to appear inside the invisible wall between X=0 and X=16 P.S.: I still don’t quite beleive this can be done in real time. Too many things that may trick you: perfect jump positions; perfect interval between jumps; ASC; alignment
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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LIMO wrote:
I VOTE YES! YES! OH MY GOD! (Who's that fricken guy who voted no anyways?)
I often vote «no» on movies which I feel I could improve. So my guess will be that the «no» vote could come from someone having that kind of a feeling.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)