Posts for WST


WST
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Prion wrote:
More like Iris Action?
Like the pre-final boss for example :3
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Nice. I did exactly the same (in this game and also in some hacks), but never put it into real use :) For the viewer it looks like Sonic went to Earth orbit :) You may want to see one of my glitchfests (Amy in Sonic 3), also showing an «orbital» way of beating the level :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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What’s this? RAM editor?..
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Captain Obvious in the discussion! :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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It is weird, I never got my movies desyncing when I disable the sound (and I disable it really often). I think it would be good if you put the gmv which gives you such behavior.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Instead of abusing the monitor between MHZ1 and MHZ2 for glitching the music, I would abuse it for switching to running state.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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It’s a nice run, I’m giving it a yes vote
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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LOL, didn’t know that the tier depends on the voter opinions (always lazy to read all those guidelines, sorry). As for myself, I would prefer seeing a Sonic run in moons. I disagree with the claimed «heavy luck manipulation» a bit… The only place where I noticed the possible luck munipulation was the ending of SZ1, when Qwerty hits the checkpost. It’s probably done to force a better cylinder/ghosts position, but I am not sure, since I never TASed that part myself. But it cannot be called «heavy». It is heavy when it’s abused all over the game. Also if I TASed that place myself, I’d prefer to manipulate the luck like Aglar and marzojr did it — by using pause button, because it makes the manipulation way easier to perform (by editing that place in a standalone input editor later), and also because it’s faster by real time (notice how Aglar and marzojr hit the boss and run to the door, and manipulate the luck by pauses only after that). The submission also does not mention that this run aims for the fastest in-game time, not real time. There are a few places where the real time is lost (and one of them is the mentioned way of luck manipulation) in favor if the in-game counter’s time. But it’s only my TASer’s little notice to this run, which is great anyway.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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thatguy wrote:
Is anyone working on an encode?
Uploading in progress (my uplink is very slow, using 3G now). Soon. (upd) here is the quick encode, will replace it with a better encode after it’s uploaded (upd 2) here is a better encode; my apologies about the delay, it’s all because of this. Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Op amp based triangle oscillator: Link to video Built it on a breadbord, because I was trying to investigate into an issue with the production device using this circuit as it’s part. Showing it just for your interest. :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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A weird submission. Seriously, I was expecting to see S1&K as your next job :) I already told you that TASing this game is like half-TASing S3&K. However, I cannot vote «no» because of that. The question in the title asks me if I find the movie entertaining, and I wouldn’t like to lie, I find it very entertaining. I also have a feeling that you could ask me to help writing detailed per-level explainations. Viewers like to know how the things are done. Seriously, so long time together, why can’t we cooperate a bit? I’m giving it a Yes vote, because I love the run itself. I got 2 questions for now 1. What exactly was luck-manipulated? 2. Was it impossible to glide-glitch through the Eggman’s door in SZ2?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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TheYogWog wrote:
Thank you for making this.
You are welcome. Don’t forget to thank me for a little promotion boost for your original video as well :)
TheYogWog wrote:
Makes me wish it was a standard feature in Sonic games, that you could have a second camera option like that. It is great for ring attack TASes.
It could be possible, at least in theory. The question goes to Lua experts: is it possible to draw GUI windows from within Lua scripts running inside Gens? (upd) I’ve just realized that I could render the zoomed-out picture over the Gens canvas using gui.gdoverlay. But it would look ugly because of limited palette and small canvas size. So, displaying the map and your position in a separate window would still be better. However, displaying a zoomed-out image in the Gens canvas is already on my TODO list, since it would be handy and easy to use (you can assign hotkey for zooming out). P.S.: being really interested in your ring attack project, I am going to make Sega Atlas encodes for the most of your further WIP previews (if you make the gmvs available, of course).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Just for those who doesn’t attend Sonic the Hedgehog topics, but still interested in watching Atlases, I let myself duplicate my message here Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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SonicYM2612 wrote:
so why no do that for GENS RR?
