Posts for WST


WST
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Some more glitchality, this time by me, for those who does not know this glitch yet :) Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Liking or disliking zips is very personal. As for me, I adore zips in Sonic games, and runs with zips give me more entertainment than zipless ones.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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After watching those all many times Sonikkustar’s SoR2 TAS became by #1
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Realtime speedrunners are insane Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Played this in real time to satisfy my curiousity, and was a lot surprised how good is Blaze for fighting against Shiva, it looks really crazy when I play as Max and always loose, but then change to Blaze and Shiva begins to act like he doesn’t want to hurt a girl. Shiva is my favorite character from this game, his moveset is so much enjoyable to see, despite the fact he hurts a lot ^^ I guess he is meant to be someone like Chuck Norris or Bruce Lee in context of this game, right?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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zwataketa wrote:
My files got deleted
So often to hear this, people, why don’t you use VCS/SCM?.. „Deleted files” is the most stupid of all possible reasons to stop a TAS project, no offense.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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In the Launch Base zone, act 1, when performing horizontal underflow, it is possible to make it on lower position (or take a lower position later, after the underflow), which will allow you to enter the boss room directly. I managed to do it only once with Hyper Amy, but surely it’s possible. You loose Qwerty about 8 seconds in AIZ2 on exactly the same route. Just FYI.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Imagine a hack made specially to be TASed ^^ Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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This is not drawn by me, but it shows me with my love ♥ The author
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Does anyone have level maps for Sonic Megamix?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Joined: 10/6/2011
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S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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I will try to improve it as soon as I have time :) (upd) I’m ahead of you, but the zip in the end is hard to perform… I’m stucked for some time.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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>_< Tried to improve CNZ1, improved it (using the zip, and also tried Aglar’s zip, but it seems to be Sonic-only), but only after that saw that you made it faster without the zip… Great job, man :) This is just for your interest anyway (worse than yours). Gonna try something else soon.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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left+right is useful on flat ground when your X speed is under 128. It sets your X speed to exactly 128, and you can press left+down on the next frame to make it zero, and immediately start charging your spin dash. Also it is useful for moonwalking and to prolong your rolling sometimes (try to hold left+right while rolling).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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I tried to improve MC2, but the zip there was too hard to pull off… Maybe I will try something else. Gonna watch the complete run now :) (upd) I still want to contribute into this :) Tried OOZ1. Improved it by 8 seconds. And my run is still improveable as well (mainly because I did not attempt hard enough to optimize slope acceleration). Maybe next time I will try MZ1. Link to video http://dehacked.2y.net/microstorage.php/info/127439120/wst-ooz1-no-rings.gmv
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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A agree with both of the assumptions. It’s surely a good idea, because it’s very enjoyable to watch (exactly as it was with Felipe’s „perfect bonus” project), but it’s losing time, because… It takes a lot of time and efforts even just to make a pure speedrun, so I imagine how hard is to make a ring-collection run. My opinion is that you’d better continue it, but not pay too much attention to the optimization (unless you are going to submit it) — even not very optimized, it will be still very enjoyable to watch. It is only my personal opinion :) Btw, Looks like NaturelLorenzo has found a possible zip. It needs further analysis. Link to video (upd) taken a look onto the level map, even if it’s possible, it’s useless to zip at such Y position.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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marzojr, great news! I really hope that you make it keeping in mind that it will be TASed (so 2 buttons for spin dash are better than one), and also hope that Amy’s abilities will not much differ from those she has in E-122-Psi’s hacks. You may consider this as a feature request from me, as from an Amy TASer :) zwataketa, when answerring you about optimizing the loops in Amy@S2, I forgot to mention that even if you find a “perfect” position for making a jump inside a loop, it may be useless because there is high possibility that you will glitch through the wall and stuck, instead of accelerating.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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SDR, Dooty and KFCMARIO — the authors of a few non-Sonic runs I really enjoyed to watch.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Well, when I first saw “SNES Ultimate Mortal Kombat 3 in 30:28.38 by SDR, TheVLACKDEMONN2294, Dark Noob” I was quite sure that I would vote for it in the end of year. But how impressed I was when I saw “Pokémon: Yellow” TAS, it’s amazing that you can break the game SO deeply, and I would vote for it, not depending on what music and picture would show up in the end.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Sorry for answerring a question that was not addressed to me, but I think because making it possible to play 3 characters at once requires you to heavilly change memory layout.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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as marzojr described earlier, it's not an easy task. I think it's better to ask nitsuja and Upthorn about it, the developers of the "camera hack" feature (if i'm not wrong). And even if they agree, they will probably have to cooperate with marzojr, the author of the hack...
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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marzojr, How about to cooperate with E-122-Psi and make Amy a playable character in Sonic Classic Heroes?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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The camera moves horizontally at maximum speed of 4096 subpixels per frame not depending on what you are doing.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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That was Hyper Sonic, not Sonic :-p I think, Hyper Amy can beat Hyper Sonic in many places as well (or maybe get the same result).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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zwataketa wrote:
Is the purpose of running backwards to catch the camera up to you and make it follow you more resulting in a faster time?
Nope. The reason is that in order to pass through the spikes later, you need to have X speed at least 4700. And such a speed is extremely hard to gain. So I go back to get additional acceleration from the slope. But do not worry — it’s possible to jump up much earlier and save even more time. I will do it as soon as I have time. TASing this really takes a lot of time, and the reason is that Amy is a painfully hard character for perfect positioning. She’s very easy for braking, but price of easiness of braking is complexity of positioning. The bad side of having great speed is that movements become very hard for optimizing. For example, if your speed is 4000 subpixels per frame, it means that you skip 3998 possible positions for making a jump, and some of them could be much better than others. When you are playing Sonic, Tails or Knuckles, you can start rolling at different positions. Rolling on the slopes accelerates you a bit, and (which is actually more important) allows you to adjust sequence of your positions. But when you are Amy, you do not have such ability. You should either manage your position by letting some frames with empty input (which has a bad side — slightly decreases your speed), or (which is better, but extremely hard as well) managing position of spin dash. The problem with those 2 loops is that you have to perform a sequence of jumps instead of one single jump. That’s why I actually optimize only the first loop. I noticed: if my X speed on the flat ground after the first loop is more than ~4200, I will be able to reach 4700 after the second loop even if I do not make any jumps in it. Till now the best speed I ever gained from those loops with Amy is only about 5000 (while in the current published run of this game using Sonic it’s around 5600). So, the answer on your question about going back is that I would not be able to gain enough speed if I did not go back, and would loose much time later. But, as I’ve said, I am going to remake that run and avoid going back — by jumping earlier (which will require extreme amount of efforts to make a good jump as well).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)