Man, at least invite back nitsuja and Upthorn, and only then suggest such «why not»-s. Even the very basic functionality of Gens is now almost unsupported.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Code listings as images? Omg. Have you heard of unified diff format? :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Final fight!? Oh yeah! But where is eggman? Oh, he is eating pop corn at this time =D Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Okay I improved it. Let’s see what happens now ^^ Link to video (upd) btw, this run can be done in 0:13, I’ve found a time-saver, but I cannot repeat it now :( the idea is to gain enough X speed from the loop before falling onto the red spring. Then you will not hit the ceiling and land directly onto the next booster. I need just ~100..200 subpixels per frame higher speed at the same point, but I leave it for next time, if WAKO/KPM improves me again ^^ Current time: 0:14.33
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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This is how the weather on a polar station may look like Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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They should have made a cuter main character :( But it’s a yes vote anyway, because it’s not the TASer’s fault :) Would be funny if the picture in the end said «You are a tool-assisted speedrunner», or «Damn, you were tool assisting» instead
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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feos wrote:
Suggestion taken. SoR2 now has more votes, but the ones from SoR3 are higher. Any thoughts which one deserves it more?
I would prefer SoR2 for very impressive boss fights and also for a little easter egg in that run that only a few people noticed. Also it’s still my favorite TAS I’ve ever seen.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Нашёл у себя в закромах несколько плат от денди, сег и ещё какой-то игровой приставки, название которой мне не известно. Собственно, все они оказались у меня по одной простой причине: я с детства увлекался электроникой, и знакомые сносили мне всякое железо как на помойку. Именно так я и обзавёлся в детстве своими первыми денди и сегой. По причине наличия второго, кстати, в первое почти не играл. Но факт фактом — обе приставки у меня были, и были подарены знакомыми. Мне часто приносили приставки в неисправном состоянии, чаще всего для их оживления оказывалось достаточно просто поменять микросхему линейного регулятора на 5 вольт, или вставить простую схему из стабилитрона, резистора и эмиттерного повторителя вместо него. Собственно, к чему я это? Да к тому, что как только у меня появился комп и возможность играть на эмуляторах, я забил на приставки окончательно (тем более, что оккупировать ТВ мне не разрешали), и разобрал их нафиг на детали. А сейчас вот, когда я познакомился с таким явлением, как TAS, уже начинаю жалеть, что разобрал приставки, — можно было бы попробовать заняться «железной» верификацией пробегов. Но это так, к слову. Ах, да, хочу спросить. Если я на днях выложу фотку платы от неопознанной приставки (это явно не денди и не сега, но явно что-то в таком же духе), её тут кто-нибудь может опознать? Или, быть может, просто описать её словами? Просто любопытно стало, что за зверь такой.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Derakon wrote:
The way I see it, TASing occurs within a closed "universe". The universe consists of the console and its input devices, the game, and presumably a display and speakers. The TASer enters into this closed universe after it has been created, and, with perfect knowledge of the state of the universe and perfect timing, manipulates the input devices (possibly including reset, power off, eject, etc.) to achieve their desired goals. Those are "the rules" from my perspective, and I grant that others may feel differently.
I totally agree with this, that’s why I mentioned that I wouldn’t like such runs to obsolete the «regular» ones. But curiousity about seeing what is possible if we allow choosing the initial hardware state, makes me voting «yes».
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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adelikat wrote:
In more complex scenarios we may be able to do amazing things to a SNES game. We could have an entire program sitting in unitialized memory, and through memory corruption techniques maybe we could get the game to start executing at this point and completely take over the game (hypothetical, and unlikely, but certainly interesting).
My Little Pony in Sonic the Hedgehog? Hehe, kidding But I’m voting yes, since random initial state is possible on real hardware, and thinking of what benefits it could give in theory… However, I think that runs which abuse the initial state that differs from the emulator’s default, should not obsolete the «normal» ones when publishing.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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GHNeko wrote:
Oh. This new hack looks pretty nice haha. Have you looked at the ROMs from Sonic Hacking Contest 2013?
Honestly I have no idea what that hacking contest is :) But I am glad to know that there are contests for romhackers. Nope, I just saw a TAS made by my friend, and decided to make mine, just to show my friend his mistakes. Obviously, I made other mistakes (the boss fight is one of them, because I have no experience with multitrack recording), but my goal was to illustrate how improveable was my friend’s run :) (upd) I’ve found out that my Knuckles in Sonic 1 GHZ1 is still improveable. It is possible to perform double out-loop jump, allowing to gain ~100 sp/f higher speed after the loop, but it appears to be tricky as hell, I am not sure I can do it :( (upd 2) today the TASer whom I usually beat by many seconds, beaten me by seconds. Here is the run =) Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)